Base Stats
HP65
ATK75
DEF105
SpA35
SpD65
SPE85
Total 430
Abilities
The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.
Boosts the Pokémon's evasiveness in a sandstorm.
ImmunityHidden
The Pokémon's immune system prevents it from being poisoned.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to poison the target.
POISON
Physical
POISONPhysical
15100%3530%
4
Lowers the target’s accuracy by one stage.
GROUND
Status
GROUNDStatus
100%15
7
Raises the user’s Defense by one stage.
NORMAL
Status
NORMALStatus
30
10
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
13
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
16
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
BUG
Physical
BUGPhysical
4095%20
19
Never misses.
DARK
Physical
DARKPhysical
6020
22
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
27
Has an increased chance for a critical hit.
NORMAL
Physical
NORMALPhysical
70100%20
30
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
35
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
40
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
45
Inflicts regular damage and can hit Bounce and Fly users.
FIGHTING
Physical
FIGHTINGPhysical
8590%15
50
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
55
Causes a one-hit KO.
NORMAL
Physical
NORMALPhysical
30%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM09
Inflicts double damage if the target is Poisoned.
POISON
Special
POISONSpecial
65100%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM12
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM19
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM26
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM36
Has a chance to poison the target.
POISON
Special
POISONSpecial
90100%1030%
TM37
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM40
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM41
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM51
Has a chance to raise the user’s Defense by one stage.
STEEL
Physical
STEELPhysical
7090%2510%
TM54
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%40
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM62
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM66
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM69
Raises the user’s Speed by two stages.
ROCK
Status
ROCKStatus
20
TM71
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TM75
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM78
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM80
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM81
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
TM84
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM89
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM97
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%20
Has an increased chance for a critical hit and a chance to poison the target.
POISON
Physical
POISONPhysical
70100%2010%
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
Hits through Protect and Detect.
NORMAL
Physical
NORMALPhysical
30100%10
Has a chance to raise the user’s Attack by one stage.
STEEL
Physical
STEELPhysical
5095%3510%
Has an increased chance for a critical hit.
DARK
Physical
DARKPhysical
70100%15
Has an increased chance for a critical hit and a chance to poison the target.
POISON
Physical
POISONPhysical
50100%2510%
User swaps Attack and Defense.
PSYCHC
Status
PSYCHCStatus
10
Requires a turn to charge before attacking.
NORMAL
Special
NORMALSpecial
80100%10
Has a chance to confuse the target.
NORMAL
Physical
NORMALPhysical
9085%2020%
Prevents the target from fleeing and inflicts damage for 2-5 turns.
GROUND
Physical
GROUNDPhysical
3585%15100%
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
60100%35
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
9090%10
If target has a berry, inflicts double damage and uses the berry.
BUG
Physical
BUGPhysical
60100%20
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
FLYING
Status
FLYINGStatus
15
Has a chance to lower the target’s Special Defense by one stage.
GROUND
Special
GROUNDSpecial
90100%1010%
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
20
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
15
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
Locations
Pokemon SunUnavailable
Pokemon MoonUnavailable
Pokemon Ultra SunUnavailable
Pokemon Ultra MoonUnavailable
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable