Base Stats
HP57
ATK80
DEF91
SpA80
SpD87
SPE75
Total 470
Abilities
Gives priority to the Pokémon's status moves.
MagicianHidden
The Pokémon steals the held item from any target it hits with a move.
Evolution Chain
Pokedex Entries
Pokemon SunThis even-tempered Pokémon has a habit of collecting keys. It will sneak into people’s homes to steal their keys.
Pokemon MoonIt inserts its horn into chinks in metal, absorbing metal ions. For some reason, it collects keys.
Pokemon Ultra SunAlthough it’s unclear why it collects keys, giving it a key makes Klefki very happy. However, it apparently only likes master keys.
Pokemon Ultra MoonLong ago it lived in mines, but once the minerals that make up its diet became scarcer, Klefki began appearing in human settlements.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Prevents all Pokémon from fleeing or switching out during the next turn.
FAIRY
Status
FAIRYStatus
10
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
5
Inflicts regular damage with no additional effect.
FAIRY
Special
FAIRYSpecial
40100%30
8
Has a chance to make the target flinch.
GHOST
Physical
GHOSTPhysical
30100%1530%
12
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
15
Scatters Spikes, hurting opposing Pokémon that switch in.
GROUND
Status
GROUNDStatus
20
18
Drains 75% of the damage inflicted to heal the user.
FAIRY
Special
FAIRYSpecial
50100%10
23
Protects all friendly Pokémon from non-damaging moves.
FAIRY
Status
FAIRYStatus
10
27
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
32
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
34
Has a chance to lower the target’s accuracy by one stage.
STEEL
Special
STEELSpecial
6585%1030%
36
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
40
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
43
Has a chance to lower the target’s Attack by one stage.
FAIRY
Physical
FAIRYPhysical
9090%1010%
44
Negates held items for five turns.
PSYCHC
Status
PSYCHCStatus
10
50
Prevents target from restoring its HP for five turns.
PSYCHC
Status
PSYCHCStatus
100%15
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM03
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM20
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM41
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM91
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TM99
Inflicts regular damage with no additional effect.
FAIRY
Special
FAIRYSpecial
80100%10
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
Ensures that the user’s next move will hit the target.
NORMAL
Status
NORMALStatus
5
User and target swap items.
DARK
Status
DARKStatus
100%10
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%25
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
FLYING
Status
FLYINGStatus
15
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
140100%5
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
Negates held items for five turns.
PSYCHC
Status
PSYCHCStatus
10
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
Locations
Pokemon SunThrifty Megamart Abandoned Site, Poke Pelago Poni Island Reached, Poke Pelago Elite Four DefeatedAvailable ▾
Pokemon MoonThrifty Megamart Abandoned Site, Poke Pelago Poni Island Reached, Poke Pelago Elite Four DefeatedAvailable ▾
Pokemon Ultra SunThrifty Megamart Abandoned SiteAvailable ▾
Pokemon Ultra MoonThrifty Megamart Abandoned SiteAvailable ▾
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable