Base Stats
HP57
ATK80
DEF91
SpA80
SpD87
SPE75
Total 470
Abilities
Gives priority to the Pokémon's status moves.
MagicianHidden
The Pokémon steals the held item from any target it hits with a move.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to make the target flinch.
GHOST
Physical
GHOSTPhysical
30100%1530%
4
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
8
Inflicts regular damage with no additional effect.
FAIRY
Special
FAIRYSpecial
40100%30
12
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
16
Prevents all Pokémon from fleeing or switching out during the next turn.
FAIRY
Status
FAIRYStatus
10
20
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
24
Drains 75% of the damage inflicted to heal the user.
FAIRY
Special
FAIRYSpecial
50100%10
28
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
32
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
36
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
40
Has a chance to lower the target’s Attack by one stage.
FAIRY
Physical
FAIRYPhysical
9090%1010%
44
Negates held items for five turns.
PSYCHC
Status
PSYCHCStatus
10
48
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
52
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
140100%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM32
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM37
Drains 75% of the damage inflicted to heal the user.
FAIRY
Special
FAIRYSpecial
50100%10
TM41
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
PSYCHC
Special
PSYCHCSpecial
20100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM51
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM54
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
TM62
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM74
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM75
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM79
Inflicts regular damage with no additional effect.
FAIRY
Special
FAIRYSpecial
80100%10
TM82
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM90
Scatters Spikes, hurting opposing Pokémon that switch in.
GROUND
Status
GROUNDStatus
20
TM92
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
TM93
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM104
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TM120
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM127
Has a chance to lower the target’s Attack by one stage.
FAIRY
Physical
FAIRYPhysical
9090%1010%
TM129
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM139
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
FAIRY
Status
FAIRYStatus
10
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM161
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM170
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
STEEL
Special
STEELSpecial
14095%5
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM203
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM219
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
7090%10100%
TM223
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
User and target swap items.
DARK
Status
DARKStatus
100%10