Base Stats
HP80
ATK95
DEF115
SpA130
SpD115
SPE65
Total 600
Abilities
Boosts the Pokémon's Sp. Atk stat every time another Pokémon faints.
Evolution Chain
Pokedex Entries
Pokemon SunThis artificial Pokémon, constructed more than 500 years ago, can understand human speech but cannot itself speak.
Pokemon MoonIts mechanized body is merely a vessel. Its true self is its Soul-Heart, an artificial soul.
Pokemon Ultra SunIt synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people.
Pokemon Ultra MoonBuilt roughly 500 years ago by a scientist, the part called the Soul-Heart is the actual life-form.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Protects all friendly Pokémon from non-damaging moves.
FAIRY
Status
FAIRYStatus
10
1
Raises user’s Defense by one stage.
NORMAL
Status
NORMALStatus
40
1
Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.
STEEL
Status
STEELStatus
20
1
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
1
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
1
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
65100%2010%
1
Raises the user’s Attack by one stage and its Speed by two stages.
STEEL
Status
STEELStatus
10
1
Inflicts 20 points of damage.
NORMAL
Special
NORMALSpecial
90%20
9
Prevents the target from scoring critical hits for five turns.
NORMAL
Status
NORMALStatus
30
17
Has a chance to lower the target’s Attack by one stage.
ICE
Special
ICESpecial
65100%2010%
25
Has a chance to lower the target’s accuracy by one stage.
STEEL
Special
STEELSpecial
6585%1030%
33
Ensures that the user’s next move will hit the target.
NORMAL
Status
NORMALStatus
5
41
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
49
Lowers the user’s Special Attack by two stages after inflicting damage.
FAIRY
Special
FAIRYSpecial
13090%5100%
57
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
65
Sets the user’s and targets’s HP to the average of their current HP.
NORMAL
Status
NORMALStatus
20
73
Hits any Pokémon that shares a type with the user.
PSYCHC
Special
PSYCHCSpecial
120100%10
81
Never misses.
FIGHTING
Special
FIGHTINGSpecial
8020
89
User and target swap stat changes.
PSYCHC
Status
PSYCHCStatus
10
97
Power increases when this move has less PP, up to a maximum of 200.
NORMAL
Special
NORMALSpecial
5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM22
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
200100%10
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM49
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
NORMAL
Special
NORMALSpecial
40100%15
TM52
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM53
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
TM54
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%40
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM63
Target cannot use held items.
DARK
Status
DARKStatus
100%15
TM64
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM72
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM74
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
TM86
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM91
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TM92
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM99
Inflicts regular damage with no additional effect.
FAIRY
Special
FAIRYSpecial
80100%10
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Makes the target act next this turn.
NORMAL
Status
NORMALStatus
15
Cures the entire party of major status effects.
NORMAL
Status
NORMALStatus
5
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
140100%5
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
Sets the user’s and targets’s HP to the average of their current HP.
NORMAL
Status
NORMALStatus
20
Never misses.
ELECTR
Special
ELECTRSpecial
6020
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon SunUnavailable
Pokemon MoonUnavailable
Pokemon Ultra SunHauoli City MainAvailable ▾
Pokemon Ultra MoonHauoli City MainAvailable ▾
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable