Base Stats
HP80
ATK95
DEF115
SpA130
SpD115
SPE65
Total 600
Abilities
Boosts the Pokémon's Sp. Atk stat every time another Pokémon faints.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
1
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
6
Raises user’s Defense by one stage.
NORMAL
Status
NORMALStatus
40
12
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
3090%20
18
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
24
Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.
STEEL
Status
STEELStatus
20
30
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
65100%2010%
36
Has a chance to lower the target’s Attack by one stage.
ICE
Special
ICESpecial
65100%2010%
42
Ensures that the user’s next move will hit the target.
NORMAL
Status
NORMALStatus
5
48
Raises the user’s Attack by one stage and its Speed by two stages.
STEEL
Status
STEELStatus
10
54
Protects all friendly Pokémon from non-damaging moves.
FAIRY
Status
FAIRYStatus
10
60
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
66
Never misses.
FIGHTING
Special
FIGHTINGSpecial
8020
72
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
78
Sets the user’s and targets’s HP to the average of their current HP.
NORMAL
Status
NORMALStatus
20
84
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12050%5100%
90
Lowers the user’s Special Attack by two stages after inflicting damage.
FAIRY
Special
FAIRYSpecial
13090%5100%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM11
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM14
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM17
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM18
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM20
User faints.
NORMAL
Physical
NORMALPhysical
200100%5
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM41
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM43
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM44
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
TM60
User swaps Attack and Special Attack changes with the target.
PSYCHC
Status
PSYCHCStatus
10
TM61
User swaps Defense and Special Defense changes with the target.
PSYCHC
Status
PSYCHCStatus
10
TM62
Exchanges the user’s Speed with the target’s.
PSYCHC
Status
PSYCHCStatus
10
TM70
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM80
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
TM82
Lowers the target’s Speed by one stage.
ELECTR
Special
ELECTRSpecial
5595%15100%
TM87
Drains 75% of the damage inflicted to heal the user.
FAIRY
Special
FAIRYSpecial
50100%10
TM93
Lowers the target’s Special Attack by two stages.
ELECTR
Status
ELECTRStatus
100%15
TM94
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%40
TR05
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TR08
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TR12
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
TR19
Has a chance to burn, freeze, or paralyze the target.
NORMAL
Special
NORMALSpecial
80100%1020%
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR29
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
TR30
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TR33
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TR38
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
TR46
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TR49
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TR52
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
TR56
Never misses.
FIGHTING
Special
FIGHTINGSpecial
8020
TR64
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TR65
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
TR69
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TR70
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TR74
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TR77
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TR80
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ELECTR
Special
ELECTRSpecial
100%10
TR82
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
PSYCHC
Special
PSYCHCSpecial
20100%10
TR92
Inflicts regular damage with no additional effect.
FAIRY
Special
FAIRYSpecial
80100%10
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
FAIRY
Special
FAIRYSpecial
100100%5
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
STEEL
Special
STEELSpecial
14095%5
Inflicts regular damage with no additional effect.
STEEL
Physical
STEELPhysical
130100%5