Base Stats
HP40
ATK80
DEF35
SpA35
SpD45
SPE70
Total 305
Abilities
The Pokémon is full of vitality, and that prevents it from falling asleep.
The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
DefiantHidden
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
Pokedex Entries
Pokemon SunIt can spontaneously become enraged. Everyone near it clears out as it rampages, and the resulting loneliness makes it angrier still.
Pokemon MoonIts raging tires it out and causes it to fall asleep, but the anger resonating in its dreams causes it to wake up—which infuriates it all over again.
Pokemon Ultra SunThe smallest of things could cause it to lose its temper. Because it doesn’t hold in its stress, this Pokémon can live a long time.
Pokemon Ultra MoonIf one gets angry, all the others around it will get angry, so silence is a rare visitor in a troop of Mankey.
Let's Go PikachuAn agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything.
Let's Go EeveeAn agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything.
Moves
Egg Moves (Sun / Moon / Ultra Sun / Ultra Moon)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Hits once for every conscious Pokémon the trainer has. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | FIGHTING | Physical | FIGHTINGPhysical | 120 | 100% | 5 | 100% |
Inflicts twice the damage the user received from the last physical hit it took. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 20 | — |
Forces the target to repeat its last used move every turn for 2 to 6 turns. | NORMAL | Status | NORMALStatus | — | 100% | 5 | — |
If the user takes damage before attacking, the attack is canceled. | FIGHTING | Physical | FIGHTINGPhysical | 150 | 100% | 20 | — |
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | NORMAL | Status | NORMALStatus | — | — | 40 | — |
Raises the user’s Attack by one stage. | PSYCHC | Status | PSYCHCStatus | — | — | 40 | — |
Has an increased chance for a critical hit. | DARK | Physical | DARKPhysical | 70 | 100% | 15 | — |
Power is higher the more the user’s stats have been raised, to a maximum of 31×. | DARK | Physical | DARKPhysical | 20 | 100% | 10 | — |
Inflicts double damage if the user takes damage before attacking this turn. | FIGHTING | Physical | FIGHTINGPhysical | 60 | 100% | 10 | — |
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 15 | — |
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
If the target is paralyzed, inflicts double damage and cures the paralysis. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 10 | — |
Move Tutor (Ultra Sun / Ultra Moon)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Takes the target’s item. | NORMAL | Physical | NORMALPhysical | 60 | 100% | 25 | — |
Hits twice in one turn. | DRAGON | Physical | DRAGONPhysical | 40 | 90% | 15 | — |
Lowers the target’s HP to equal the user’s. | NORMAL | Physical | NORMALPhysical | — | 100% | 5 | — |
Has a chance to burn the target. | FIRE | Physical | FIREPhysical | 75 | 100% | 15 | 10% |
If the user takes damage before attacking, the attack is canceled. | FIGHTING | Physical | FIGHTINGPhysical | 150 | 100% | 20 | — |
Has a chance to poison the target. | POISON | Physical | POISONPhysical | 120 | 80% | 5 | 30% |
Ally’s next move inflicts half more damage. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
Has a chance to freeze the target. | ICE | Physical | ICEPhysical | 75 | 100% | 15 | 10% |
Has a chance to lower the target’s Defense by one stage. | STEEL | Physical | STEELPhysical | 100 | 75% | 15 | 30% |
Inflicts more damage to heavier targets, with a maximum of 120 power. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 20 | — |
Hits every turn for 2-3 turns, then confuses the user. | DRAGON | Physical | DRAGONPhysical | 120 | 100% | 10 | — |
Copies the target’s ability. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
Inflicts regular damage with no additional effect. | GRASS | Physical | GRASSPhysical | 80 | 100% | 15 | — |
Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 50 | 100% | 15 | 30% |
Lowers the PP of the target’s last used move by 4. | GHOST | Status | GHOSTStatus | — | 100% | 10 | — |
Has double power if the user’s last move failed. | GROUND | Physical | GROUNDPhysical | 75 | 100% | 10 | — |
Has a chance to paralyze the target. | ELECTR | Physical | ELECTRPhysical | 75 | 100% | 15 | 10% |
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | NORMAL | Special | NORMALSpecial | 90 | 100% | 10 | — |
Locations
Pokemon SunAlola Route 3 North, Alola Route 3 SouthAvailable ▾
Pokemon MoonAlola Route 3 North, Alola Route 3 SouthAvailable ▾
Pokemon Ultra SunAlola Route 3 North, Alola Route 3 SouthAvailable ▾
Pokemon Ultra MoonAlola Route 3 North, Alola Route 3 SouthAvailable ▾
Let's Go PikachuKanto Route 3, Kanto Route 4Available ▾
Let's Go EeveeUnavailable