Base Stats
HP55
ATK90
DEF80
SpA50
SpD105
SPE96
Total 476
Abilities
Once per battle, the shroud that covers the Pokémon can protect it from an attack.
Evolution Chain
Pokedex Entries
Pokemon SunIts actual appearance is unknown. A scholar who saw what was under its rag was overwhelmed by terror and died from the shock.
Pokemon MoonA lonely Pokémon, it conceals its terrifying appearance beneath an old rag so it can get closer to people and other Pokémon.
Pokemon Ultra SunAlthough it’s a quiet, lonely Pokémon, if you try to look at what’s under its rag, it will become agitated and resist violently.
Pokemon Ultra MoonA gust of wind revealed what hides under this Pokémon’s rag to a passing Trainer, who went home and died painfully that very night.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Has a chance to make the target flinch. | GHOST | Physical | GHOSTPhysical | 30 | 100% | 15 | 30% |
| 1 | Uses the target’s last used move. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 35 | — |
| 1 | Does nothing. | NORMAL | Status | NORMALStatus | — | — | 40 | — |
| 1 | User receives 1/3 the damage inflicted in recoil. | GRASS | Physical | GRASSPhysical | 120 | 100% | 15 | — |
| 5 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| 10 | Lowers the target’s Attack by one stage. | FAIRY | Status | FAIRYStatus | — | 100% | 30 | — |
| 14 | Inflicts regular damage with no additional effect. | GHOST | Physical | GHOSTPhysical | 40 | 100% | 30 | — |
| 19 | Copies the target’s last used move. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| 23 | Never misses. | DARK | Physical | DARKPhysical | 60 | — | 20 | — |
| 28 | Lowers the target’s Attack by two stages. | FAIRY | Status | FAIRYStatus | — | 100% | 20 | — |
| 32 | Has an increased chance for a critical hit. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| 37 | Has an increased chance for a critical hit. | GHOST | Physical | GHOSTPhysical | 70 | 100% | 15 | — |
| 41 | Raises the user’s Attack and accuracy by one stage. | DARK | Status | DARKStatus | — | — | 15 | — |
| 46 | Has a chance to lower the target’s Attack by one stage. | FAIRY | Physical | FAIRYPhysical | 90 | 90% | 10 | 10% |
| 50 | Sets the user’s and targets’s HP to the average of their current HP. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| TM01 | Raises the user’s Attack and Special Attack by one stage each. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 90% | 10 | — |
| TM08 | Raises the user’s Attack and Defense by one stage. | FIGHTING | Status | FIGHTINGStatus | — | — | 20 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM12 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TM15 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM16 | Reduces damage from special attacks by 50% for five turns. | PSYCHC | Status | PSYCHCStatus | — | — | 30 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM20 | Protects the user’s field from major status ailments and confusion for five turns. | NORMAL | Status | NORMALStatus | — | — | 25 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM24 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 90 | 100% | 15 | 10% |
| TM25 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 110 | 70% | 10 | 30% |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM28 | Drains half the damage inflicted to heal the user. | BUG | Physical | BUGPhysical | 80 | 100% | 10 | — |
| TM29 | Has a chance to lower the target’s Special Defense by one stage. | PSYCHC | Special | PSYCHCSpecial | 90 | 100% | 10 | 10% |
| TM30 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 80 | 100% | 15 | 20% |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM46 | Takes the target’s item. | DARK | Physical | DARKPhysical | 60 | 100% | 25 | — |
| TM48 | Has double power if it’s used more than once per turn. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM56 | Throws held item at the target; power depends on the item. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| TM57 | Has a chance to raise the user’s Special Attack by one stage. | ELECTR | Special | ELECTRSpecial | 50 | 90% | 10 | 70% |
| TM61 | Burns the target. | FIRE | Status | FIREStatus | — | 85% | 15 | — |
| TM63 | Target cannot use held items. | DARK | Status | DARKStatus | — | 100% | 15 | — |
| TM65 | Has an increased chance for a critical hit. | GHOST | Physical | GHOSTPhysical | 70 | 100% | 15 | — |
| TM66 | Power is doubled if the target has already moved this turn. | DARK | Physical | DARKPhysical | 50 | 100% | 10 | — |
| TM73 | Paralyzes the target. | ELECTR | Status | ELECTRStatus | — | 90% | 20 | — |
| TM75 | Raises the user’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| TM77 | Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM81 | Inflicts regular damage with no additional effect. | BUG | Physical | BUGPhysical | 80 | 100% | 15 | — |
| TM83 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | BUG | Special | BUGSpecial | 20 | 100% | 20 | 100% |
| TM85 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | PSYCHC | Special | PSYCHCSpecial | 100 | 100% | 15 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 85% | 15 | — |
| TM88 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM92 | For five turns, slower Pokémon will act before faster Pokémon. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM97 | Has a chance to make the target flinch. | DARK | Special | DARKSpecial | 80 | 100% | 15 | 20% |
| TM99 | Inflicts regular damage with no additional effect. | FAIRY | Special | FAIRYSpecial | 80 | 100% | 10 | — |
| TM100 | Lowers the target’s Special Attack by one stage. | NORMAL | Status | NORMALStatus | — | — | 20 | 100% |
Egg Moves (All Games)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | GHOST | Status | GHOSTStatus | — | — | 10 | — |
If the user faints this turn, the target automatically will, too. | GHOST | Status | GHOSTStatus | — | — | 5 | — |
If the user faints this turn, the PP of the move that fainted it drops to 0. | GHOST | Status | GHOSTStatus | — | — | 5 | — |
Target loses 1/4 its max HP every turn as long as it’s asleep. | GHOST | Status | GHOSTStatus | — | 100% | 15 | — |
Move Tutor (Ultra Sun / Ultra Moon)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Makes the target act next this turn. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
Takes the target’s item. | NORMAL | Physical | NORMALPhysical | 60 | 100% | 25 | — |
Drains half the damage inflicted to heal the user. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 10 | — |
Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 75 | 100% | 10 | — |
Can only be used after all of the user’s other moves have been used. | NORMAL | Physical | NORMALPhysical | 140 | 100% | 5 | — |
Negates held items for five turns. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
Sets the user’s and targets’s HP to the average of their current HP. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
Steals the target’s move, if it’s self-targeted. | DARK | Status | DARKStatus | — | — | 10 | — |
Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 50 | 100% | 15 | 30% |
Lowers the PP of the target’s last used move by 4. | GHOST | Status | GHOSTStatus | — | 100% | 10 | — |
Moves have 100% accuracy against the target for three turns. | PSYCHC | Status | PSYCHCStatus | — | — | 15 | — |
User and target swap items. | PSYCHC | Status | PSYCHCStatus | — | 100% | 10 | — |
Locations
Pokemon SunThrifty Megamart Abandoned SiteAvailable ▾
Pokemon MoonThrifty Megamart Abandoned SiteAvailable ▾
Pokemon Ultra SunHeahea Beach, Thrifty Megamart Abandoned SiteAvailable ▾
Pokemon Ultra MoonHeahea Beach, Thrifty Megamart Abandoned SiteAvailable ▾
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable