Base Stats
HP65
ATK98
DEF63
SpA40
SpD73
SPE96
Total 435
Abilities
Inflicts damage on the attacker upon contact with iron barbs.
The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
SturdyHidden
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Evolution Chain
Pokedex Entries
Pokemon SunThe spiny fur on its back is normally at rest. When this Pokémon becomes agitated, its fur stands on end and stabs into its attackers.
Pokemon MoonThe long hairs on its back act as lightning rods. The bolts of lightning it attracts are stored as energy in its electric sac.
Pokemon Ultra SunWhen it’s surprised or agitated, the 14 fur spikes on its back will stand up involuntarily.
Pokemon Ultra MoonIts capacity to produce electricity is somewhat limited, so it gets charged up by letting lightning strike it!

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
1
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
40100%3010%
5
Raises user’s Defense by one stage.
NORMAL
Status
NORMALStatus
40
9
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
3090%20
13
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ELECTR
Status
ELECTRStatus
20
17
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
65100%2030%
21
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
20100%20100%
25
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
29
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
80100%1530%
33
Has a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
80100%1030%
37
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ELECTR
Status
ELECTRStatus
10
41
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
45
Hits 2-5 times in one turn.
BUG
Physical
BUGPhysical
2595%20
49
Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
GRASS
Status
GRASSStatus
10
53
Raises the user’s Attack by two stages if it KOs the target.
BUG
Physical
BUGPhysical
50100%25
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM66
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM72
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM74
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
TM84
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TM86
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM89
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM93
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Never misses.
FAIRY
Special
FAIRYSpecial
4015
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
Can only be used as the first move after the user enters battle. Causes the target to flinch.
NORMAL
Physical
NORMALPhysical
40100%10100%
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
100%15
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
NORMAL
Physical
NORMALPhysical
90%15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
Lowers the target’s Attack and Defense by one stage.
NORMAL
Status
NORMALStatus
100%20
Hits twice in the same turn. Has a chance to poison the target.
BUG
Physical
BUGPhysical
25100%2020%
User will recover half its max HP at the end of the next turn.
NORMAL
Status
NORMALStatus
10
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Makes the target act next this turn.
NORMAL
Status
NORMALStatus
15
User bounces high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
8585%530%
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%25
Lowers the target’s Speed by one stage.
ELECTR
Special
ELECTRSpecial
5595%15100%
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
5
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
140100%5
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
Copies the target’s ability.
PSYCHC
Status
PSYCHCStatus
10
Never misses.
ELECTR
Special
ELECTRSpecial
6020
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
Inflicts damage equal to half the target’s HP.
NORMAL
Physical
NORMALPhysical
90%10
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon SunBlush MountainAvailable ▾
Pokemon MoonBlush MountainAvailable ▾
Pokemon Ultra SunBlush MountainAvailable ▾
Pokemon Ultra MoonBlush Mountain, Heahea BeachAvailable ▾
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable