Base Stats
HP60
ATK50
DEF100
SpA95
SpD70
SPE65
Total 440
Abilities
The Pokémon's keen eyes prevent its accuracy from being lowered.
The Pokémon makes it rain when it enters a battle.
Rain DishHidden
The Pokémon gradually regains HP in rain.
Evolution Chain
Pokedex Entries
Pokemon SunIts spacious beak is large enough for a small child to fit right inside.
Pokemon MoonGathering food is the work of young males. They store food in their capacious beaks and carry it back to others waiting in the nest.
Pokemon Ultra SunIt places small Pokémon into its spacious beak and carries them around. No one knows where it’s taking them.
Pokemon Ultra MoonIt scoops up Wishiwashi in its huge beak and swallows them whole. It can devour more than 30 at one go!

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
1
Has a chance to confuse the target.
FLYING
Special
FLYINGSpecial
11070%1030%
1
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
11080%5
1
Changes the target’s type to Water.
WATER
Status
WATERStatus
100%20
1
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
15
1
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
40100%25
1
Halves all Fire-type damage.
WATER
Status
WATERStatus
15
1
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
60100%35
5
Confuses the target.
NORMAL
Status
NORMALStatus
55%20
12
Protects the user’s stats from being changed by enemy moves.
ICE
Status
ICEStatus
30
15
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
19
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
22
Has double power against Pokémon that have less than half their max HP remaining.
WATER
Special
WATERSpecial
65100%10
28
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
33
Power is 100 times the amount of energy Stockpiled.
NORMAL
Special
NORMALSpecial
100%10
33
Stores energy up to three times for use with Spit Up and Swallow.
NORMAL
Status
NORMALStatus
20
33
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
NORMAL
Status
NORMALStatus
10
39
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM07
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TM14
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM19
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM40
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM49
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
NORMAL
Special
NORMALSpecial
40100%15
TM51
Has a chance to raise the user’s Defense by one stage.
STEEL
Physical
STEELPhysical
7090%2510%
TM55
Has a chance to burn the target.
WATER
Special
WATERSpecial
80100%1530%
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM58
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
FLYING
Physical
FLYINGPhysical
60100%10
TM66
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM76
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
9095%15
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM89
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM94
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
90100%15
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
FLYING
Status
FLYINGStatus
15
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12080%530%
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
Has a chance to lower the target’s Defense by one stage.
WATER
Physical
WATERPhysical
85100%1020%
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
Never misses.
ELECTR
Special
ELECTRSpecial
6020
User charges for one turn before attacking. Has a chance to make the target flinch.
FLYING
Physical
FLYINGPhysical
20090%530%
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
15
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
Locations
Pokemon SunAlola Route 14, Alola Route 15 Main, Alola Route 16 Main, Ancient Poni Path...Available ▾
Pokemon MoonAlola Route 14, Alola Route 15 Main, Alola Route 16 Main, Ancient Poni Path...Available ▾
Pokemon Ultra SunAlola Route 14, Alola Route 15 Main, Alola Route 16 East, Alola Route 16 West...Available ▾
Pokemon Ultra MoonAlola Route 14, Alola Route 15 Main, Alola Route 16 East, Alola Route 16 West...Available ▾
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable