Base Stats
HP60
ATK60
DEF60
SpA60
SpD60
SPE60
Total 360
Abilities
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Boosts the Pokémon's evasiveness if it is confused.
ContraryHidden
Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
Evolution Chain
Pokedex Entries
Pokemon SunIts steps are staggering and unsteady, but Spinda thinks it’s walking in a straight line.
Pokemon MoonEach and every Spinda has a slightly different configuration of spots. There are collectors who enjoy the tiny differences in their spot patterns.
Pokemon Ultra SunIts steps are shaky and stumbling. Walking for a long time makes it feel sick.
Pokemon Ultra MoonEach Spinda’s spot pattern is different. With its stumbling movements, it evades opponents’ attacks brilliantly!

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
5
Uses the target’s last used move.
NORMAL
Status
NORMALStatus
20
10
Never misses.
DARK
Physical
DARKPhysical
6020
14
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
65100%2010%
19
Puts the target to sleep.
PSYCHC
Status
PSYCHCStatus
60%20
23
Has a chance to confuse the target.
NORMAL
Physical
NORMALPhysical
70100%1020%
28
Only works if the target is about to use a damaging move.
DARK
Physical
DARKPhysical
70100%5
32
Confuses the target.
NORMAL
Status
NORMALStatus
100%20
37
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
41
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
46
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
50
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
100%15
55
Hits every turn for 2-3 turns, then confuses the user.
NORMAL
Physical
NORMALPhysical
120100%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM20
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM80
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM85
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM92
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM93
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Randomly selects and uses one of the trainer’s other Pokémon’s moves.
NORMAL
Status
NORMALStatus
20
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
Disables the target’s last used move for 1-8 turns.
NORMAL
Status
NORMALStatus
100%20
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
Can only be used as the first move after the user enters battle. Causes the target to flinch.
NORMAL
Physical
NORMALPhysical
40100%10100%
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%20
Averages Defense and Special Defense with the target.
PSYCHC
Status
PSYCHCStatus
10
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Has an increased chance for a critical hit.
PSYCHC
Physical
PSYCHCPhysical
70100%20
Transfers the user’s major status effect to the target.
PSYCHC
Status
PSYCHCStatus
100%10
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
NORMAL
Physical
NORMALPhysical
20100%40100%
Copies the target’s ability.
PSYCHC
Status
PSYCHCStatus
10
If the target is paralyzed, inflicts double damage and cures the paralysis.
NORMAL
Physical
NORMALPhysical
70100%10
Forces the target’s opponents to aim at the target for the rest of the turn.
NORMAL
Status
NORMALStatus
15
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
User will recover half its max HP at the end of the next turn.
NORMAL
Status
NORMALStatus
10
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%25
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
75100%10
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
150100%20
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
140100%5
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
Copies the target’s ability.
PSYCHC
Status
PSYCHCStatus
10
Never misses.
ELECTR
Special
ELECTRSpecial
6020
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
Steals the target’s move, if it’s self-targeted.
DARK
Status
DARKStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon SunTen Carat Hill Farthest HollowAvailable ▾
Pokemon MoonTen Carat Hill Farthest HollowAvailable ▾
Pokemon Ultra SunTen Carat Hill Farthest HollowAvailable ▾
Pokemon Ultra MoonTen Carat Hill Farthest HollowAvailable ▾
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable