Base Stats
HP60
ATK25
DEF35
SpA70
SpD80
SPE60
Total 330
Abilities
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
GluttonyHidden
If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Does nothing.
NORMAL
Status
NORMALStatus
40
7
Inflicts damage between 50% and 150% of the user’s level.
PSYCHC
Special
PSYCHCSpecial
100%15
10
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
NORMAL
Status
NORMALStatus
40
14
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
65100%2010%
15
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
18
Confuses the target.
GHOST
Status
GHOSTStatus
100%10
21
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
26
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
29
Inflicts regular damage with no additional effect.
ROCK
Special
ROCKSpecial
80100%20
29
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
33
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
38
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
40
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
44
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
50
User bounces high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
8585%530%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM03
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM12
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM41
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM66
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM85
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM86
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM92
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch.
PSYCHC
Special
PSYCHCSpecial
80100%2010%
Hits the target two turns later.
PSYCHC
Special
PSYCHCSpecial
120100%10
Prevents the target from scoring critical hits for five turns.
NORMAL
Status
NORMALStatus
30
Inflicts twice the damage the user received from the last special hit it took.
PSYCHC
Special
PSYCHCSpecial
100%20
Changes the target’s ability to Simple.
NORMAL
Status
NORMALStatus
100%15
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
20
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
User switches places with the friendly Pokémon opposite it.
PSYCHC
Status
PSYCHCStatus
15
User bounces high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
8585%530%
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%25
Cures the entire party of major status effects.
NORMAL
Status
NORMALStatus
5
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
Copies the target’s ability.
PSYCHC
Status
PSYCHCStatus
10
Never misses.
ELECTR
Special
ELECTRSpecial
6020
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
Steals the target’s move, if it’s self-targeted.
DARK
Status
DARKStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
Moves have 100% accuracy against the target for three turns.
PSYCHC
Status
PSYCHCStatus
15
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon SunUnavailable
Pokemon MoonUnavailable
Pokemon Ultra SunBreed GrumpigObtainable
Pokemon Ultra MoonBreed GrumpigObtainable
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable