Base Stats
HP109
ATK66
DEF84
SpA81
SpD99
SPE32
Total 471
Abilities
Evolution Chain
Pokedex Entries
No Pokedex entries for this generation.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Causes a one-hit KO. | GROUND | Physical | GROUNDPhysical | — | 30% | 5 | — |
| 1 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | NORMAL | Physical | NORMALPhysical | — | 100% | 15 | — |
| 1 | Has a chance to lower the target’s accuracy by one stage. | GROUND | Special | GROUNDSpecial | 20 | 100% | 10 | 100% |
| 1 | Halves all Electric-type damage. | GROUND | Status | GROUNDStatus | — | — | 15 | — |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 35 | — |
| 1 | Inflicts regular damage with no additional effect. | WATER | Special | WATERSpecial | 40 | 100% | 25 | — |
| 5 | User waits for two turns, then hits back for twice the damage it took. | NORMAL | Physical | NORMALPhysical | — | — | 10 | — |
| 9 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 40 | 100% | 30 | 10% |
| 13 | Has a chance to lower the target’s Speed by one stage. | GROUND | Special | GROUNDSpecial | 55 | 95% | 15 | 100% |
| 17 | User’s type changes to match the terrain. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| 21 | Has a chance to lower the target’s accuracy by one stage. | GROUND | Special | GROUNDSpecial | 65 | 85% | 10 | 30% |
| 25 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 80 | 100% | 15 | 30% |
| 30 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| 35 | User bounces high into the air, dodging all attacks, and hits next turn. | FLYING | Physical | FLYINGPhysical | 85 | 85% | 5 | 30% |
| 40 | Has a chance to lower the target’s accuracy by one stage. | WATER | Special | WATERSpecial | 90 | 85% | 10 | 30% |
| 45 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 90 | 100% | 15 | 10% |
| 50 | Inflicts double damage if the user takes damage before attacking this turn. | FIGHTING | Physical | FIGHTINGPhysical | 60 | 100% | 10 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 90% | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM18 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM24 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 90 | 100% | 15 | 10% |
| TM25 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 110 | 70% | 10 | 30% |
| TM26 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 100 | 100% | 10 | — |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM34 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 95 | 100% | 10 | 10% |
| TM36 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 90 | 100% | 10 | 30% |
| TM37 | Changes the weather to a sandstorm for five turns. | ROCK | Status | ROCKStatus | — | — | 10 | — |
| TM39 | Has a chance to lower the target’s Speed by one stage. | ROCK | Physical | ROCKPhysical | 60 | 95% | 15 | 100% |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM48 | Has double power if it’s used more than once per turn. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM55 | Has a chance to burn the target. | WATER | Special | WATERSpecial | 80 | 100% | 15 | 30% |
| TM66 | Power is doubled if the target has already moved this turn. | DARK | Physical | DARKPhysical | 50 | 100% | 10 | — |
| TM71 | Has an increased chance for a critical hit. | ROCK | Physical | ROCKPhysical | 100 | 80% | 5 | — |
| TM73 | Paralyzes the target. | ELECTR | Status | ELECTRStatus | — | 90% | 20 | — |
| TM78 | Has a chance to lower the target’s Speed by one stage. | GROUND | Physical | GROUNDPhysical | 60 | 100% | 20 | 100% |
| TM80 | Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 75 | 90% | 10 | 30% |
| TM83 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | BUG | Special | BUGSpecial | 20 | 100% | 20 | 100% |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 85% | 15 | — |
| TM88 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM94 | Inflicts regular damage and can hit Dive users. | WATER | Special | WATERSpecial | 90 | 100% | 15 | — |
| TM100 | Lowers the target’s Special Attack by one stage. | NORMAL | Status | NORMALStatus | — | — | 20 | 100% |
Egg Moves (All Games)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Has a chance to make the target flinch. | GHOST | Physical | GHOSTPhysical | 30 | 100% | 15 | 30% |
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | GHOST | Status | GHOSTStatus | — | — | 10 | — |
Has a chance to lower the target’s Special Defense by one stage. | GROUND | Special | GROUNDSpecial | 90 | 100% | 10 | 10% |
Lowers the target’s Special Attack by two stages. | ELECTR | Status | ELECTRStatus | — | 100% | 15 | — |
Uses the target’s move against it before it attacks, with power increased by half. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
Sets the user’s and targets’s HP to the average of their current HP. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
User becomes the target’s type. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
Never misses. | ELECTR | Special | ELECTRSpecial | 60 | — | 20 | — |
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Has a chance to paralyze the target. | ELECTR | Physical | ELECTRPhysical | 65 | 100% | 20 | 30% |
Lowers the PP of the target’s last used move by 4. | GHOST | Status | GHOSTStatus | — | 100% | 10 | — |
Target sleeps at the end of the next turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Move Tutor (Ultra Sun / Ultra Moon)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Inflicts regular damage with no additional effect. | WATER | Physical | WATERPhysical | 90 | 90% | 10 | — |
User bounces high into the air, dodging all attacks, and hits next turn. | FLYING | Physical | FLYINGPhysical | 85 | 85% | 5 | 30% |
Has a chance to lower the target’s Special Defense by one stage. | GROUND | Special | GROUNDSpecial | 90 | 100% | 10 | 10% |
Lowers the target’s Speed by one stage. | ELECTR | Special | ELECTRSpecial | 55 | 95% | 15 | 100% |
Lowers the target’s HP to equal the user’s. | NORMAL | Physical | NORMALPhysical | — | 100% | 5 | — |
Calculates damage with the target’s attacking stat. | DARK | Physical | DARKPhysical | 95 | 100% | 15 | — |
User is immune to Ground moves and effects for five turns. | ELECTR | Status | ELECTRStatus | — | — | 10 | — |
Sets the user’s and targets’s HP to the average of their current HP. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
Never misses. | ELECTR | Special | ELECTRSpecial | 60 | — | 20 | — |
Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 50 | 100% | 15 | 30% |
Lowers the PP of the target’s last used move by 4. | GHOST | Status | GHOSTStatus | — | 100% | 10 | — |
Causes damage when opposing Pokémon switch in. | ROCK | Status | ROCKStatus | — | — | 20 | — |
Has double power if the user’s last move failed. | GROUND | Physical | GROUNDPhysical | 75 | 100% | 10 | — |
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | NORMAL | Special | NORMALSpecial | 90 | 100% | 10 | — |
Has a chance to confuse the target. | WATER | Special | WATERSpecial | 60 | 100% | 20 | 20% |
Locations
Pokemon SunUnavailable
Pokemon MoonUnavailable
Pokemon Ultra SunUltra Space Wilds WaterfallAvailable ▾
Pokemon Ultra MoonUltra Space Wilds WaterfallAvailable ▾
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable