Base Stats
HP91
ATK90
DEF129
SpA90
SpD72
SPE108
Total 580
Abilities
When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.
Evolution Chain
Pokedex Entries
Pokemon SwordThis Pokémon appears in a legend alongside Terrakion and Virizion, fighting against humans in defense of the Unova region’s Pokémon.
Pokemon ShieldFrom the moment it’s born, this Pokémon radiates the air of a leader. Its presence will calm even vicious foes.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
1
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
7
Has a chance to raise the user’s Attack by one stage.
STEEL
Physical
STEELPhysical
5095%3510%
14
Prevents any priority moves from hitting friendly Pokémon this turn.
FIGHTING
Status
FIGHTINGStatus
15
21
Hits twice in one turn.
FIGHTING
Physical
FIGHTINGPhysical
30100%30
28
Has double power if a friendly Pokémon fainted last turn.
NORMAL
Physical
NORMALPhysical
70100%5
35
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
STEEL
Physical
STEELPhysical
100%10
42
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
49
Ignores the target’s stat modifiers.
FIGHTING
Physical
FIGHTINGPhysical
90100%15
56
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
63
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
70
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM14
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM18
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM19
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM26
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM32
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM40
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM41
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM42
Inflicts double damage if the user takes damage before attacking this turn.
FIGHTING
Physical
FIGHTINGPhysical
60100%10
TM43
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM52
User bounces high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
8585%530%
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM79
Has double power if a friendly Pokémon fainted last turn.
NORMAL
Physical
NORMALPhysical
70100%5
TM80
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
TM94
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%40
TM95
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
TM96
Never misses.
STEEL
Physical
STEELPhysical
7010
TR00
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR21
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR28
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
12085%10
TR37
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TR39
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TR46
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TR49
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TR53
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TR57
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TR60
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
TR64
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TR69
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TR70
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TR74
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TR75
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TR76
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
20
TR85
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
FIGHTING
Status
FIGHTINGStatus
10100%
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
STEEL
Special
STEELSpecial
14095%5