Generation VIII › Drapion
#0452Generation VIII
Drapion
POISONDARK
Ogre Scorpion Pokémon
| Height | 1.3 m |
| Weight | 61.5 kg |
| Category | Ogre Scorpion Pokémon |
| Catch Rate | 45 |
| Growth | Slow |
| Gender | M 50% / F 50% |
| Egg Groups | Bug, Water3 |
| Friendship | 70 |
Base Stats
HP70
ATK90
DEF110
SpA60
SpD75
SPE95
Total 500
Abilities
Hard armor protects the Pokémon from critical hits.
If the Pokémon's attack lands a critical hit, the attack is powered up even further.
Keen EyeHidden
The Pokémon's keen eyes prevent its accuracy from being lowered.
Pokedex Entries
Pokemon SwordIts poison is potent, but it rarely sees use. This Pokémon prefers to use physical force instead, going on rampages with its car-crushing strength.
Pokemon ShieldIt’s so vicious that it’s called the Sand Demon. Yet when confronted by Hippowdon, Drapion keeps a low profile and will never pick a fight.
Legends: ArceusHas a brutish, ferocious temperament. With immense strength and a sturdy shell off which swords will bounce, it rampages about and wreaks havoc.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Raises the user’s Attack by two stages if it KOs the target. | BUG | Physical | BUGPhysical | 50 | 100% | 25 | — |
| 1 | Has a chance to burn the target and a chance to make the target flinch. | FIRE | Physical | FIREPhysical | 65 | 95% | 15 | 10% |
| 1 | Raises the user’s Attack and accuracy by one stage. | DARK | Status | DARKStatus | — | — | 15 | — |
| 1 | Has a chance to freeze the target and a chance to make the target flinch. | ICE | Physical | ICEPhysical | 65 | 95% | 15 | 10% |
| 1 | Lowers the target’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 30 | 100% |
| 1 | Has a chance to poison the target. | POISON | Physical | POISONPhysical | 15 | 100% | 35 | 30% |
| 1 | Has a chance to paralyze the target and a chance to make the target flinch. | ELECTR | Physical | ELECTRPhysical | 65 | 95% | 15 | 10% |
| 9 | Has a chance to badly poison the target. | POISON | Physical | POISONPhysical | 50 | 100% | 15 | 50% |
| 12 | Has a chance to make the target flinch. | DARK | Physical | DARKPhysical | 60 | 100% | 25 | 30% |
| 15 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | POISON | Status | POISONStatus | — | — | 20 | — |
| 18 | If target has a berry, inflicts double damage and uses the berry. | BUG | Physical | BUGPhysical | 60 | 100% | 20 | — |
| 21 | Inflicts double damage if the target is Poisoned. | POISON | Special | POISONSpecial | 65 | 100% | 10 | — |
| 24 | Target drops its held item. | DARK | Physical | DARKPhysical | 65 | 100% | 20 | — |
| 27 | Lowers the target’s Speed by two stages. | NORMAL | Status | NORMALStatus | — | 100% | 10 | — |
| 30 | Hits 2-5 times in one turn. | BUG | Physical | BUGPhysical | 25 | 95% | 20 | — |
| 33 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 90% | 10 | — |
| 36 | Has an increased chance for a critical hit. | DARK | Physical | DARKPhysical | 70 | 100% | 15 | — |
| 39 | Has an increased chance for a critical hit and a chance to poison the target. | POISON | Physical | POISONPhysical | 70 | 100% | 20 | 10% |
| 44 | Inflicts regular damage with no additional effect. | BUG | Physical | BUGPhysical | 80 | 100% | 15 | — |
| 49 | Raises one of a friendly Pokémon’s stats at random by two stages. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
| 54 | Has a chance to lower the target’s Defense by one stage. | DARK | Physical | DARKPhysical | 80 | 100% | 15 | 20% |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| TM07 | Hits 2-5 times in one turn. | BUG | Physical | BUGPhysical | 25 | 95% | 20 | — |
| TM08 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM09 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM15 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 80 | 100% | 10 | — |
| TM16 | Lowers the target’s Defense by two stages. | NORMAL | Status | NORMALStatus | — | 85% | 40 | — |
| TM21 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM22 | Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 75 | 90% | 10 | 30% |
| TM23 | Takes the target’s item. | DARK | Physical | DARKPhysical | 60 | 100% | 25 | — |
| TM24 | Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 50 | 100% | 15 | 30% |
| TM25 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM26 | Lowers the target’s Speed by two stages. | NORMAL | Status | NORMALStatus | — | 100% | 10 | — |
| TM31 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM33 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM34 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM39 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM43 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| TM48 | Has a chance to lower the target’s Speed by one stage. | ROCK | Physical | ROCKPhysical | 60 | 95% | 15 | 100% |
| TM49 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | GROUND | Physical | GROUNDPhysical | 35 | 85% | 15 | 100% |
| TM57 | Power is doubled if the target has already moved this turn. | DARK | Physical | DARKPhysical | 50 | 100% | 10 | — |
| TM58 | Power is doubled if the target has already received damage this turn. | DARK | Physical | DARKPhysical | 60 | 100% | 10 | — |
| TM59 | Throws held item at the target; power depends on the item. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| TM66 | Has a chance to paralyze the target and a chance to make the target flinch. | ELECTR | Physical | ELECTRPhysical | 65 | 95% | 15 | 10% |
| TM67 | Has a chance to freeze the target and a chance to make the target flinch. | ICE | Physical | ICEPhysical | 65 | 95% | 15 | 10% |
| TM68 | Has a chance to burn the target and a chance to make the target flinch. | FIRE | Physical | FIREPhysical | 65 | 95% | 15 | 10% |
| TM73 | Has an increased chance for a critical hit and a chance to poison the target. | POISON | Physical | POISONPhysical | 70 | 100% | 20 | 10% |
| TM74 | Inflicts double damage if the target is Poisoned. | POISON | Special | POISONSpecial | 65 | 100% | 10 | — |
| TM76 | Has double power if it’s used more than once per turn. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM79 | Has double power if a friendly Pokémon fainted last turn. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 5 | — |
| TM81 | Has a chance to lower the target’s Speed by one stage. | GROUND | Physical | GROUNDPhysical | 60 | 100% | 20 | 100% |
| TM85 | Has a chance to lower the target’s Special Attack by one stage. | DARK | Special | DARKSpecial | 55 | 95% | 15 | 100% |
| TM94 | Cannot lower the target’s HP below 1. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 40 | — |
| TM97 | Inflicts regular damage with no additional effect. | DARK | Physical | DARKPhysical | 60 | 100% | 20 | — |
| TM98 | Has double power if the user’s last move failed. | GROUND | Physical | GROUNDPhysical | 75 | 100% | 10 | — |
| TR00 | Raises the user’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| TR10 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 100 | 100% | 10 | — |
| TR12 | Raises the user’s Speed by two stages. | PSYCHC | Status | PSYCHCStatus | — | — | 30 | — |
| TR18 | Drains half the damage inflicted to heal the user. | BUG | Physical | BUGPhysical | 80 | 100% | 10 | — |
| TR20 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR22 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 90 | 100% | 10 | 30% |
| TR26 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR27 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR31 | Has a chance to lower the target’s Defense by one stage. | STEEL | Physical | STEELPhysical | 100 | 75% | 15 | 30% |
| TR32 | Has a chance to lower the target’s Defense by one stage. | DARK | Physical | DARKPhysical | 80 | 100% | 15 | 20% |
| TR33 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 80 | 100% | 15 | 20% |
| TR37 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TR46 | Raises the user’s Defense by two stages. | STEEL | Status | STEELStatus | — | — | 15 | — |
| TR54 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | POISON | Status | POISONStatus | — | — | 20 | — |
| TR57 | Has a chance to poison the target. | POISON | Physical | POISONPhysical | 80 | 100% | 20 | 30% |
| TR58 | Has a chance to make the target flinch. | DARK | Special | DARKSpecial | 80 | 100% | 15 | 20% |
| TR60 | Inflicts regular damage with no additional effect. | BUG | Physical | BUGPhysical | 80 | 100% | 15 | — |
| TR61 | Has a chance to lower the target’s Special Defense by one stage. | BUG | Special | BUGSpecial | 90 | 100% | 10 | 10% |
| TR91 | Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. | POISON | Status | POISONStatus | — | 100% | 20 | 100% |
| TR95 | Prevents the target from using sound-based moves for two turns. | DARK | Physical | DARKPhysical | 80 | 100% | 15 | 100% |
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Has a chance to poison the target. | POISON | Physical | POISONPhysical | 15 | 100% | 35 | 30% |
| 6 | Has a chance to make the target flinch. | DARK | Physical | DARKPhysical | 60 | 100% | 25 | 30% |
| 11 | Inflicts double damage if the target is Poisoned. | POISON | Special | POISONSpecial | 65 | 100% | 10 | — |
| 18 | Has an increased chance for a critical hit and a chance to poison the target. | POISON | Physical | POISONPhysical | 70 | 100% | 20 | 10% |
| 25 | Raises the user’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| 34 | Inflicts regular damage with no additional effect. | BUG | Physical | BUGPhysical | 80 | 100% | 15 | — |
| 43 | Has a chance to lower the target’s Defense by one stage. | DARK | Physical | DARKPhysical | 80 | 100% | 15 | 20% |
Move Tutor (Sword / Shield)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Inflicts regular damage with no additional effect. | DARK | Physical | DARKPhysical | 75 | 100% | 5 | — |
Inflicts regular damage with no additional effect. | BUG | Physical | BUGPhysical | 70 | 90% | 10 | 100% |