Base Stats
HP40
ATK45
DEF40
SpA65
SpD40
SPE65
Total 295
Abilities
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
MinusHidden
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Evolution Chain
Pokedex Entries
Pokemon SwordIt stores static electricity in its fur for discharging. It gives off sparks if a storm approaches.
Pokemon ShieldIt stores electricity in its fur. It gives off sparks from all over its body in seasons when the air is dry.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
1
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
4
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
8
Raises the user’s Attack by one stage.
NORMAL
Status
NORMALStatus
40
12
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
16
Never misses.
ELECTR
Special
ELECTRSpecial
6020
20
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
60100%2530%
24
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
6595%1510%
28
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
20
32
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
80100%1530%
36
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ELECTR
Status
ELECTRStatus
20
40
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
44
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM14
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM17
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM23
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM33
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM40
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM66
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
6595%1510%
TM67
Has a chance to freeze the target and a chance to make the target flinch.
ICE
Physical
ICEPhysical
6595%1510%
TM68
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
6595%1510%
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM80
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
TM85
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
TM93
Lowers the target’s Special Attack by two stages.
ELECTR
Status
ELECTRStatus
100%15
TR01
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TR02
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TR08
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TR09
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TR12
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR31
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
TR32
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
TR35
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
TR80
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ELECTR
Special
ELECTRSpecial
100%10
TR86
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
TR97
Destroys Reflect and Light Screen.
PSYCHC
Physical
PSYCHCPhysical
85100%10
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
65100%2030%
User and target swap items.
DARK
Status
DARKStatus
100%10
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
ELECTR
Special
ELECTRSpecial
70100%20