Base Stats
HP95
ATK115
DEF90
SpA80
SpD90
SPE60
Total 530
Abilities
Powers up Fire-type moves when the Pokémon's HP is low.
IntimidateHidden
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
Evolution Chain
Pokedex Entries
Pokemon SwordIt excels at violent, no-holds-barred battles. The temperature of the flames that issue from its navel exceeds 3,600 degrees Fahrenheit.
Pokemon ShieldIncineroar’s rough and aggressive behavior is its most notable trait, but the way it helps out small Pokémon shows that it has a kind side as well.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
Ignores the target’s stat modifiers.
DARK
Physical
DARKPhysical
85100%10
1
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
20
1
Has an increased chance for a critical hit.
FIGHTING
Physical
FIGHTINGPhysical
10080%5
1
Has a chance to burn the target.
FIRE
Special
FIRESpecial
40100%2510%
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
1
Has a chance to paralyze the target.
GHOST
Physical
GHOSTPhysical
30100%3030%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
1
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
9
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
20
12
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
1880%15
15
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
60100%2530%
20
Hits twice in one turn.
FIGHTING
Physical
FIGHTINGPhysical
30100%30
25
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
6595%1510%
30
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
32
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
44
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
51
Hits every turn for 2-3 turns, then confuses the user.
NORMAL
Physical
NORMALPhysical
120100%10
58
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
FIRE
Physical
FIREPhysical
120100%1510%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM00
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8085%20
TM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
12075%5
TM02
Scatters money on the ground worth five times the user’s level.
NORMAL
Physical
NORMALPhysical
40100%20
TM03
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
TM05
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM13
Prevents the target from fleeing and inflicts damage for 2-5 turns.
FIRE
Special
FIRESpecial
3585%15100%
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM26
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM34
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM38
Burns the target.
FIRE
Status
FIREStatus
85%15
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM42
Inflicts double damage if the user takes damage before attacking this turn.
FIGHTING
Physical
FIGHTINGPhysical
60100%10
TM43
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM56
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM58
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
60100%10
TM59
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM63
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
75100%10
TM65
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM68
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
6595%1510%
TM75
Lowers the target’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
65100%20100%
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM78
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM81
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM85
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
TM97
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
60100%20
TM98
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
TR00
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TR01
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TR02
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TR07
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TR10
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TR15
Has a chance to burn the target.
FIRE
Special
FIRESpecial
11085%510%
TR18
Drains half the damage inflicted to heal the user.
BUG
Physical
BUGPhysical
80100%10
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR21
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
TR24
Hits every turn for 2-3 turns, then confuses the user.
DRAGON
Physical
DRAGONPhysical
120100%10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR32
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
TR36
Has a chance to burn the target.
FIRE
Special
FIRESpecial
9590%1010%
TR37
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TR39
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TR41
Has an increased chance for a critical hit and a chance to burn the target.
FIRE
Physical
FIREPhysical
8590%1010%
TR43
Lowers the user’s Special Attack by two stages after inflicting damage.
FIRE
Special
FIRESpecial
13090%5100%
TR48
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
20
TR53
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TR55
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
FIRE
Physical
FIREPhysical
120100%1510%
TR58
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TR64
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TR68
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
TR74
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TR85
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
TR88
Power is higher when the user weighs more than the target, up to a maximum of 120.
FIRE
Physical
FIREPhysical
100%10
TR93
Ignores the target’s stat modifiers.
DARK
Physical
DARKPhysical
85100%10
TR95
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
User foregoes its next turn to recharge.
FIRE
Special
FIRESpecial
15090%5
Inflicts regular damage with no additional effect.
FIRE
Special
FIRESpecial
70100%5100%
With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
FIRE
Special
FIRESpecial
80100%10
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
75100%5
Has a chance to burn the target.
GROUND
Special
GROUNDSpecial
70100%1030%