Base Stats
HP59
ATK181
DEF131
SpA59
SpD31
SPE109
Total 570
Abilities
The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
BUG
Physical
BUGPhysical
4095%20
1
Inflicts regular damage with no additional effect.
FIGHTING
Special
FIGHTINGSpecial
40100%30
5
Has an increased chance for a critical hit.
GRASS
Physical
GRASSPhysical
5595%25
10
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%40
15
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
5095%30
20
Has an increased chance for a critical hit.
FLYING
Special
FLYINGSpecial
6095%25
25
Never misses.
FLYING
Physical
FLYINGPhysical
6020
30
Prevents any moves from hitting the user this turn.
FIGHTING
Status
FIGHTINGStatus
5
35
Has an increased chance for a critical hit.
DARK
Physical
DARKPhysical
70100%15
40
Heals the user by half its max HP. Affected by weather.
GRASS
Status
GRASSStatus
5
45
Guarantees a critical hit with the user’s next move.
NORMAL
Status
NORMALStatus
30
50
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
FLYING
Status
FLYINGStatus
15
55
Has an increased chance for a critical hit.
GRASS
Physical
GRASSPhysical
90100%15
60
Ignores the target’s stat modifiers.
FIGHTING
Physical
FIGHTINGPhysical
90100%15
65
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
70
Causes a one-hit KO.
NORMAL
Physical
NORMALPhysical
30%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM12
Requires a turn to charge before attacking.
GRASS
Physical
GRASSPhysical
125100%10
TM16
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM28
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
TM43
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM69
Has an increased chance for a critical hit.
PSYCHC
Physical
PSYCHCPhysical
70100%20
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM94
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%40
TM95
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
TM96
Never misses.
STEEL
Physical
STEELPhysical
7010
TR00
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR46
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TR49
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TR50
Has an increased chance for a critical hit.
GRASS
Physical
GRASSPhysical
90100%15
TR60
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
STEEL
Special
STEELSpecial
14095%5