Base Stats
HP40
ATK65
DEF95
SpA60
SpD45
SPE35
Total 340
Abilities
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered.
StenchHidden
By releasing a stench when attacking, the Pokémon may cause the target to flinch.
Evolution Chain
Pokedex Entries
Pokemon SwordIts body is full of poisonous gas. It floats into garbage dumps, seeking out the fumes of raw, rotting trash.
Pokemon ShieldIt adores polluted air. Some claim that Koffing used to be more plentiful in the Galar region than they are now.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Poisons the target.
POISON
Status
POISONStatus
90%40
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
4
Has a chance to poison the target.
POISON
Special
POISONSpecial
3070%2040%
8
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
100%20
12
Removes all of the target’s stat modifiers.
POISON
Special
POISONSpecial
5015
16
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
60100%10
20
Has a chance to poison the target.
POISON
Special
POISONSpecial
65100%2030%
24
Resets all Pokémon’s stats, accuracy, and evasion.
ICE
Status
ICEStatus
30
28
User faints.
NORMAL
Physical
NORMALPhysical
200100%5
32
Has a chance to poison the target.
POISON
Special
POISONSpecial
90100%1030%
36
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
40
Can only be used after the user has eaten a berry.
POISON
Special
POISONSpecial
12090%10
44
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
48
Lowers the target’s Attack and Special Attack by two stages. User faints.
DARK
Status
DARKStatus
100%10
52
If the user faints this turn, the target automatically will, too.
GHOST
Status
GHOSTStatus
5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM16
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
TM20
User faints.
NORMAL
Physical
NORMALPhysical
200100%5
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM23
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM33
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM34
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM38
Burns the target.
FIRE
Status
FIREStatus
85%15
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM57
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM58
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
60100%10
TM74
Inflicts double damage if the target is Poisoned.
POISON
Special
POISONSpecial
65100%10
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TR02
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TR08
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TR09
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TR15
Has a chance to burn the target.
FIRE
Special
FIRESpecial
11085%510%
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR22
Has a chance to poison the target.
POISON
Special
POISONSpecial
90100%1030%
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR33
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TR35
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
TR37
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TR52
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
TR54
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
POISON
Status
POISONStatus
20
TR58
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TR78
Has a chance to poison the target.
POISON
Special
POISONSpecial
95100%1010%
TR91
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
POISON
Status
POISONStatus
100%20100%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
If the user faints this turn, the PP of the move that fainted it drops to 0.
GHOST
Status
GHOSTStatus
5
Sets the user’s and targets’s HP to the average of their current HP.
NORMAL
Status
NORMALStatus
20
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
65100%2010%
Power is 100 times the amount of energy Stockpiled.
NORMAL
Special
NORMALSpecial
100%10
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%10
Stores energy up to three times for use with Spit Up and Swallow.
NORMAL
Status
NORMALStatus
20
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
NORMAL
Status
NORMALStatus
10
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
POISON
Status
POISONStatus
100%40