Base Stats
HP70
ATK60
DEF75
SpA110
SpD75
SPE90
Total 480
Abilities
Boosts the Pokémon's Speed stat in harsh sunlight.
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Leaf GuardHidden
Prevents status conditions in harsh sunlight.
Pokedex Entries
Pokemon SwordIt’s believed that even first-rate gardeners have a hard time getting the flower on a Lilligant’s head to bloom.
Pokemon ShieldEssential oils made from Lilligant flowers have a sublime scent, but they’re also staggeringly expensive.
Legends: ArceusI suspect that its well-developed legs are the result of a life spent on mountains covered in deep snow. The scent it exudes from its flower crown heartens those in proximity.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| — | Hits every turn for 2-3 turns, then confuses the user. | GRASS | Special | GRASSSpecial | 120 | 100% | 10 | — |
| 1 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 20 | 100% | 25 | — |
| 1 | Makes the target act next this turn. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| 1 | Cures the entire party of major status effects. | GRASS | Status | GRASSStatus | — | — | 5 | — |
| 1 | Has a chance to lower the target’s Special Defense by one stage. | GRASS | Special | GRASSSpecial | 90 | 100% | 10 | 10% |
| 1 | Copies the user’s ability onto the target. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| 1 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 75 | 100% | 10 | — |
| 1 | Raises the user’s Attack and Special Attack by one stage. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| 1 | Ally’s next move inflicts half more damage. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| 1 | Lowers the user’s Special Attack by two stages after inflicting damage. | GRASS | Special | GRASSSpecial | 130 | 90% | 5 | 100% |
| 1 | Seeds the target, stealing HP from it every turn. | GRASS | Status | GRASSStatus | — | 90% | 10 | — |
| 1 | Never misses. | GRASS | Special | GRASSSpecial | 60 | — | 20 | — |
| 1 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 40 | 100% | 15 | — |
| 1 | Inflicts regular damage. | GRASS | Physical | GRASSPhysical | 90 | 100% | 15 | — |
| 1 | Raises the user’s Special Attack, Special Defense, and Speed by one stage each. | BUG | Status | BUGStatus | — | — | 20 | — |
| 1 | Puts the target to sleep. | GRASS | Status | GRASSStatus | — | 75% | 15 | — |
| 1 | Paralyzes the target. | GRASS | Status | GRASSStatus | — | 75% | 30 | — |
| 1 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| 1 | Heals the user by half its max HP. Affected by weather. | GRASS | Status | GRASSStatus | — | — | 5 | — |
| 1 | Confuses the target. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| TM08 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM09 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM10 | Never misses. | GRASS | Special | GRASSSpecial | 60 | — | 20 | — |
| TM11 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 120 | 100% | 10 | — |
| TM12 | Requires a turn to charge before attacking. | GRASS | Physical | GRASSPhysical | 125 | 100% | 10 | — |
| TM17 | Reduces damage from special attacks by 50% for five turns. | PSYCHC | Status | PSYCHCStatus | — | — | 30 | — |
| TM19 | Protects the user’s field from major status ailments and confusion for five turns. | NORMAL | Status | NORMALStatus | — | — | 25 | — |
| TM21 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM24 | Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 50 | 100% | 15 | 30% |
| TM25 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM28 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 75 | 100% | 10 | — |
| TM29 | Lowers the target’s Attack by two stages. | FAIRY | Status | FAIRYStatus | — | 100% | 20 | — |
| TM31 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM34 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM39 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM41 | Ally’s next move inflicts half more damage. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| TM76 | Has double power if it’s used more than once per turn. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM88 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | GRASS | Status | GRASSStatus | — | — | 10 | — |
| TR00 | Raises the user’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| TR20 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR26 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR27 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR30 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | NORMAL | Status | NORMALStatus | — | 100% | 5 | — |
| TR50 | Has an increased chance for a critical hit. | GRASS | Physical | GRASSPhysical | 90 | 100% | 15 | — |
| TR59 | Inflicts regular damage with no additional effect. | GRASS | Physical | GRASSPhysical | 80 | 100% | 15 | — |
| TR65 | Has a chance to lower the target’s Special Defense by one stage. | GRASS | Special | GRASSSpecial | 90 | 100% | 10 | 10% |
| TR71 | Lowers the user’s Special Attack by two stages after inflicting damage. | GRASS | Special | GRASSSpecial | 130 | 90% | 5 | 100% |
| TR77 | Inflicts more damage to heavier targets, with a maximum of 120 power. | GRASS | Special | GRASSSpecial | — | 100% | 20 | — |
| TR96 | Damages opponents, but heals allies for 50% of their max HP. | BUG | Special | BUGSpecial | 90 | 100% | 15 | — |
Move Tutor (All Games)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Inflicts regular damage with no additional effect. | GRASS | Physical | GRASSPhysical | 55 | 100% | 20 | — |