Base Stats
HP90
ATK100
DEF90
SpA125
SpD85
SPE90
Total 580
Abilities
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
Flame BodyHidden
Contact with the Pokémon may burn the attacker.
Evolution Chain
Pokedex Entries
Pokemon SwordIt’s one of the legendary bird Pokémon. When Moltres flaps its flaming wings, they glimmer with a dazzling red glow.
Pokemon ShieldThere are stories of this Pokémon using its radiant, flame-cloaked wings to light up paths for those lost in the mountains.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Inflicts regular damage and can hit Pokémon in the air.
FLYING
Special
FLYINGSpecial
40100%35
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
5
Has a chance to burn the target.
FIRE
Special
FIRESpecial
40100%2510%
10
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
15
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
60100%35
20
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
25
Has a chance to raise all of the user’s stats by one stage.
ROCK
Special
ROCKSpecial
60100%510%
30
Destroys the target’s held berry.
FIRE
Special
FIRESpecial
60100%15
35
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
40
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
45
Has a chance to burn the target.
FIRE
Special
FIRESpecial
9590%1010%
50
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
55
Has a chance to confuse the target.
FLYING
Special
FLYINGSpecial
11070%1030%
60
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
65
Removes the user’s Fire type after inflicting damage.
FIRE
Special
FIRESpecial
130100%5
70
User charges for one turn before attacking. Has a chance to make the target flinch.
FLYING
Physical
FLYINGPhysical
14090%530%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM06
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
9095%15
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM11
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM13
Prevents the target from fleeing and inflicts damage for 2-5 turns.
FIRE
Special
FIRESpecial
3585%15100%
TM19
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM30
Has a chance to raise the user’s Defense by one stage.
STEEL
Physical
STEELPhysical
7090%2510%
TM32
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM33
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM34
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM38
Burns the target.
FIRE
Status
FIREStatus
85%15
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM40
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM46
If there be weather, this move has doubled power and the weather’s type.
NORMAL
Special
NORMALSpecial
50100%10
TM56
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM92
Has a chance to lower the target’s Special Attack by one stage.
FIRE
Special
FIRESpecial
75100%10100%
TM95
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
TR02
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TR12
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
TR15
Has a chance to burn the target.
FIRE
Special
FIRESpecial
11085%510%
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR36
Has a chance to burn the target.
FIRE
Special
FIRESpecial
9590%1010%
TR43
Lowers the user’s Special Attack by two stages after inflicting damage.
FIRE
Special
FIRESpecial
13090%5100%
TR55
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
FIRE
Physical
FIREPhysical
120100%1510%
TR66
User receives 1/3 the damage inflicted in recoil.
FLYING
Physical
FLYINGPhysical
120100%15
TR89
Has a chance to confuse the target.
FLYING
Special
FLYINGSpecial
11070%1030%
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
FIRE
Special
FIRESpecial
70100%5100%
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
4090%10
Has a chance to burn the target.
GROUND
Special
GROUNDSpecial
70100%1030%