Base Stats
HP80
ATK110
DEF120
SpA130
SpD90
SPE70
Total 600
Abilities
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Prevents the target from fleeing and inflicts damage for 2-5 turns.
FIRE
Special
FIRESpecial
3585%15100%
1
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
40100%25
6
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
12
If there be weather, this move has doubled power and the weather’s type.
NORMAL
Special
NORMALSpecial
50100%10
18
Inflicts regular damage. Raises the user’s Speed by one stage.
FIRE
Physical
FIREPhysical
50100%20100%
24
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
30
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
36
Destroys the target’s held berry.
FIRE
Special
FIRESpecial
60100%15
42
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
65100%2030%
48
Has a chance to burn the target.
WATER
Special
WATERSpecial
80100%1530%
54
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
60
Resets all Pokémon’s stats, accuracy, and evasion.
ICE
Status
ICEStatus
30
60
Protects the user’s stats from being changed by enemy moves.
ICE
Status
ICEStatus
30
66
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
11080%5
72
Has a chance to burn the target.
WATER
Special
WATERSpecial
11095%530%
78
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
FIRE
Physical
FIREPhysical
120100%1510%
84
Lowers the user’s Special Attack by two stages after inflicting damage.
FIRE
Special
FIRESpecial
13090%5100%
90
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM11
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM13
Prevents the target from fleeing and inflicts damage for 2-5 turns.
FIRE
Special
FIRESpecial
3585%15100%
TM20
User faints.
NORMAL
Physical
NORMALPhysical
200100%5
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM22
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM26
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM32
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM33
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM34
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM38
Burns the target.
FIRE
Status
FIREStatus
85%15
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM43
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM46
If there be weather, this move has doubled power and the weather’s type.
NORMAL
Special
NORMALSpecial
50100%10
TM53
Has a chance to lower the target’s Speed by one stage.
GROUND
Special
GROUNDSpecial
5595%15100%
TM59
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM66
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
6595%1510%
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM81
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM89
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
FAIRY
Status
FAIRYStatus
10
TM98
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
TR01
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TR02
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TR03
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
11080%5
TR10
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TR13
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
30
TR15
Has a chance to burn the target.
FIRE
Special
FIRESpecial
11085%510%
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR22
Has a chance to poison the target.
POISON
Special
POISONSpecial
90100%1030%
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR36
Has a chance to burn the target.
FIRE
Special
FIRESpecial
9590%1010%
TR39
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TR43
Lowers the user’s Special Attack by two stages after inflicting damage.
FIRE
Special
FIRESpecial
13090%5100%
TR52
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
TR55
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
FIRE
Physical
FIREPhysical
120100%1510%
TR64
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TR67
Has a chance to lower the target’s Special Defense by one stage.
GROUND
Special
GROUNDSpecial
90100%1010%
TR70
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TR75
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TR78
Has a chance to poison the target.
POISON
Special
POISONSpecial
95100%1010%
TR79
Power is higher when the user weighs more than the target, up to a maximum of 120.
STEEL
Physical
STEELPhysical
100%10
TR84
Has a chance to burn the target.
WATER
Special
WATERSpecial
80100%1530%
TR88
Power is higher when the user weighs more than the target, up to a maximum of 120.
FIRE
Physical
FIREPhysical
100%10
TR98
Has a chance to lower the target’s Defense by one stage.
WATER
Physical
WATERPhysical
85100%1020%
TR99
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
FIGHTING
Physical
FIGHTINGPhysical
80100%10
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to burn the target.
GROUND
Special
GROUNDSpecial
70100%1030%