Base Stats
HP100
ATK150
DEF120
SpA120
SpD100
SPE90
Total 680
Abilities
The Pokémon's moves are unimpeded by the Ability of the target.
Evolution Chain
Pokedex Entries
Pokemon SwordWhen the interior part of its tail spins like a motor, Zekrom can generate many bolts of lightning to blast its surroundings.
Pokemon ShieldMythology tells us that if people lose the righteousness in their hearts, their kingdoms will be razed by Zekrom’s lightning.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to raise all of the user’s stats by one stage.
ROCK
Special
ROCKSpecial
60100%510%
1
Has a chance to paralyze the target.
DRAGON
Special
DRAGONSpecial
60100%2030%
1
Lowers the target’s Attack and Special Attack by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
6595%1510%
8
Has an increased chance for a critical hit.
NORMAL
Physical
NORMALPhysical
70100%20
16
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
24
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
32
Inflicts regular damage with no additional effect.
DRAGON
Physical
DRAGONPhysical
80100%15
40
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
48
With Fusion Flare, inflicts double damage.
ELECTR
Physical
ELECTRPhysical
100100%5
56
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
64
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
72
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
80
Hits every turn for 2-3 turns, then confuses the user.
DRAGON
Physical
DRAGONPhysical
120100%10
88
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
13085%520%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM05
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
TM06
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
9095%15
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM14
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM17
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM18
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM19
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM22
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM30
Has a chance to raise the user’s Defense by one stage.
STEEL
Physical
STEELPhysical
7090%2510%
TM33
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM40
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM41
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM44
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
TM46
If there be weather, this move has doubled power and the weather’s type.
NORMAL
Special
NORMALSpecial
50100%10
TM48
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM57
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM59
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM65
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM66
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
6595%1510%
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM80
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
TM97
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
60100%20
TM99
Lowers the target’s Attack by one stage after inflicting damage.
DRAGON
Physical
DRAGONPhysical
60100%15100%
TR08
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TR09
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TR11
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR24
Hits every turn for 2-3 turns, then confuses the user.
DRAGON
Physical
DRAGONPhysical
120100%10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR32
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
TR33
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TR42
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TR47
Inflicts regular damage with no additional effect.
DRAGON
Physical
DRAGONPhysical
80100%15
TR51
Raises the user’s Attack and Speed by one stage.
DRAGON
Status
DRAGONStatus
20
TR62
Inflicts regular damage with no additional effect.
DRAGON
Special
DRAGONSpecial
85100%10
TR64
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TR67
Has a chance to lower the target’s Special Defense by one stage.
GROUND
Special
GROUNDSpecial
90100%1010%
TR69
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TR70
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TR75
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TR80
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ELECTR
Special
ELECTRSpecial
100%10
TR86
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
TR99
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
FIGHTING
Physical
FIGHTINGPhysical
80100%10
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Lowers the user’s Special Attack by two stages after inflicting damage.
DRAGON
Special
DRAGONSpecial
13090%5100%
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
4090%10
Inflicts regular damage with no additional effect.
ELECTR
Special
ELECTRSpecial
70100%20
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
DRAGON
Physical
DRAGONPhysical
2590%20