Base Stats
HP115
ATK145
DEF92
SpA75
SpD86
SPE87
Total 600
Abilities
Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.
Ice BodyHidden
The Pokémon gradually regains HP in snow.
Evolution Chain
Pokedex Entries
Pokemon ScarletThis Pokémon blasts cryogenic air out from its mouth. This air can instantly freeze even liquid-hot lava.
Pokemon VioletIt launches itself into battle by flipping upside down and spewing frigid air from its mouth. It finishes opponents off with its dorsal blade.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| — | The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user’s next turn. | DRAGON | Physical | DRAGONPhysical | 120 | 100% | 5 | — |
| 1 | Lowers the target’s Attack by one stage after inflicting damage. | DRAGON | Physical | DRAGONPhysical | 60 | 100% | 15 | 100% |
| 1 | Ends wild battles. Forces trainers to switch Pokémon. | DRAGON | Physical | DRAGONPhysical | 60 | 90% | 10 | — |
| 1 | Inflicts regular damage with no additional effect. | ICE | Physical | ICEPhysical | 40 | 100% | 30 | — |
| 1 | Lowers the target’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 30 | 100% |
| 1 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | ICE | Status | ICEStatus | — | — | 10 | — |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 35 | — |
| 6 | Has a chance to lower the target’s Speed by one stage. | ICE | Special | ICESpecial | 55 | 95% | 15 | 100% |
| 12 | Has a chance to paralyze the target. | DRAGON | Special | DRAGONSpecial | 60 | 100% | 20 | 30% |
| 18 | Increases the user’s chance to score a critical hit. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
| 24 | Has a chance to make the target flinch. | DARK | Physical | DARKPhysical | 60 | 100% | 25 | 30% |
| 29 | Has a chance to freeze the target and a chance to make the target flinch. | ICE | Physical | ICEPhysical | 65 | 95% | 15 | 10% |
| 35 | Inflicts regular damage with no additional effect. | DRAGON | Physical | DRAGONPhysical | 80 | 100% | 15 | — |
| 42 | User receives 1/4 the damage it inflicts in recoil. | NORMAL | Physical | NORMALPhysical | 90 | 85% | 20 | — |
| 48 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 90 | 100% | 10 | 10% |
| 55 | Has a chance to lower the target’s Defense by one stage. | DARK | Physical | DARKPhysical | 80 | 100% | 15 | 20% |
| 62 | Has a chance to make the target flinch. | ICE | Physical | ICEPhysical | 85 | 90% | 10 | 30% |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| TM01 | User receives 1/4 the damage it inflicts in recoil. | NORMAL | Physical | NORMALPhysical | 90 | 85% | 20 | — |
| TM06 | Lowers the target’s Speed by two stages. | NORMAL | Status | NORMALStatus | — | 100% | 10 | — |
| TM07 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM09 | Has a chance to paralyze the target and a chance to make the target flinch. | ELECTR | Physical | ELECTRPhysical | 65 | 95% | 15 | 10% |
| TM10 | Has a chance to freeze the target and a chance to make the target flinch. | ICE | Physical | ICEPhysical | 65 | 95% | 15 | 10% |
| TM25 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM27 | Never misses. | FLYING | Physical | FLYINGPhysical | 60 | — | 20 | — |
| TM28 | Has a chance to lower the target’s Speed by one stage. | GROUND | Physical | GROUNDPhysical | 60 | 100% | 20 | 100% |
| TM34 | Has a chance to lower the target’s Speed by one stage. | ICE | Special | ICESpecial | 55 | 95% | 15 | 100% |
| TM44 | Ends wild battles. Forces trainers to switch Pokémon. | DRAGON | Physical | DRAGONPhysical | 60 | 90% | 10 | — |
| TM46 | Inflicts double damage if the user takes damage before attacking this turn. | ICE | Physical | ICEPhysical | 60 | 100% | 10 | — |
| TM47 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM50 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM52 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | ICE | Status | ICEStatus | — | — | 10 | — |
| TM55 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 80 | 100% | 10 | — |
| TM57 | Cannot lower the target’s HP below 1. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 40 | — |
| TM58 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| TM59 | Has a chance to make the target flinch. | PSYCHC | Physical | PSYCHCPhysical | 80 | 90% | 15 | 20% |
| TM66 | Has a chance to paralyze the target. | NORMAL | Physical | NORMALPhysical | 85 | 100% | 15 | 30% |
| TM70 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM78 | Inflicts regular damage with no additional effect. | DRAGON | Physical | DRAGONPhysical | 80 | 100% | 15 | — |
| TM84 | Has double power if the user’s last move failed. | GROUND | Physical | GROUNDPhysical | 75 | 100% | 10 | — |
| TM85 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM88 | Raises the user’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| TM89 | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. | FIGHTING | Physical | FIGHTINGPhysical | 80 | 100% | 10 | — |
| TM99 | Has a chance to make the target flinch. | STEEL | Physical | STEELPhysical | 80 | 100% | 15 | 30% |
| TM100 | Raises the user’s Attack and Speed by one stage. | DRAGON | Status | DRAGONStatus | — | — | 20 | — |
| TM103 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM108 | Has a chance to lower the target’s Defense by one stage. | DARK | Physical | DARKPhysical | 80 | 100% | 15 | 20% |
| TM115 | Inflicts regular damage with no additional effect. | DRAGON | Special | DRAGONSpecial | 85 | 100% | 10 | — |
| TM130 | Ally’s next move inflicts half more damage. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| TM135 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 90 | 100% | 10 | 10% |
| TM143 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 110 | 70% | 5 | 10% |
| TM149 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 100 | 100% | 10 | — |
| TM152 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM156 | Hits every turn for 2-3 turns, then confuses the user. | DRAGON | Physical | DRAGONPhysical | 120 | 100% | 10 | — |
| TM163 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM169 | Lowers the user’s Special Attack by two stages after inflicting damage. | DRAGON | Special | DRAGONSpecial | 130 | 90% | 5 | 100% |
| TM171 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | NORMAL | Special | NORMALSpecial | 80 | 100% | 10 | — |
| TM186 | Inflicts regular damage with no additional effect. | GROUND | Physical | GROUNDPhysical | 95 | 95% | 10 | — |
| TM187 | Hits 2-5 times in one turn. | ICE | Physical | ICEPhysical | 25 | 100% | 30 | — |
| TM200 | Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | DRAGON | Physical | DRAGONPhysical | 25 | 90% | 20 | — |
| TM204 | User receives 1/3 the damage inflicted in recoil. | NORMAL | Physical | NORMALPhysical | 120 | 100% | 15 | — |
| TM222 | Lowers the target’s Attack by one stage after inflicting damage. | DRAGON | Physical | DRAGONPhysical | 60 | 100% | 15 | 100% |
| TM226 | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | DRAGON | Status | DRAGONStatus | — | — | 15 | — |