Movedex: Generation IX
Scarlet · Violet · 937 Moves
Type
Category
| Move | Type | Cat | Pwr | Acc | PP | Eff % | Effect |
|---|---|---|---|---|---|---|---|
| 10 000 000 Volt Thunderbolt | ELECTR | Special | 195 | — | 1 | — | Inflicts regular damage with no additional effect. |
| Absorb | GRASS | Special | 20 | 100% | 25 | — | Drains half the damage inflicted to heal the user. |
| Accelerock | ROCK | Physical | 40 | 100% | 20 | — | Inflicts regular damage with no additional effect. |
| Acid | POISON | Special | 40 | 100% | 30 | 10% | Has a chance to lower the target’s Special Defense by one stage. |
| Acid Armor | POISON | Status | — | — | 20 | — | Raises the user’s Defense by two stages. |
| Acid Downpour Physical | POISON | Physical | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Acid Downpour Special | POISON | Special | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Acid Spray | POISON | Special | 40 | 100% | 20 | 100% | Lowers the target’s Special Defense by two stages. |
| Acrobatics | FLYING | Physical | 55 | 100% | 15 | — | Has double power if the user has no held item. |
| Acupressure | NORMAL | Status | — | — | 30 | — | Raises one of a friendly Pokémon’s stats at random by two stages. |
| Aerial Ace | FLYING | Physical | 60 | — | 20 | — | Never misses. |
| Aeroblast | FLYING | Special | 100 | 95% | 5 | — | Has an increased chance for a critical hit. |
| After You | NORMAL | Status | — | — | 15 | — | Makes the target act next this turn. |
| Agility | PSYCHC | Status | — | — | 30 | — | Raises the user’s Speed by two stages. |
| Air Cutter | FLYING | Special | 60 | 95% | 25 | — | Has an increased chance for a critical hit. |
| Air Slash | FLYING | Special | 75 | 95% | 15 | 30% | Has a chance to make the target flinch. |
| All Out Pummeling Physical | FIGHTING | Physical | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| All Out Pummeling Special | FIGHTING | Special | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Alluring Voice | FAIRY | Special | 80 | 100% | 10 | — | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Ally Switch | PSYCHC | Status | — | — | 15 | — | User switches places with the friendly Pokémon opposite it. |
| Amnesia | PSYCHC | Status | — | — | 20 | — | Raises the user’s Special Defense by two stages. |
| Anchor Shot | STEEL | Physical | 80 | 100% | 20 | — | Traps the target. |
| Ancient Power | ROCK | Special | 60 | 100% | 5 | 10% | Has a chance to raise all of the user’s stats by one stage. |
| Apple Acid | GRASS | Special | 80 | 100% | 10 | 100% | The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat. |
| Aqua Cutter | WATER | Physical | 70 | 100% | 20 | — | The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit. |
| Aqua Jet | WATER | Physical | 40 | 100% | 20 | — | Inflicts regular damage with no additional effect. |
| Aqua Ring | WATER | Status | — | — | 20 | — | Restores 1/16 of the user’s max HP each turn. |
| Aqua Step | WATER | Physical | 80 | 100% | 10 | — | The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat. |
| Aqua Tail | WATER | Physical | 90 | 90% | 10 | — | Inflicts regular damage with no additional effect. |
| Arm Thrust | FIGHTING | Physical | 15 | 100% | 20 | — | Hits 2-5 times in one turn. |
| Armor Cannon | FIRE | Special | 120 | 100% | 5 | — | The user shoots its own armor out as blazing projectiles. This also lowers the user’s Defense and Sp. Def stats. |
| Aromatherapy | GRASS | Status | — | — | 5 | — | Cures the entire party of major status effects. |
| Aromatic Mist | FAIRY | Status | — | — | 20 | — | Raises a selected ally’s Special Defense by one stage. |
| Assist | NORMAL | Status | — | — | 20 | — | Randomly selects and uses one of the trainer’s other Pokémon’s moves. |
| Assurance | DARK | Physical | 60 | 100% | 10 | — | Power is doubled if the target has already received damage this turn. |
| Astonish | GHOST | Physical | 30 | 100% | 15 | 30% | Has a chance to make the target flinch. |
| Astral Barrage | GHOST | Special | 120 | 100% | 5 | — | Inflicts regular damage with no additional effect. |
| Attack Order | BUG | Physical | 90 | 100% | 15 | — | Has an increased chance for a critical hit. |
| Attract | NORMAL | Status | — | 100% | 15 | — | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Aura Sphere | FIGHTING | Special | 80 | — | 20 | — | Never misses. |
| Aura Wheel | ELECTR | Physical | 110 | 100% | 10 | 100% | Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form. |
| Aurora Beam | ICE | Special | 65 | 100% | 20 | 10% | Has a chance to lower the target’s Attack by one stage. |
| Aurora Veil | ICE | Status | — | — | 20 | — | Reduces damage five turns, but must be used during hail. |
| Autotomize | STEEL | Status | — | — | 15 | — | Raises the user’s Speed by two stages and halves the user’s weight. |
| Avalanche | ICE | Physical | 60 | 100% | 10 | — | Inflicts double damage if the user takes damage before attacking this turn. |
| Axe Kick | FIGHTING | Physical | 120 | 90% | 10 | — | The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead. |
| Baby Doll Eyes | FAIRY | Status | — | 100% | 30 | — | Lowers the target’s Attack by one stage. |
| Baddy Bad | DARK | Special | 80 | 95% | 15 | — | Inflicts regular damage with no additional effect. |
| Baneful Bunker | POISON | Status | — | — | 10 | — | Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it. |
| Barb Barrage | POISON | Physical | 60 | 100% | 10 | — | The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned. |
| Barrage | NORMAL | Physical | 15 | 85% | 20 | — | Hits 2-5 times in one turn. |
| Barrier | PSYCHC | Status | — | — | 20 | — | Raises the user’s Defense by two stages. |
| Baton Pass | NORMAL | Status | — | — | 40 | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Beak Blast | FLYING | Physical | 100 | 100% | 15 | — | Inflicts a burn on any Pokémon that makes contact before the attack. |
| Beat Up | DARK | Physical | — | 100% | 10 | — | Hits once for every conscious Pokémon the trainer has. |
| Behemoth Bash | STEEL | Physical | 100 | 100% | 5 | — | The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed. |
| Behemoth Blade | STEEL | Physical | 100 | 100% | 5 | — | The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed. |
| Belch | POISON | Special | 120 | 90% | 10 | — | Can only be used after the user has eaten a berry. |
| Belly Drum | NORMAL | Status | — | — | 10 | — | User pays half its max HP to max out its Attack. |
| Bestow | NORMAL | Status | — | — | 15 | — | Gives the user’s held item to the target. |
| Bide | NORMAL | Physical | — | — | 10 | — | User waits for two turns, then hits back for twice the damage it took. |
| Bind | NORMAL | Physical | 15 | 85% | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Bite | DARK | Physical | 60 | 100% | 25 | 30% | Has a chance to make the target flinch. |
| Bitter Blade | FIRE | Physical | 90 | 100% | 10 | — | The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target. |
| Bitter Malice | GHOST | Special | 75 | 100% | 10 | — | The user attacks the target with spine-chilling resentment. This also lowers the target’s Attack stat. |
| Black Hole Eclipse Physical | DARK | Physical | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Black Hole Eclipse Special | DARK | Special | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Blast Burn | FIRE | Special | 150 | 90% | 5 | — | User foregoes its next turn to recharge. |
| Blaze Kick | FIRE | Physical | 85 | 90% | 10 | 10% | Has an increased chance for a critical hit and a chance to burn the target. |
| Blazing Torque | FIRE | Physical | 80 | 100% | 10 | — | |
| Bleakwind Storm | FLYING | Special | 100 | 80% | 10 | — | The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also lower the Speed stats of opposing Pokémon. |
| Blizzard | ICE | Special | 110 | 70% | 5 | 10% | Has a chance to freeze the target. |
| Block | NORMAL | Status | — | — | 5 | — | Prevents the target from leaving battle. |
| Blood Moon | NORMAL | Special | 140 | 100% | 5 | — | The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row. |
| Bloom Doom Physical | GRASS | Physical | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Bloom Doom Special | GRASS | Special | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Blue Flare | FIRE | Special | 130 | 85% | 5 | 20% | Has a chance to burn the target. |
| Body Press | FIGHTING | Physical | 80 | 100% | 10 | — | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | NORMAL | Physical | 85 | 100% | 15 | 30% | Has a chance to paralyze the target. |
| Bolt Beak | ELECTR | Physical | 85 | 100% | 10 | — | The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. |
| Bolt Strike | ELECTR | Physical | 130 | 85% | 5 | 20% | Has a chance to paralyze the target. |
| Bone Club | GROUND | Physical | 65 | 85% | 20 | 10% | Has a chance to make the target flinch. |
| Bone Rush | GROUND | Physical | 25 | 90% | 10 | — | Hits 2-5 times in one turn. |
| Bonemerang | GROUND | Physical | 50 | 90% | 10 | — | Hits twice in one turn. |
| Boomburst | NORMAL | Special | 140 | 100% | 10 | — | Inflicts regular damage. |
| Bounce | FLYING | Physical | 85 | 85% | 5 | 30% | User bounces high into the air, dodging all attacks, and hits next turn. |
| Bouncy Bubble | WATER | Special | 60 | 100% | 20 | — | Inflicts regular damage with no additional effect. |
| Branch Poke | GRASS | Physical | 40 | 100% | 40 | — | Inflicts regular damage with no additional effect. |
| Brave Bird | FLYING | Physical | 120 | 100% | 15 | — | User receives 1/3 the damage inflicted in recoil. |
| Breaking Swipe | DRAGON | Physical | 60 | 100% | 15 | 100% | Lowers the target’s Attack by one stage after inflicting damage. |
| Breakneck Blitz Physical | NORMAL | Physical | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Breakneck Blitz Special | NORMAL | Special | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Brick Break | FIGHTING | Physical | 75 | 100% | 15 | — | Destroys Reflect and Light Screen. |
| Brine | WATER | Special | 65 | 100% | 10 | — | Has double power against Pokémon that have less than half their max HP remaining. |
| Brutal Swing | DARK | Physical | 60 | 100% | 20 | — | Inflicts regular damage with no additional effect. |
| Bubble | WATER | Special | 40 | 100% | 30 | 10% | Has a chance to lower the target’s Speed by one stage. |
| Bubble Beam | WATER | Special | 65 | 100% | 20 | 10% | Has a chance to lower the target’s Speed by one stage. |
| Bug Bite | BUG | Physical | 60 | 100% | 20 | — | If target has a berry, inflicts double damage and uses the berry. |
| Bug Buzz | BUG | Special | 90 | 100% | 10 | 10% | Has a chance to lower the target’s Special Defense by one stage. |
| Bulk Up | FIGHTING | Status | — | — | 20 | — | Raises the user’s Attack and Defense by one stage. |
| Bulldoze | GROUND | Physical | 60 | 100% | 20 | 100% | Has a chance to lower the target’s Speed by one stage. |
| Bullet Punch | STEEL | Physical | 40 | 100% | 30 | — | Inflicts regular damage with no additional effect. |
| Bullet Seed | GRASS | Physical | 25 | 100% | 30 | — | Hits 2-5 times in one turn. |
| Burn Up | FIRE | Special | 130 | 100% | 5 | — | Removes the user’s Fire type after inflicting damage. |
| Burning Bulwark | FIRE | Status | — | — | 10 | — | The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it. |
| Burning Jealousy | FIRE | Special | 70 | 100% | 5 | 100% | Inflicts regular damage with no additional effect. |
| Buzzy Buzz | ELECTR | Special | 60 | 100% | 20 | 100% | Inflicts regular damage with no additional effect. |
| Calm Mind | PSYCHC | Status | — | — | 20 | — | Raises the user’s Special Attack and Special Defense by one stage. |
| Camouflage | NORMAL | Status | — | — | 20 | — | User’s type changes to match the terrain. |
| Captivate | NORMAL | Status | — | 100% | 20 | — | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| Catastropika | ELECTR | Physical | 210 | — | 1 | — | Inflicts regular damage with no additional effect. |
| Ceaseless Edge | DARK | Physical | 65 | 90% | 15 | — | The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes. |
| Celebrate | NORMAL | Status | — | — | 40 | — | Does nothing. |
| Charge | ELECTR | Status | — | — | 20 | — | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. |
| Charge Beam | ELECTR | Special | 50 | 90% | 10 | 70% | Has a chance to raise the user’s Special Attack by one stage. |
| Charm | FAIRY | Status | — | 100% | 20 | — | Lowers the target’s Attack by two stages. |
| Chatter | FLYING | Special | 65 | 100% | 20 | 100% | Has a higher chance to confuse the target when the recorded sound is louder. |
| Chilling Water | WATER | Special | 50 | 100% | 20 | — | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Chilly Reception | ICE | Status | — | — | 10 | — | The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns. |
| Chip Away | NORMAL | Physical | 70 | 100% | 20 | — | Ignores the target’s stat modifiers. |
| Chloroblast | GRASS | Special | 150 | 95% | 5 | — | The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user. |
| Circle Throw | FIGHTING | Physical | 60 | 90% | 10 | — | Ends wild battles. Forces trainers to switch Pokémon. |
| Clamp | WATER | Physical | 35 | 85% | 15 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Clanging Scales | DRAGON | Special | 110 | 100% | 5 | 100% | Lowers the user’s Defense by one stage after inflicting damage. |
| Clangorous Soul | DRAGON | Status | — | 100% | 5 | — | The user boosts all its stats by using some of its own HP. |
| Clangorous Soulblaze | DRAGON | Special | 185 | — | 1 | 100% | Inflicts damage to all opposing Pokémon and increases the user’s Attack, Defense, Special Attack, Special Defense, and Speed by one stage each. |
| Clear Smog | POISON | Special | 50 | — | 15 | — | Removes all of the target’s stat modifiers. |
| Close Combat | FIGHTING | Physical | 120 | 100% | 5 | 100% | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Coaching | FIGHTING | Status | — | — | 10 | — | Inflicts regular damage with no additional effect. |
| Coil | POISON | Status | — | — | 20 | — | Raises the user’s Attack, Defense, and accuracy by one stage each. |
| Collision Course | FIGHTING | Physical | 100 | 100% | 5 | — | The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it’s a supereffective hit. |
| Combat Torque | FIGHTING | Physical | 100 | 100% | 10 | — | |
| Comet Punch | NORMAL | Physical | 18 | 85% | 15 | — | Hits 2-5 times in one turn. |
| Comeuppance | DARK | Physical | 1 | 100% | 10 | — | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
| Confide | NORMAL | Status | — | — | 20 | — | Lowers the target’s Special Attack by one stage. |
| Confuse Ray | GHOST | Status | — | 100% | 10 | — | Confuses the target. |
| Confusion | PSYCHC | Special | 50 | 100% | 25 | 10% | Has a chance to confuse the target. |
| Constrict | NORMAL | Physical | 10 | 100% | 35 | 10% | Has a chance to lower the target’s Speed by one stage. |
| Continental Crush Physical | ROCK | Physical | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Continental Crush Special | ROCK | Special | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Conversion | NORMAL | Status | — | — | 30 | — | User’s type changes to the type of one of its moves at random. |
| Conversion 2 | NORMAL | Status | — | — | 30 | — | Changes the user’s type to a random type either resistant or immune to the last move used against it. |
| Copycat | NORMAL | Status | — | — | 20 | — | Uses the target’s last used move. |
| Core Enforcer | DRAGON | Special | 100 | 100% | 10 | — | Nullifies the target’s ability if it moves earlier. |
| Corkscrew Crash Physical | STEEL | Physical | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Corkscrew Crash Special | STEEL | Special | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Corrosive Gas | POISON | Status | — | 100% | 40 | — | Inflicts regular damage with no additional effect. |
| Cosmic Power | PSYCHC | Status | — | — | 20 | — | Raises the user’s Defense and Special Defense by one stage. |
| Cotton Guard | GRASS | Status | — | — | 10 | — | Raises the user’s Defense by three stages. |
| Cotton Spore | GRASS | Status | — | 100% | 40 | — | Lowers the target’s Speed by two stages. |
| Counter | FIGHTING | Physical | — | 100% | 20 | — | Inflicts twice the damage the user received from the last physical hit it took. |
| Court Change | NORMAL | Status | — | 100% | 10 | — | With its mysterious power, the user swaps the effects on either side of the field. |
| Covet | NORMAL | Physical | 60 | 100% | 25 | — | Takes the target’s item. |
| Crabhammer | WATER | Physical | 100 | 90% | 10 | — | Has an increased chance for a critical hit. |
| Crafty Shield | FAIRY | Status | — | — | 10 | — | Protects all friendly Pokémon from non-damaging moves. |
| Cross Chop | FIGHTING | Physical | 100 | 80% | 5 | — | Has an increased chance for a critical hit. |
| Cross Poison | POISON | Physical | 70 | 100% | 20 | 10% | Has an increased chance for a critical hit and a chance to poison the target. |
| Crunch | DARK | Physical | 80 | 100% | 15 | 20% | Has a chance to lower the target’s Defense by one stage. |
| Crush Claw | NORMAL | Physical | 75 | 95% | 10 | 50% | Has a chance to lower the target’s Defense by one stage. |
| Crush Grip | NORMAL | Physical | — | 100% | 5 | — | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| Curse | GHOST | Status | — | — | 10 | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Cut | NORMAL | Physical | 50 | 95% | 30 | — | Inflicts regular damage with no additional effect. |
| Dark Pulse | DARK | Special | 80 | 100% | 15 | 20% | Has a chance to make the target flinch. |
| Dark Void | DARK | Status | — | 50% | 10 | — | Puts the target to sleep. |
| Darkest Lariat | DARK | Physical | 85 | 100% | 10 | — | Ignores the target’s stat modifiers. |
| Dazzling Gleam | FAIRY | Special | 80 | 100% | 10 | — | Inflicts regular damage with no additional effect. |
| Decorate | FAIRY | Status | — | — | 15 | — | The user sharply boosts the target's Attack and Sp. Atk stats by decorating the target. |
| Defend Order | BUG | Status | — | — | 10 | — | Raises the user’s Defense and Special Defense by one stage. |
| Defense Curl | NORMAL | Status | — | — | 40 | — | Raises user’s Defense by one stage. |
| Defog | FLYING | Status | — | — | 15 | — | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. |
| Destiny Bond | GHOST | Status | — | — | 5 | — | If the user faints this turn, the target automatically will, too. |
| Detect | FIGHTING | Status | — | — | 5 | — | Prevents any moves from hitting the user this turn. |
| Devastating Drake Physical | DRAGON | Physical | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Devastating Drake Special | DRAGON | Special | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Diamond Storm | ROCK | Physical | 100 | 95% | 5 | 50% | Has a chance to raise the user’s Defense by two stages for each target hit. |
| Dig | GROUND | Physical | 80 | 100% | 10 | — | User digs underground, dodging all attacks, and hits next turn. |
| Dire Claw | POISON | Physical | 80 | 100% | 15 | — | The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep. |
| Disable | NORMAL | Status | — | 100% | 20 | — | Disables the target’s last used move for 1-8 turns. |
| Disarming Voice | FAIRY | Special | 40 | — | 15 | — | Never misses. |
| Discharge | ELECTR | Special | 80 | 100% | 15 | 30% | Has a chance to paralyze the target. |
| Dive | WATER | Physical | 80 | 100% | 10 | — | User dives underwater, dodging all attacks, and hits next turn. |
| Dizzy Punch | NORMAL | Physical | 70 | 100% | 10 | 20% | Has a chance to confuse the target. |
| Doodle | NORMAL | Status | — | 100% | 10 | — | The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target. |
| Doom Desire | STEEL | Special | 140 | 100% | 5 | — | Hits the target two turns later. |
| Double Edge | NORMAL | Physical | 120 | 100% | 15 | — | User receives 1/3 the damage inflicted in recoil. |
| Double Hit | NORMAL | Physical | 35 | 90% | 10 | — | Hits twice in one turn. |
| Double Iron Bash | STEEL | Physical | 60 | 100% | 5 | 30% | Hits twice in one turn. |
| Double Kick | FIGHTING | Physical | 30 | 100% | 30 | — | Hits twice in one turn. |
| Double Shock | ELECTR | Physical | 120 | 100% | 5 | — | The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type. |
| Double Slap | NORMAL | Physical | 15 | 85% | 10 | — | Hits 2-5 times in one turn. |
| Double Team | NORMAL | Status | — | — | 15 | — | Raises the user’s evasion by one stage. |
| Draco Meteor | DRAGON | Special | 130 | 90% | 5 | 100% | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Dragon Ascent | FLYING | Physical | 120 | 100% | 5 | 100% | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Dragon Breath | DRAGON | Special | 60 | 100% | 20 | 30% | Has a chance to paralyze the target. |
| Dragon Cheer | DRAGON | Status | — | — | 15 | — | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Claw | DRAGON | Physical | 80 | 100% | 15 | — | Inflicts regular damage with no additional effect. |
| Dragon Dance | DRAGON | Status | — | — | 20 | — | Raises the user’s Attack and Speed by one stage. |
| Dragon Darts | DRAGON | Physical | 50 | 100% | 10 | — | The user attacks twice using Dreepy. If there are two opposing Pokémon, this move hits each of them once. |
| Dragon Energy | DRAGON | Special | 150 | 100% | 5 | — | Inflicts regular damage with no additional effect. |
| Dragon Hammer | DRAGON | Physical | 90 | 100% | 15 | — | Inflicts regular damage with no additional effect. |
| Dragon Pulse | DRAGON | Special | 85 | 100% | 10 | — | Inflicts regular damage with no additional effect. |
| Dragon Rage | DRAGON | Special | — | 100% | 10 | — | Inflicts 40 points of damage. |
| Dragon Rush | DRAGON | Physical | 100 | 75% | 10 | 20% | Has a chance to make the target flinch. |
| Dragon Tail | DRAGON | Physical | 60 | 90% | 10 | — | Ends wild battles. Forces trainers to switch Pokémon. |
| Drain Punch | FIGHTING | Physical | 75 | 100% | 10 | — | Drains half the damage inflicted to heal the user. |
| Draining Kiss | FAIRY | Special | 50 | 100% | 10 | — | Drains 75% of the damage inflicted to heal the user. |
| Dream Eater | PSYCHC | Special | 100 | 100% | 15 | — | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| Drill Peck | FLYING | Physical | 80 | 100% | 20 | — | Inflicts regular damage with no additional effect. |
| Drill Run | GROUND | Physical | 80 | 95% | 10 | — | Has an increased chance for a critical hit. |
| Drum Beating | GRASS | Physical | 80 | 100% | 10 | 100% | Has a chance to lower the target’s Speed by one stage. |
| Dual Chop | DRAGON | Physical | 40 | 90% | 15 | — | Hits twice in one turn. |
| Dual Wingbeat | FLYING | Physical | 40 | 90% | 10 | — | Inflicts regular damage with no additional effect. |
| Dynamax Cannon | DRAGON | Special | 100 | 100% | 5 | — | Sets Light Screen on the user’s side of the field after inflicting damage. |
| Dynamic Punch | FIGHTING | Physical | 100 | 50% | 5 | 100% | Has a chance to confuse the target. |
| Earth Power | GROUND | Special | 90 | 100% | 10 | 10% | Has a chance to lower the target’s Special Defense by one stage. |
| Earthquake | GROUND | Physical | 100 | 100% | 10 | — | Inflicts regular damage and can hit Dig users. |
| Echoed Voice | NORMAL | Special | 40 | 100% | 15 | — | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| Eerie Impulse | ELECTR | Status | — | 100% | 15 | — | Lowers the target’s Special Attack by two stages. |
| Eerie Spell | PSYCHC | Special | 80 | 100% | 5 | — | Inflicts regular damage with no additional effect. |
| Egg Bomb | NORMAL | Physical | 100 | 75% | 10 | — | Inflicts regular damage with no additional effect. |
| Electric Terrain | ELECTR | Status | — | — | 10 | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
| Electrify | ELECTR | Status | — | — | 20 | — | Changes the target’s move’s type to Electric if it hasn’t moved yet this turn. |
| Electro Ball | ELECTR | Special | — | 100% | 10 | — | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| Electro Drift | ELECTR | Special | 100 | 100% | 5 | — | The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit. |
| Electro Shot | ELECTR | Special | 130 | 100% | 10 | — | The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain. |
| Electroweb | ELECTR | Special | 55 | 95% | 15 | 100% | Lowers the target’s Speed by one stage. |
| Embargo | DARK | Status | — | 100% | 15 | — | Target cannot use held items. |
| Ember | FIRE | Special | 40 | 100% | 25 | 10% | Has a chance to burn the target. |
| Encore | NORMAL | Status | — | 100% | 5 | — | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Endeavor | NORMAL | Physical | — | 100% | 5 | — | Lowers the target’s HP to equal the user’s. |
| Endure | NORMAL | Status | — | — | 10 | — | Prevents the user’s HP from lowering below 1 this turn. |
| Energy Ball | GRASS | Special | 90 | 100% | 10 | 10% | Has a chance to lower the target’s Special Defense by one stage. |
| Entrainment | NORMAL | Status | — | 100% | 15 | — | Copies the user’s ability onto the target. |
| Eruption | FIRE | Special | 150 | 100% | 5 | — | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Esper Wing | PSYCHC | Special | 80 | 100% | 10 | — | The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit. |
| Eternabeam | DRAGON | Special | 160 | 90% | 5 | — | User foregoes its next turn to recharge. |
| Expanding Force | PSYCHC | Special | 80 | 100% | 10 | — | Inflicts regular damage with no additional effect. |
| Explosion | NORMAL | Physical | 250 | 100% | 5 | — | User faints. |
| Extrasensory | PSYCHC | Special | 80 | 100% | 20 | 10% | Has a chance to make the target flinch. |
| Extreme Evoboost | NORMAL | Status | — | — | 1 | — | Raises all of the user’s stats by two stages. |
| Extreme Speed | NORMAL | Physical | 80 | 100% | 5 | — | Inflicts regular damage with no additional effect. |
| Facade | NORMAL | Physical | 70 | 100% | 20 | — | Power doubles if user is burned, paralyzed, or poisoned. |
| Fairy Lock | FAIRY | Status | — | — | 10 | — | Prevents all Pokémon from fleeing or switching out during the next turn. |
| Fairy Wind | FAIRY | Special | 40 | 100% | 30 | — | Inflicts regular damage with no additional effect. |
| Fake Out | NORMAL | Physical | 40 | 100% | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| Fake Tears | DARK | Status | — | 100% | 20 | — | Lowers the target’s Special Defense by two stages. |
| False Surrender | DARK | Physical | 80 | — | 10 | — | Never misses. |
| False Swipe | NORMAL | Physical | 40 | 100% | 40 | — | Cannot lower the target’s HP below 1. |
| Feather Dance | FLYING | Status | — | 100% | 15 | — | Lowers the target’s Attack by two stages. |
| Feint | NORMAL | Physical | 30 | 100% | 10 | — | Hits through Protect and Detect. |
| Feint Attack | DARK | Physical | 60 | — | 20 | — | Never misses. |
| Fell Stinger | BUG | Physical | 50 | 100% | 25 | — | Raises the user’s Attack by two stages if it KOs the target. |
| Fickle Beam | DRAGON | Special | 80 | 100% | 5 | — | The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power. |
| Fiery Dance | FIRE | Special | 80 | 100% | 10 | 50% | Has a chance to raise the user’s Special Attack by one stage. |
| Fiery Wrath | DARK | Special | 90 | 100% | 10 | 20% | Inflicts regular damage with no additional effect. |
| Fillet Away | NORMAL | Status | — | — | 10 | — | The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP. |
| Final Gambit | FIGHTING | Special | — | 100% | 5 | — | Inflicts damage equal to the user’s remaining HP. User faints. |
| Fire Blast | FIRE | Special | 110 | 85% | 5 | 10% | Has a chance to burn the target. |
| Fire Fang | FIRE | Physical | 65 | 95% | 15 | 10% | Has a chance to burn the target and a chance to make the target flinch. |
| Fire Lash | FIRE | Physical | 80 | 100% | 15 | 100% | Lowers the target’s Defense by one stage after inflicting damage. |
| Fire Pledge | FIRE | Special | 80 | 100% | 10 | — | With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns. |
| Fire Punch | FIRE | Physical | 75 | 100% | 15 | 10% | Has a chance to burn the target. |
| Fire Spin | FIRE | Special | 35 | 85% | 15 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| First Impression | BUG | Physical | 90 | 100% | 10 | — | Can only be used as the first move after the user enters battle. |
| Fishious Rend | WATER | Physical | 85 | 100% | 10 | — | The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. |
| Fissure | GROUND | Physical | — | 30% | 5 | — | Causes a one-hit KO. |
| Flail | NORMAL | Physical | — | 100% | 15 | — | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Flame Burst | FIRE | Special | 70 | 100% | 15 | — | Deals splash damage to Pokémon next to the target. |
| Flame Charge | FIRE | Physical | 50 | 100% | 20 | 100% | Inflicts regular damage. Raises the user’s Speed by one stage. |
| Flame Wheel | FIRE | Physical | 60 | 100% | 25 | 10% | Has a chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Flamethrower | FIRE | Special | 90 | 100% | 15 | 10% | Has a chance to burn the target. |
| Flare Blitz | FIRE | Physical | 120 | 100% | 15 | 10% | User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. |
| Flash | NORMAL | Status | — | 100% | 20 | — | Lowers the target’s accuracy by one stage. |
| Flash Cannon | STEEL | Special | 80 | 100% | 10 | 10% | Has a chance to lower the target’s Special Defense by one stage. |
| Flatter | DARK | Status | — | 100% | 15 | — | Raises the target’s Special Attack by one stage and confuses the target. |
| Fleur Cannon | FAIRY | Special | 130 | 90% | 5 | 100% | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Fling | DARK | Physical | — | 100% | 10 | — | Throws held item at the target; power depends on the item. |
| Flip Turn | WATER | Physical | 60 | 100% | 20 | — | Inflicts regular damage with no additional effect. |
| Floaty Fall | FLYING | Physical | 90 | 95% | 15 | 30% | Inflicts regular damage with no additional effect. |
| Floral Healing | FAIRY | Status | — | — | 10 | — | Heals the target for ½ its max HP, or ⅔ on Grassy Terrain. |
| Flower Shield | FAIRY | Status | — | — | 10 | — | Raises the Defense of all Grass Pokémon in battle. |
| Flower Trick | GRASS | Physical | 70 | — | 10 | — | The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit. |
| Fly | FLYING | Physical | 90 | 95% | 15 | — | User flies high into the air, dodging all attacks, and hits next turn. |
| Flying Press | FIGHTING | Physical | 100 | 95% | 10 | — | Deals both Fighting and Flying-type damage. |
| Focus Blast | FIGHTING | Special | 120 | 70% | 5 | 10% | Has a chance to lower the target’s Special Defense by one stage. |
| Focus Energy | NORMAL | Status | — | — | 30 | — | Increases the user’s chance to score a critical hit. |
| Focus Punch | FIGHTING | Physical | 150 | 100% | 20 | — | If the user takes damage before attacking, the attack is canceled. |
| Follow Me | NORMAL | Status | — | — | 20 | — | Redirects the target’s single-target effects to the user for this turn. |
| Force Palm | FIGHTING | Physical | 60 | 100% | 10 | 30% | Has a chance to paralyze the target. |
| Foresight | NORMAL | Status | — | — | 40 | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Forests Curse | GRASS | Status | — | 100% | 20 | — | Adds Grass to the target’s types. |
| Foul Play | DARK | Physical | 95 | 100% | 15 | — | Calculates damage with the target’s attacking stat. |
| Freeze Dry | ICE | Special | 70 | 100% | 20 | 10% | Super-effective against Water. |
| Freeze Shock | ICE | Physical | 140 | 90% | 5 | 30% | Requires a turn to charge before attacking. Has a chance to paralyze the target. |
| Freezing Glare | PSYCHC | Special | 90 | 100% | 10 | 10% | Inflicts regular damage with no additional effect. |
| Freezy Frost | ICE | Special | 100 | 90% | 10 | — | Inflicts regular damage with no additional effect. |
| Frenzy Plant | GRASS | Special | 150 | 90% | 5 | — | User foregoes its next turn to recharge. |
| Frost Breath | ICE | Special | 60 | 90% | 10 | 100% | Always scores a critical hit. |
| Frustration | NORMAL | Physical | — | 100% | 20 | — | Power increases as happiness decreases, up to a maximum of 102. |
| Fury Attack | NORMAL | Physical | 15 | 85% | 20 | — | Hits 2-5 times in one turn. |
| Fury Cutter | BUG | Physical | 40 | 95% | 20 | — | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| Fury Swipes | NORMAL | Physical | 18 | 80% | 15 | — | Hits 2-5 times in one turn. |
| Fusion Bolt | ELECTR | Physical | 100 | 100% | 5 | — | With Fusion Flare, inflicts double damage. |
| Fusion Flare | FIRE | Special | 100 | 100% | 5 | — | With Fusion Bolt, inflicts double damage. |
| Future Sight | PSYCHC | Special | 120 | 100% | 10 | — | Hits the target two turns later. |
| Gastro Acid | POISON | Status | — | 100% | 10 | — | Nullifies target’s ability until it leaves battle. |
| Gear Grind | STEEL | Physical | 50 | 85% | 15 | — | Hits twice in one turn. |
| Gear Up | STEEL | Status | — | — | 20 | — | Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage. |
| Genesis Supernova | PSYCHC | Special | 185 | — | 1 | — | Changes the terrain to Psychic Terrain after inflicting damage. |
| Geomancy | FAIRY | Status | — | — | 10 | — | Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages. |
| Giga Drain | GRASS | Special | 75 | 100% | 10 | — | Drains half the damage inflicted to heal the user. |
| Giga Impact | NORMAL | Physical | 150 | 90% | 5 | — | User foregoes its next turn to recharge. |
| Gigaton Hammer | STEEL | Physical | 160 | 100% | 5 | — | The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row. |
| Gigavolt Havoc Physical | ELECTR | Physical | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Gigavolt Havoc Special | ELECTR | Special | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Glacial Lance | ICE | Physical | 120 | 100% | 5 | — | Inflicts regular damage with no additional effect. |
| Glaciate | ICE | Special | 65 | 95% | 10 | 100% | Lowers the target’s Speed by one stage. |
| Glaive Rush | DRAGON | Physical | 120 | 100% | 5 | — | The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user’s next turn. |
| Glare | NORMAL | Status | — | 100% | 30 | — | Paralyzes the target. |
| Glitzy Glow | PSYCHC | Special | 80 | 95% | 15 | — | Inflicts regular damage with no additional effect. |
| Grass Knot | GRASS | Special | — | 100% | 20 | — | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Grass Pledge | GRASS | Special | 80 | 100% | 10 | — | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
| Grass Whistle | GRASS | Status | — | 55% | 15 | — | Puts the target to sleep. |
| Grassy Glide | GRASS | Physical | 55 | 100% | 20 | — | Inflicts regular damage with no additional effect. |
| Grassy Terrain | GRASS | Status | — | — | 10 | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
| Grav Apple | GRASS | Physical | 80 | 100% | 10 | 100% | Lowers the target’s Defense by one stage after inflicting damage. |
| Gravity | PSYCHC | Status | — | — | 5 | — | Disables moves and immunities that involve flying or levitating for five turns. |
| Growl | NORMAL | Status | — | 100% | 40 | — | Lowers the target’s Attack by one stage. |
| Growth | NORMAL | Status | — | — | 20 | — | Raises the user’s Attack and Special Attack by one stage. |
| Grudge | GHOST | Status | — | — | 5 | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
| Guard Split | PSYCHC | Status | — | — | 10 | — | Averages Defense and Special Defense with the target. |
| Guard Swap | PSYCHC | Status | — | — | 10 | — | User swaps Defense and Special Defense changes with the target. |
| Guardian Of Alola | FAIRY | Special | — | — | 1 | — | Damages the target for 75% of its remaining HP. |
| Guillotine | NORMAL | Physical | — | 30% | 5 | — | Causes a one-hit KO. |
| Gunk Shot | POISON | Physical | 120 | 80% | 5 | 30% | Has a chance to poison the target. |
| Gust | FLYING | Special | 40 | 100% | 35 | — | Inflicts regular damage and can hit Pokémon in the air. |
| Gyro Ball | STEEL | Physical | — | 100% | 5 | — | Power raises when the user has lower Speed, up to a maximum of 150. |
| Hail | ICE | Status | — | — | 10 | — | Changes the weather to a hailstorm for five turns. |
| Hammer Arm | FIGHTING | Physical | 100 | 90% | 10 | 100% | Lowers user’s Speed by one stage. |
| Happy Hour | NORMAL | Status | — | — | 30 | — | Doubles prize money. |
| Hard Press | STEEL | Physical | — | 100% | 10 | — | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Harden | NORMAL | Status | — | — | 30 | — | Raises the user’s Defense by one stage. |
| Haze | ICE | Status | — | — | 30 | — | Resets all Pokémon’s stats, accuracy, and evasion. |
| Head Charge | NORMAL | Physical | 120 | 100% | 15 | — | User receives 1/4 the damage it inflicts in recoil. |
| Head Smash | ROCK | Physical | 150 | 80% | 5 | — | User receives 1/2 the damage inflicted in recoil. |
| Headbutt | NORMAL | Physical | 70 | 100% | 15 | 30% | Has a chance to make the target flinch. |
| Headlong Rush | GROUND | Physical | 120 | 100% | 5 | — | The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats. |
| Heal Bell | NORMAL | Status | — | — | 5 | — | Cures the entire party of major status effects. |
| Heal Block | PSYCHC | Status | — | 100% | 15 | — | Prevents target from restoring its HP for five turns. |
| Heal Order | BUG | Status | — | — | 10 | — | Heals the user by half its max HP. |
| Heal Pulse | PSYCHC | Status | — | — | 10 | — | Heals the target for half its max HP. |
| Healing Wish | PSYCHC | Status | — | — | 10 | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
| Heart Stamp | PSYCHC | Physical | 60 | 100% | 25 | 30% | Has a chance to make the target flinch. |
| Heart Swap | PSYCHC | Status | — | — | 10 | — | User and target swap stat changes. |
| Heat Crash | FIRE | Physical | — | 100% | 10 | — | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Heat Wave | FIRE | Special | 95 | 90% | 10 | 10% | Has a chance to burn the target. |
| Heavy Slam | STEEL | Physical | — | 100% | 10 | — | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Helping Hand | NORMAL | Status | — | — | 20 | — | Ally’s next move inflicts half more damage. |
| Hex | GHOST | Special | 65 | 100% | 10 | — | Has double power if the target has a major status ailment. |
| Hidden Power | NORMAL | Special | 60 | 100% | 15 | — | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| High Horsepower | GROUND | Physical | 95 | 95% | 10 | — | Inflicts regular damage with no additional effect. |
| High Jump Kick | FIGHTING | Physical | 130 | 90% | 10 | — | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Hold Back | NORMAL | Physical | 40 | 100% | 40 | — | Cannot lower the target’s HP below 1. |
| Hold Hands | NORMAL | Status | — | — | 40 | — | Does nothing. |
| Hone Claws | DARK | Status | — | — | 15 | — | Raises the user’s Attack and accuracy by one stage. |
| Horn Attack | NORMAL | Physical | 65 | 100% | 25 | — | Inflicts regular damage with no additional effect. |
| Horn Drill | NORMAL | Physical | — | 30% | 5 | — | Causes a one-hit KO. |
| Horn Leech | GRASS | Physical | 75 | 100% | 10 | — | Drains half the damage inflicted to heal the user. |
| Howl | NORMAL | Status | — | — | 40 | — | Raises the user’s Attack by one stage. |
| Hurricane | FLYING | Special | 110 | 70% | 10 | 30% | Has a chance to confuse the target. |
| Hydro Cannon | WATER | Special | 150 | 90% | 5 | — | User foregoes its next turn to recharge. |
| Hydro Pump | WATER | Special | 110 | 80% | 5 | — | Inflicts regular damage with no additional effect. |
| Hydro Steam | WATER | Special | 80 | 100% | 15 | — | The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent. |
| Hydro Vortex Physical | WATER | Physical | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Hydro Vortex Special | WATER | Special | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Hyper Beam | NORMAL | Special | 150 | 90% | 5 | — | User foregoes its next turn to recharge. |
| Hyper Drill | NORMAL | Physical | 100 | 100% | 5 | — | The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect. |
| Hyper Fang | NORMAL | Physical | 80 | 90% | 15 | 10% | Has a chance to make the target flinch. |
| Hyper Voice | NORMAL | Special | 90 | 100% | 10 | — | Inflicts regular damage with no additional effect. |
| Hyperspace Fury | DARK | Physical | 100 | — | 5 | 100% | Ignores and destroys protection effects. |
| Hyperspace Hole | PSYCHC | Special | 80 | — | 5 | — | Ignores and destroys protection effects. |
| Hypnosis | PSYCHC | Status | — | 60% | 20 | — | Puts the target to sleep. |
| Ice Ball | ICE | Physical | 30 | 90% | 20 | — | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Ice Beam | ICE | Special | 90 | 100% | 10 | 10% | Has a chance to freeze the target. |
| Ice Burn | ICE | Special | 140 | 90% | 5 | 30% | Requires a turn to charge before attacking. Has a chance to burn the target. |
| Ice Fang | ICE | Physical | 65 | 95% | 15 | 10% | Has a chance to freeze the target and a chance to make the target flinch. |
| Ice Hammer | ICE | Physical | 100 | 90% | 10 | 100% | Lowers user’s Speed by one stage. |
| Ice Punch | ICE | Physical | 75 | 100% | 15 | 10% | Has a chance to freeze the target. |
| Ice Shard | ICE | Physical | 40 | 100% | 30 | — | Inflicts regular damage with no additional effect. |
| Ice Spinner | ICE | Physical | 80 | 100% | 15 | — | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Icicle Crash | ICE | Physical | 85 | 90% | 10 | 30% | Has a chance to make the target flinch. |
| Icicle Spear | ICE | Physical | 25 | 100% | 30 | — | Hits 2-5 times in one turn. |
| Icy Wind | ICE | Special | 55 | 95% | 15 | 100% | Has a chance to lower the target’s Speed by one stage. |
| Imprison | PSYCHC | Status | — | — | 10 | — | Prevents the target from using any moves that the user also knows. |
| Incinerate | FIRE | Special | 60 | 100% | 15 | — | Destroys the target’s held berry. |
| Infernal Parade | GHOST | Special | 60 | 100% | 15 | — | The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition. |
| Inferno | FIRE | Special | 100 | 50% | 5 | 100% | Has a chance to burn the target. |
| Inferno Overdrive Physical | FIRE | Physical | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Inferno Overdrive Special | FIRE | Special | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Infestation | BUG | Special | 20 | 100% | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Ingrain | GRASS | Status | — | — | 20 | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
| Instruct | PSYCHC | Status | — | — | 15 | — | Forces the target to repeat its last used move. |
| Ion Deluge | ELECTR | Status | — | — | 25 | — | Changes all Normal moves to Electric moves for the rest of the turn. |
| Iron Defense | STEEL | Status | — | — | 15 | — | Raises the user’s Defense by two stages. |
| Iron Head | STEEL | Physical | 80 | 100% | 15 | 30% | Has a chance to make the target flinch. |
| Iron Tail | STEEL | Physical | 100 | 75% | 15 | 30% | Has a chance to lower the target’s Defense by one stage. |
| Ivy Cudgel | GRASS | Physical | 100 | 100% | 10 | — | The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit. |
| Jaw Lock | DARK | Physical | 80 | 100% | 10 | — | Seeds the target after inflicting damage. |
| Jet Punch | WATER | Physical | 60 | 100% | 15 | — | The user summons a torrent around its fist and punches at blinding speed. This move always goes first. |
| Judgment | NORMAL | Special | 100 | 100% | 10 | — | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Jump Kick | FIGHTING | Physical | 100 | 95% | 10 | — | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Jungle Healing | GRASS | Status | — | — | 10 | — | Inflicts regular damage with no additional effect. |
| Karate Chop | FIGHTING | Physical | 50 | 100% | 25 | — | Has an increased chance for a critical hit. |
| Kinesis | PSYCHC | Status | — | 80% | 15 | — | Lowers the target’s accuracy by one stage. |
| Kings Shield | STEEL | Status | — | — | 10 | — | Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme. |
| Knock Off | DARK | Physical | 65 | 100% | 20 | — | Target drops its held item. |
| Kowtow Cleave | DARK | Physical | 85 | — | 10 | — | The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses. |
| Lands Wrath | GROUND | Physical | 90 | 100% | 10 | — | Inflicts regular damage with no additional effect. |
| Laser Focus | NORMAL | Status | — | — | 30 | — | Guarantees a critical hit with the user’s next move. |
| Lash Out | DARK | Physical | 75 | 100% | 5 | — | Inflicts regular damage with no additional effect. |
| Last Resort | NORMAL | Physical | 140 | 100% | 5 | — | Can only be used after all of the user’s other moves have been used. |
| Last Respects | GHOST | Physical | 50 | 100% | 10 | — | The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power. |
| Lava Plume | FIRE | Special | 80 | 100% | 15 | 30% | Has a chance to burn the target. |
| Leaf Blade | GRASS | Physical | 90 | 100% | 15 | — | Has an increased chance for a critical hit. |
| Leaf Storm | GRASS | Special | 130 | 90% | 5 | 100% | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Leaf Tornado | GRASS | Special | 65 | 90% | 10 | 50% | Has a chance to lower the target’s accuracy by one stage. |
| Leafage | GRASS | Physical | 40 | 100% | 40 | — | Inflicts regular damage with no additional effect. |
| Leech Life | BUG | Physical | 80 | 100% | 10 | — | Drains half the damage inflicted to heal the user. |
| Leech Seed | GRASS | Status | — | 90% | 10 | — | Seeds the target, stealing HP from it every turn. |
| Leer | NORMAL | Status | — | 100% | 30 | — | Lowers the target’s Defense by one stage. |
| Lets Snuggle Forever | FAIRY | Physical | 190 | — | 1 | — | Inflicts regular damage with no additional effect. |
| Lick | GHOST | Physical | 30 | 100% | 30 | 30% | Has a chance to paralyze the target. |
| Life Dew | WATER | Status | — | — | 10 | — | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
| Light Of Ruin | FAIRY | Special | 140 | 90% | 5 | — | User receives 1/2 the damage inflicted in recoil. |
| Light Screen | PSYCHC | Status | — | — | 30 | — | Reduces damage from special attacks by 50% for five turns. |
| Light That Burns The Sky | PSYCHC | Special | 200 | — | 1 | — | Inflicts damage using either Attack or Special Attack stat, whichever is higher. |
| Liquidation | WATER | Physical | 85 | 100% | 10 | 20% | Has a chance to lower the target’s Defense by one stage. |
| Lock On | NORMAL | Status | — | — | 5 | — | Ensures that the user’s next move will hit the target. |
| Lovely Kiss | NORMAL | Status | — | 75% | 10 | — | Puts the target to sleep. |
| Low Kick | FIGHTING | Physical | — | 100% | 20 | — | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Low Sweep | FIGHTING | Physical | 65 | 100% | 20 | 100% | Lowers the target’s Speed by one stage. |
| Lucky Chant | NORMAL | Status | — | — | 30 | — | Prevents the target from scoring critical hits for five turns. |
| Lumina Crash | PSYCHC | Special | 80 | 100% | 10 | — | This move harshly lowers the target's Sp. Def stat. |
| Lunar Blessing | PSYCHC | Status | — | — | 5 | — | The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle. |
| Lunar Dance | PSYCHC | Status | — | — | 10 | — | User faints, and its replacement is fully healed. |
| Lunge | BUG | Physical | 80 | 100% | 15 | 100% | Lowers the target’s Attack by one stage after inflicting damage. |
| Luster Purge | PSYCHC | Special | 95 | 100% | 5 | 50% | Has a chance to lower the target’s Special Defense by one stage. |
| Mach Punch | FIGHTING | Physical | 40 | 100% | 30 | — | Inflicts regular damage with no additional effect. |
| Magic Coat | PSYCHC | Status | — | — | 15 | — | Reflects back the first effect move used on the user this turn. |
| Magic Powder | PSYCHC | Status | — | 100% | 20 | — | The user scatters a cloud of magic powder that changes the target's type to Psychic. |
| Magic Room | PSYCHC | Status | — | — | 10 | — | Negates held items for five turns. |
| Magical Leaf | GRASS | Special | 60 | — | 20 | — | Never misses. |
| Magical Torque | FAIRY | Physical | 100 | 100% | 10 | — | |
| Magma Storm | FIRE | Special | 100 | 75% | 5 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Magnet Bomb | STEEL | Physical | 60 | — | 20 | — | Never misses. |
| Magnet Rise | ELECTR | Status | — | — | 10 | — | User is immune to Ground moves and effects for five turns. |
| Magnetic Flux | ELECTR | Status | — | — | 20 | — | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. |
| Magnitude | GROUND | Physical | — | 100% | 30 | — | Power varies randomly from 10 to 150. |
| Make It Rain | STEEL | Special | 120 | 100% | 5 | — | The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle. |
| Malicious Moonsault | DARK | Physical | 180 | — | 1 | — | Inflicts regular damage with no additional effect. |
| Malignant Chain | POISON | Special | 100 | 100% | 5 | — | The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned. |
| Mat Block | FIGHTING | Status | — | — | 10 | — | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. |
| Matcha Gotcha | GRASS | Special | 80 | 90% | 15 | — | The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn. |
| Max Airstream | FLYING | Physical | 10 | — | 10 | — | Inflicts regular damage with no additional effect. |
| Max Darkness | DARK | Physical | 10 | — | 10 | — | Inflicts regular damage with no additional effect. |
| Max Flare | FIRE | Physical | 100 | — | 10 | — | Inflicts regular damage with no additional effect. |
| Max Flutterby | BUG | Physical | 10 | — | 10 | — | Inflicts regular damage with no additional effect. |
| Max Geyser | WATER | Physical | 10 | — | 10 | — | Inflicts regular damage with no additional effect. |
| Max Guard | NORMAL | Status | — | — | 10 | — | Prevents any moves from hitting the user this turn. |
| Max Hailstorm | ICE | Physical | 10 | — | 10 | — | Inflicts regular damage with no additional effect. |
| Max Knuckle | FIGHTING | Physical | 10 | — | 10 | — | Inflicts regular damage with no additional effect. |
| Max Lightning | ELECTR | Physical | 10 | — | 10 | — | Inflicts regular damage with no additional effect. |
| Max Mindstorm | PSYCHC | Physical | 10 | — | 10 | — | Inflicts regular damage with no additional effect. |
| Max Ooze | POISON | Physical | 10 | — | 10 | — | Inflicts regular damage with no additional effect. |
| Max Overgrowth | GRASS | Physical | 10 | — | 10 | — | Inflicts regular damage with no additional effect. |
| Max Phantasm | GHOST | Physical | 10 | — | 10 | — | Inflicts regular damage with no additional effect. |
| Max Quake | GROUND | Physical | 10 | — | 10 | — | Inflicts regular damage with no additional effect. |
| Max Rockfall | ROCK | Physical | 10 | — | 10 | — | Inflicts regular damage with no additional effect. |
| Max Starfall | FAIRY | Physical | 10 | — | 10 | — | Inflicts regular damage with no additional effect. |
| Max Steelspike | STEEL | Physical | 10 | — | 10 | — | Inflicts regular damage with no additional effect. |
| Max Strike | NORMAL | Physical | 10 | — | 10 | — | Inflicts regular damage with no additional effect. |
| Max Wyrmwind | DRAGON | Physical | 10 | — | 10 | — | Inflicts regular damage with no additional effect. |
| Me First | NORMAL | Status | — | — | 20 | — | Uses the target’s move against it before it attacks, with power increased by half. |
| Mean Look | NORMAL | Status | — | — | 5 | — | Prevents the target from leaving battle. |
| Meditate | PSYCHC | Status | — | — | 40 | — | Raises the user’s Attack by one stage. |
| Mega Drain | GRASS | Special | 40 | 100% | 15 | — | Drains half the damage inflicted to heal the user. |
| Mega Kick | NORMAL | Physical | 120 | 75% | 5 | — | Inflicts regular damage with no additional effect. |
| Mega Punch | NORMAL | Physical | 80 | 85% | 20 | — | Inflicts regular damage with no additional effect. |
| Megahorn | BUG | Physical | 120 | 85% | 10 | — | Inflicts regular damage with no additional effect. |
| Memento | DARK | Status | — | 100% | 10 | — | Lowers the target’s Attack and Special Attack by two stages. User faints. |
| Menacing Moonraze Maelstrom | GHOST | Special | 200 | — | 1 | — | Cannot be disrupted by abilities. |
| Metal Burst | STEEL | Physical | — | 100% | 10 | — | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
| Metal Claw | STEEL | Physical | 50 | 95% | 35 | 10% | Has a chance to raise the user’s Attack by one stage. |
| Metal Sound | STEEL | Status | — | 85% | 40 | — | Lowers the target’s Special Defense by two stages. |
| Meteor Assault | FIGHTING | Physical | 150 | 100% | 5 | — | User foregoes its next turn to recharge. |
| Meteor Beam | ROCK | Special | 120 | 90% | 10 | 100% | Inflicts regular damage with no additional effect. |
| Meteor Mash | STEEL | Physical | 90 | 90% | 10 | 20% | Has a chance to raise the user’s Attack by one stage. |
| Metronome | NORMAL | Status | — | — | 10 | — | Randomly selects and uses any move in the game. |
| Mighty Cleave | ROCK | Physical | 95 | 100% | 5 | — | The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself. |
| Milk Drink | NORMAL | Status | — | — | 5 | — | Heals the user by half its max HP. |
| Mimic | NORMAL | Status | — | — | 10 | — | Copies the target’s last used move. |
| Mind Blown | FIRE | Special | 150 | 100% | 5 | — | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| Mind Reader | NORMAL | Status | — | — | 5 | — | Ensures that the user’s next move will hit the target. |
| Minimize | NORMAL | Status | — | — | 10 | — | Raises the user’s evasion by two stages. |
| Miracle Eye | PSYCHC | Status | — | — | 40 | — | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. |
| Mirror Coat | PSYCHC | Special | — | 100% | 20 | — | Inflicts twice the damage the user received from the last special hit it took. |
| Mirror Move | FLYING | Status | — | — | 20 | — | Uses the target’s last used move. |
| Mirror Shot | STEEL | Special | 65 | 85% | 10 | 30% | Has a chance to lower the target’s accuracy by one stage. |
| Mist | ICE | Status | — | — | 30 | — | Protects the user’s stats from being changed by enemy moves. |
| Mist Ball | PSYCHC | Special | 95 | 100% | 5 | 50% | Has a chance to lower the target’s Special Attack by one stage. |
| Misty Explosion | FAIRY | Special | 100 | 100% | 5 | — | Inflicts regular damage with no additional effect. |
| Misty Terrain | FAIRY | Status | — | — | 10 | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
| Moonblast | FAIRY | Special | 95 | 100% | 15 | 30% | Has a chance to lower the target’s Special Attack by one stage. |
| Moongeist Beam | GHOST | Special | 100 | 100% | 5 | — | Cannot be disrupted by abilities. |
| Moonlight | FAIRY | Status | — | — | 5 | — | Heals the user by half its max HP. Affected by weather. |
| Morning Sun | NORMAL | Status | — | — | 5 | — | Heals the user by half its max HP. Affected by weather. |
| Mortal Spin | POISON | Physical | 30 | 100% | 15 | — | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon. |
| Mountain Gale | ICE | Physical | 100 | 85% | 10 | — | The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch. |
| Mud Bomb | GROUND | Special | 65 | 85% | 10 | 30% | Has a chance to lower the target’s accuracy by one stage. |
| Mud Shot | GROUND | Special | 55 | 95% | 15 | 100% | Has a chance to lower the target’s Speed by one stage. |
| Mud Slap | GROUND | Special | 20 | 100% | 10 | 100% | Has a chance to lower the target’s accuracy by one stage. |
| Mud Sport | GROUND | Status | — | — | 15 | — | Halves all Electric-type damage. |
| Muddy Water | WATER | Special | 90 | 85% | 10 | 30% | Has a chance to lower the target’s accuracy by one stage. |
| Multi Attack | NORMAL | Physical | 120 | 100% | 10 | — | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Mystical Fire | FIRE | Special | 75 | 100% | 10 | 100% | Has a chance to lower the target’s Special Attack by one stage. |
| Mystical Power | PSYCHC | Special | 70 | 90% | 10 | — | The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat. |
| Nasty Plot | DARK | Status | — | — | 20 | — | Raises the user’s Special Attack by two stages. |
| Natural Gift | NORMAL | Physical | — | 100% | 15 | — | Power and type depend on the held berry. |
| Nature Power | NORMAL | Status | — | — | 20 | — | Uses a move which depends upon the terrain. |
| Natures Madness | FAIRY | Special | — | 90% | 10 | — | Inflicts damage equal to half the target’s HP. |
| Needle Arm | GRASS | Physical | 60 | 100% | 15 | 30% | Has a chance to make the target flinch. |
| Never Ending Nightmare Physical | GHOST | Physical | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Never Ending Nightmare Special | GHOST | Special | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Night Daze | DARK | Special | 85 | 95% | 10 | 40% | Has a chance to lower the target’s accuracy by one stage. |
| Night Shade | GHOST | Special | — | 100% | 15 | — | Inflicts damage equal to the user’s level. |
| Night Slash | DARK | Physical | 70 | 100% | 15 | — | Has an increased chance for a critical hit. |
| Nightmare | GHOST | Status | — | 100% | 15 | — | Target loses 1/4 its max HP every turn as long as it’s asleep. |
| No Retreat | FIGHTING | Status | — | — | 5 | — | Hits twice in one turn, with a chance to make the target flinch. |
| Noble Roar | NORMAL | Status | — | 100% | 30 | — | Lowers the target’s Attack and Special Attack by one stage. |
| Noxious Torque | POISON | Physical | 100 | 100% | 10 | — | |
| Nuzzle | ELECTR | Physical | 20 | 100% | 20 | 100% | Has a chance to paralyze the target. |
| Oblivion Wing | FLYING | Special | 80 | 100% | 10 | — | Drains 75% of the damage inflicted to heal the user. |
| Obstruct | DARK | Status | — | 100% | 10 | — | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat. |
| Oceanic Operetta | WATER | Special | 195 | — | 1 | — | Inflicts regular damage with no additional effect. |
| Octazooka | WATER | Special | 65 | 85% | 10 | 50% | Has a chance to lower the target’s accuracy by one stage. |
| Octolock | FIGHTING | Status | — | 100% | 15 | — | The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn. |
| Odor Sleuth | NORMAL | Status | — | — | 40 | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Ominous Wind | GHOST | Special | 60 | 100% | 5 | 10% | Has a chance to raise all of the user’s stats by one stage. |
| Order Up | DRAGON | Physical | 80 | 100% | 10 | — | The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form. |
| Origin Pulse | WATER | Special | 110 | 85% | 10 | — | Inflicts regular damage with no additional effect. |
| Outrage | DRAGON | Physical | 120 | 100% | 10 | — | Hits every turn for 2-3 turns, then confuses the user. |
| Overdrive | ELECTR | Special | 80 | 100% | 10 | — | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. |
| Overheat | FIRE | Special | 130 | 90% | 5 | 100% | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Pain Split | NORMAL | Status | — | — | 20 | — | Sets the user’s and targets’s HP to the average of their current HP. |
| Parabolic Charge | ELECTR | Special | 65 | 100% | 20 | — | Heals the user for half the total damage dealt to all targets. |
| Parting Shot | DARK | Status | — | 100% | 20 | — | Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out. |
| Pay Day | NORMAL | Physical | 40 | 100% | 20 | — | Scatters money on the ground worth five times the user’s level. |
| Payback | DARK | Physical | 50 | 100% | 10 | — | Power is doubled if the target has already moved this turn. |
| Peck | FLYING | Physical | 35 | 100% | 35 | — | Inflicts regular damage with no additional effect. |
| Perish Song | NORMAL | Status | — | — | 5 | — | User and target both faint after three turns. |
| Petal Blizzard | GRASS | Physical | 90 | 100% | 15 | — | Inflicts regular damage. |
| Petal Dance | GRASS | Special | 120 | 100% | 10 | — | Hits every turn for 2-3 turns, then confuses the user. |
| Phantom Force | GHOST | Physical | 90 | 100% | 10 | — | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Photon Geyser | PSYCHC | Special | 100 | 100% | 5 | — | Inflicts regular damage with no additional effect. |
| Pika Papow | ELECTR | Special | — | — | 20 | — | Inflicts regular damage with no additional effect. |
| Pin Missile | BUG | Physical | 25 | 95% | 20 | — | Hits 2-5 times in one turn. |
| Plasma Fists | ELECTR | Physical | 100 | 100% | 15 | — | After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn. |
| Play Nice | NORMAL | Status | — | — | 20 | — | Lowers the target’s Attack by one stage. |
| Play Rough | FAIRY | Physical | 90 | 90% | 10 | 10% | Has a chance to lower the target’s Attack by one stage. |
| Pluck | FLYING | Physical | 60 | 100% | 20 | — | If target has a berry, inflicts double damage and uses the berry. |
| Poison Fang | POISON | Physical | 50 | 100% | 15 | 50% | Has a chance to badly poison the target. |
| Poison Gas | POISON | Status | — | 90% | 40 | — | Poisons the target. |
| Poison Jab | POISON | Physical | 80 | 100% | 20 | 30% | Has a chance to poison the target. |
| Poison Powder | POISON | Status | — | 75% | 35 | — | Poisons the target. |
| Poison Sting | POISON | Physical | 15 | 100% | 35 | 30% | Has a chance to poison the target. |
| Poison Tail | POISON | Physical | 50 | 100% | 25 | 10% | Has an increased chance for a critical hit and a chance to poison the target. |
| Pollen Puff | BUG | Special | 90 | 100% | 15 | — | Damages opponents, but heals allies for 50% of their max HP. |
| Poltergeist | GHOST | Physical | 110 | 90% | 5 | — | Inflicts regular damage with no additional effect. |
| Population Bomb | NORMAL | Physical | 20 | 90% | 10 | — | The user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row. |
| Pounce | BUG | Physical | 50 | 100% | 20 | — | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Pound | NORMAL | Physical | 40 | 100% | 35 | — | Inflicts regular damage with no additional effect. |
| Powder | BUG | Status | — | 100% | 20 | — | Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move. |
| Powder Snow | ICE | Special | 40 | 100% | 25 | 10% | Has a chance to freeze the target. |
| Power Gem | ROCK | Special | 80 | 100% | 20 | — | Inflicts regular damage with no additional effect. |
| Power Shift | NORMAL | Status | — | — | 10 | — | The user swaps its Attack and Defense stats. |
| Power Split | PSYCHC | Status | — | — | 10 | — | Averages Attack and Special Attack with the target. |
| Power Swap | PSYCHC | Status | — | — | 10 | — | User swaps Attack and Special Attack changes with the target. |
| Power Trick | PSYCHC | Status | — | — | 10 | — | User swaps Attack and Defense. |
| Power Trip | DARK | Physical | 20 | 100% | 10 | — | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Power Up Punch | FIGHTING | Physical | 40 | 100% | 20 | 100% | Raises the user’s Attack by one stage after inflicting damage. |
| Power Whip | GRASS | Physical | 120 | 85% | 10 | — | Inflicts regular damage with no additional effect. |
| Precipice Blades | GROUND | Physical | 120 | 85% | 10 | — | Inflicts regular damage with no additional effect. |
| Present | NORMAL | Physical | — | 90% | 15 | — | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
| Prismatic Laser | PSYCHC | Special | 160 | 100% | 10 | — | User foregoes its next turn to recharge. |
| Protect | NORMAL | Status | — | — | 10 | — | Prevents any moves from hitting the user this turn. |
| Psybeam | PSYCHC | Special | 65 | 100% | 20 | 10% | Has a chance to confuse the target. |
| Psyblade | PSYCHC | Physical | 80 | 100% | 15 | — | The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain. |
| Psych Up | NORMAL | Status | — | — | 10 | — | Discards the user’s stat changes and copies the target’s. |
| Psychic | PSYCHC | Special | 90 | 100% | 10 | 10% | Has a chance to lower the target’s Special Defense by one stage. |
| Psychic Fangs | PSYCHC | Physical | 85 | 100% | 10 | — | Destroys Reflect and Light Screen. |
| Psychic Noise | PSYCHC | Special | 75 | 100% | 10 | — | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psychic Terrain | PSYCHC | Status | — | — | 10 | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| Psycho Boost | PSYCHC | Special | 140 | 90% | 5 | 100% | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Psycho Cut | PSYCHC | Physical | 70 | 100% | 20 | — | Has an increased chance for a critical hit. |
| Psycho Shift | PSYCHC | Status | — | 100% | 10 | — | Transfers the user’s major status effect to the target. |
| Psyshield Bash | PSYCHC | Physical | 70 | 90% | 10 | — | Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat. |
| Psyshock | PSYCHC | Special | 80 | 100% | 10 | — | Inflicts damage based on the target’s Defense, not Special Defense. |
| Psystrike | PSYCHC | Special | 100 | 100% | 10 | — | Inflicts damage based on the target’s Defense, not Special Defense. |
| Psywave | PSYCHC | Special | — | 100% | 15 | — | Inflicts damage between 50% and 150% of the user’s level. |
| Pulverizing Pancake | NORMAL | Physical | 210 | — | 1 | — | Inflicts regular damage with no additional effect. |
| Punishment | DARK | Physical | — | 100% | 5 | — | Power increases against targets with more raised stats, up to a maximum of 200. |
| Purify | POISON | Status | — | — | 20 | — | Cures the target of a major status ailment and heals the user for 50% of its max HP. |
| Pursuit | DARK | Physical | 40 | 100% | 20 | — | Has double power against, and can hit, Pokémon attempting to switch out. |
| Pyro Ball | FIRE | Physical | 120 | 90% | 5 | 10% | Has a chance to burn the target. |
| Quash | DARK | Status | — | 100% | 15 | — | Makes the target act last this turn. |
| Quick Attack | NORMAL | Physical | 40 | 100% | 30 | — | Inflicts regular damage with no additional effect. |
| Quick Guard | FIGHTING | Status | — | — | 15 | — | Prevents any priority moves from hitting friendly Pokémon this turn. |
| Quiver Dance | BUG | Status | — | — | 20 | — | Raises the user’s Special Attack, Special Defense, and Speed by one stage each. |
| Rage | NORMAL | Physical | 20 | 100% | 20 | — | If the user is hit after using this move, its Attack rises by one stage. |
| Rage Fist | GHOST | Physical | 50 | 100% | 10 | — | The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power. |
| Rage Powder | BUG | Status | — | — | 20 | — | Redirects the target’s single-target effects to the user for this turn. |
| Raging Bull | NORMAL | Physical | 90 | 100% | 10 | — | The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect. |
| Raging Fury | FIRE | Physical | 120 | 100% | 10 | — | The user rampages around spewing flames for two to three turns. The user then becomes confused. |
| Rain Dance | WATER | Status | — | — | 5 | — | Changes the weather to rain for five turns. |
| Rapid Spin | NORMAL | Physical | 50 | 100% | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| Razor Leaf | GRASS | Physical | 55 | 95% | 25 | — | Has an increased chance for a critical hit. |
| Razor Shell | WATER | Physical | 75 | 95% | 10 | 50% | Has a chance to lower the target’s Defense by one stage. |
| Razor Wind | NORMAL | Special | 80 | 100% | 10 | — | Requires a turn to charge before attacking. |
| Recover | NORMAL | Status | — | — | 5 | — | Heals the user by half its max HP. |
| Recycle | NORMAL | Status | — | — | 10 | — | User recovers the item it last used up. |
| Reflect | PSYCHC | Status | — | — | 20 | — | Reduces damage from physical attacks by half. |
| Reflect Type | NORMAL | Status | — | — | 15 | — | User becomes the target’s type. |
| Refresh | NORMAL | Status | — | — | 20 | — | Cleanses the user of a burn, paralysis, or poison. |
| Relic Song | NORMAL | Special | 75 | 100% | 10 | 10% | Has a chance to put the target to sleep. |
| Rest | PSYCHC | Status | — | — | 5 | — | User sleeps for two turns, completely healing itself. |
| Retaliate | NORMAL | Physical | 70 | 100% | 5 | — | Has double power if a friendly Pokémon fainted last turn. |
| Return | NORMAL | Physical | — | 100% | 20 | — | Power increases with happiness, up to a maximum of 102. |
| Revelation Dance | NORMAL | Special | 90 | 100% | 15 | — | Has the same type as the user. |
| Revenge | FIGHTING | Physical | 60 | 100% | 10 | — | Inflicts double damage if the user takes damage before attacking this turn. |
| Reversal | FIGHTING | Physical | — | 100% | 15 | — | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Revival Blessing | NORMAL | Status | — | — | 1 | — | The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP. |
| Rising Voltage | ELECTR | Special | 70 | 100% | 20 | — | Inflicts regular damage with no additional effect. |
| Roar | NORMAL | Status | — | — | 20 | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Roar Of Time | DRAGON | Special | 150 | 90% | 5 | — | User foregoes its next turn to recharge. |
| Rock Blast | ROCK | Physical | 25 | 90% | 10 | — | Hits 2-5 times in one turn. |
| Rock Climb | NORMAL | Physical | 90 | 85% | 20 | 20% | Has a chance to confuse the target. |
| Rock Polish | ROCK | Status | — | — | 20 | — | Raises the user’s Speed by two stages. |
| Rock Slide | ROCK | Physical | 75 | 90% | 10 | 30% | Has a chance to make the target flinch. |
| Rock Smash | FIGHTING | Physical | 40 | 100% | 15 | 50% | Has a chance to lower the target’s Defense by one stage. |
| Rock Throw | ROCK | Physical | 50 | 90% | 15 | — | Inflicts regular damage with no additional effect. |
| Rock Tomb | ROCK | Physical | 60 | 95% | 15 | 100% | Has a chance to lower the target’s Speed by one stage. |
| Rock Wrecker | ROCK | Physical | 150 | 90% | 5 | — | User foregoes its next turn to recharge. |
| Role Play | PSYCHC | Status | — | — | 10 | — | Copies the target’s ability. |
| Rolling Kick | FIGHTING | Physical | 60 | 85% | 15 | 30% | Has a chance to make the target flinch. |
| Rollout | ROCK | Physical | 30 | 90% | 20 | — | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Roost | FLYING | Status | — | — | 5 | — | Heals the user by half its max HP. |
| Rototiller | GROUND | Status | — | — | 10 | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
| Round | NORMAL | Special | 60 | 100% | 15 | — | Has double power if it’s used more than once per turn. |
| Ruination | DARK | Special | 1 | 90% | 10 | — | The user summons a ruinous disaster. This cuts the target’s HP in half. |
| Sacred Fire | FIRE | Physical | 100 | 95% | 5 | 50% | Has a chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Sacred Sword | FIGHTING | Physical | 90 | 100% | 15 | — | Ignores the target’s stat modifiers. |
| Safeguard | NORMAL | Status | — | — | 25 | — | Protects the user’s field from major status ailments and confusion for five turns. |
| Salt Cure | ROCK | Physical | 40 | 100% | 15 | — | The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move. |
| Sand Attack | GROUND | Status | — | 100% | 15 | — | Lowers the target’s accuracy by one stage. |
| Sand Tomb | GROUND | Physical | 35 | 85% | 15 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Sandsear Storm | GROUND | Special | 100 | 80% | 10 | — | The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn. |
| Sandstorm | ROCK | Status | — | — | 10 | — | Changes the weather to a sandstorm for five turns. |
| Sappy Seed | GRASS | Physical | 100 | 90% | 10 | 100% | Inflicts regular damage with no additional effect. |
| Savage Spin Out Physical | BUG | Physical | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Savage Spin Out Special | BUG | Special | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Scald | WATER | Special | 80 | 100% | 15 | 30% | Has a chance to burn the target. |
| Scale Shot | DRAGON | Physical | 25 | 90% | 20 | — | Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
| Scary Face | NORMAL | Status | — | 100% | 10 | — | Lowers the target’s Speed by two stages. |
| Scorching Sands | GROUND | Special | 70 | 100% | 10 | 30% | Has a chance to burn the target. |
| Scratch | NORMAL | Physical | 40 | 100% | 35 | — | Inflicts regular damage with no additional effect. |
| Screech | NORMAL | Status | — | 85% | 40 | — | Lowers the target’s Defense by two stages. |
| Searing Shot | FIRE | Special | 100 | 100% | 5 | 30% | Has a chance to burn the target. |
| Searing Sunraze Smash | STEEL | Physical | 200 | — | 1 | — | Cannot be disrupted by abilities. |
| Secret Power | NORMAL | Physical | 70 | 100% | 20 | 30% | Has a chance to inflict a status effect which depends upon the terrain. |
| Secret Sword | FIGHTING | Special | 85 | 100% | 10 | — | Inflicts damage based on the target’s Defense, not Special Defense. |
| Seed Bomb | GRASS | Physical | 80 | 100% | 15 | — | Inflicts regular damage with no additional effect. |
| Seed Flare | GRASS | Special | 120 | 85% | 5 | 40% | Has a chance to lower the target’s Special Defense by two stages. |
| Seismic Toss | FIGHTING | Physical | — | 100% | 20 | — | Inflicts damage equal to the user’s level. |
| Self Destruct | NORMAL | Physical | 200 | 100% | 5 | — | User faints. |
| Shadow Ball | GHOST | Special | 80 | 100% | 15 | 20% | Has a chance to lower the target’s Special Defense by one stage. |
| Shadow Blast | SHADOW | Physical | 80 | 100% | — | — | Has an increased chance for a critical hit. |
| Shadow Blitz | SHADOW | Physical | 40 | 100% | — | — | Inflicts regular damage with no additional effect. |
| Shadow Bolt | SHADOW | Special | 75 | 100% | — | 10% | Has a chance to paralyze the target. |
| Shadow Bone | GHOST | Physical | 85 | 100% | 10 | 20% | Has a chance to lower the target’s Defense by one stage. |
| Shadow Break | SHADOW | Physical | 75 | 100% | — | — | Inflicts regular damage with no additional effect. |
| Shadow Chill | SHADOW | Special | 75 | 100% | — | 10% | Has a chance to freeze the target. |
| Shadow Claw | GHOST | Physical | 70 | 100% | 15 | — | Has an increased chance for a critical hit. |
| Shadow Down | SHADOW | Status | — | 100% | — | — | Lowers the target’s Defense by two stages. |
| Shadow End | SHADOW | Physical | 120 | 60% | — | — | User receives 1/2 its HP in recoil. |
| Shadow Fire | SHADOW | Special | 75 | 100% | — | 10% | Has a chance to burn the target. |
| Shadow Force | GHOST | Physical | 120 | 100% | 5 | — | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Shadow Half | SHADOW | Special | — | 100% | — | — | Halves HP of all Pokémon on the field. Must recharge |
| Shadow Hold | SHADOW | Status | — | — | — | — | Prevents the target from leaving battle. |
| Shadow Mist | SHADOW | Status | — | 100% | — | — | Lowers the target’s evasion by two stages. |
| Shadow Panic | SHADOW | Status | — | 90% | — | — | Confuses the target. |
| Shadow Punch | GHOST | Physical | 60 | — | 20 | — | Never misses. |
| Shadow Rave | SHADOW | Special | 70 | 100% | — | — | Inflicts regular damage with no additional effect. |
| Shadow Rush | SHADOW | Physical | 55 | 100% | — | — | Has an increased chance for a critical hit in Hyper Mode. |
| Shadow Shed | SHADOW | Status | — | — | — | — | Removes Light Screen, Reflect, and Safeguard. |
| Shadow Sky | SHADOW | Status | — | — | — | — | Changes the weather to Shadow Sky for five turns. |
| Shadow Sneak | GHOST | Physical | 40 | 100% | 30 | — | Inflicts regular damage with no additional effect. |
| Shadow Storm | SHADOW | Special | 95 | 100% | — | — | Inflicts regular damage with no additional effect. |
| Shadow Wave | SHADOW | Special | 50 | 100% | — | — | Inflicts regular damage with no additional effect. |
| Sharpen | NORMAL | Status | — | — | 30 | — | Raises the user’s Attack by one stage. |
| Shattered Psyche Physical | PSYCHC | Physical | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Shattered Psyche Special | PSYCHC | Special | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Shed Tail | NORMAL | Status | — | — | 10 | — | The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting. |
| Sheer Cold | ICE | Special | — | 30% | 5 | — | Causes a one-hit KO. |
| Shell Side Arm | POISON | Special | 90 | 100% | 10 | 20% | Inflicts regular damage with no additional effect. |
| Shell Smash | NORMAL | Status | — | — | 15 | — | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. |
| Shell Trap | FIRE | Special | 150 | 100% | 5 | — | Only inflicts damage if the user was hit by a physical move this turn. |
| Shelter | STEEL | Status | — | — | 10 | — | The user makes its skin as hard as an iron shield, sharply boosting its Defense stat. |
| Shift Gear | STEEL | Status | — | — | 10 | — | Raises the user’s Attack by one stage and its Speed by two stages. |
| Shock Wave | ELECTR | Special | 60 | — | 20 | — | Never misses. |
| Shore Up | GROUND | Status | — | — | 5 | — | Heals the user for ½ its max HP, or ⅔ during a sandstorm. |
| Signal Beam | BUG | Special | 75 | 100% | 15 | 10% | Has a chance to confuse the target. |
| Silk Trap | BUG | Status | — | — | 10 | — | The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact. |
| Silver Wind | BUG | Special | 60 | 100% | 5 | 10% | Has a chance to raise all of the user’s stats by one stage. |
| Simple Beam | NORMAL | Status | — | 100% | 15 | — | Changes the target’s ability to Simple. |
| Sing | NORMAL | Status | — | 55% | 15 | — | Puts the target to sleep. |
| Sinister Arrow Raid | GHOST | Physical | 180 | — | 1 | — | Inflicts regular damage with no additional effect. |
| Sizzly Slide | FIRE | Physical | 60 | 100% | 20 | 100% | Inflicts regular damage with no additional effect. |
| Sketch | NORMAL | Status | — | — | 1 | — | Permanently becomes the target’s last used move. |
| Skill Swap | PSYCHC | Status | — | — | 10 | — | User and target swap abilities. |
| Skitter Smack | BUG | Physical | 70 | 90% | 10 | 100% | Inflicts regular damage with no additional effect. |
| Skull Bash | NORMAL | Physical | 130 | 100% | 10 | 100% | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| Sky Attack | FLYING | Physical | 140 | 90% | 5 | 30% | User charges for one turn before attacking. Has a chance to make the target flinch. |
| Sky Drop | FLYING | Physical | 60 | 100% | 10 | — | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
| Sky Uppercut | FIGHTING | Physical | 85 | 90% | 15 | — | Inflicts regular damage and can hit Bounce and Fly users. |
| Slack Off | NORMAL | Status | — | — | 5 | — | Heals the user by half its max HP. |
| Slam | NORMAL | Physical | 80 | 75% | 20 | — | Inflicts regular damage with no additional effect. |
| Slash | NORMAL | Physical | 70 | 100% | 20 | — | Has an increased chance for a critical hit. |
| Sleep Powder | GRASS | Status | — | 75% | 15 | — | Puts the target to sleep. |
| Sleep Talk | NORMAL | Status | — | — | 10 | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Sludge | POISON | Special | 65 | 100% | 20 | 30% | Has a chance to poison the target. |
| Sludge Bomb | POISON | Special | 90 | 100% | 10 | 30% | Has a chance to poison the target. |
| Sludge Wave | POISON | Special | 95 | 100% | 10 | 10% | Has a chance to poison the target. |
| Smack Down | ROCK | Physical | 50 | 100% | 15 | 100% | Removes any immunity to Ground damage. |
| Smart Strike | STEEL | Physical | 70 | — | 10 | — | Never misses. |
| Smelling Salts | NORMAL | Physical | 70 | 100% | 10 | — | If the target is paralyzed, inflicts double damage and cures the paralysis. |
| Smog | POISON | Special | 30 | 70% | 20 | 40% | Has a chance to poison the target. |
| Smokescreen | NORMAL | Status | — | 100% | 20 | — | Lowers the target’s accuracy by one stage. |
| Snap Trap | GRASS | Physical | 35 | 100% | 15 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Snarl | DARK | Special | 55 | 95% | 15 | 100% | Has a chance to lower the target’s Special Attack by one stage. |
| Snatch | DARK | Status | — | — | 10 | — | Steals the target’s move, if it’s self-targeted. |
| Snipe Shot | WATER | Special | 80 | 100% | 15 | — | Sets Reflect on the user’s side of the field after inflicting damage. |
| Snore | NORMAL | Special | 50 | 100% | 15 | 30% | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Snowscape | ICE | Status | — | — | 10 | — | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Soak | WATER | Status | — | 100% | 20 | — | Changes the target’s type to Water. |
| Soft Boiled | NORMAL | Status | — | — | 5 | — | Heals the user by half its max HP. |
| Solar Beam | GRASS | Special | 120 | 100% | 10 | — | Requires a turn to charge before attacking. |
| Solar Blade | GRASS | Physical | 125 | 100% | 10 | — | Requires a turn to charge before attacking. |
| Sonic Boom | NORMAL | Special | — | 90% | 20 | — | Inflicts 20 points of damage. |
| Soul Stealing 7 Star Strike | GHOST | Physical | 195 | — | 1 | — | Inflicts regular damage with no additional effect. |
| Spacial Rend | DRAGON | Special | 100 | 95% | 5 | — | Has an increased chance for a critical hit. |
| Spark | ELECTR | Physical | 65 | 100% | 20 | 30% | Has a chance to paralyze the target. |
| Sparkling Aria | WATER | Special | 90 | 100% | 10 | — | Cures the target of burns. |
| Sparkly Swirl | FAIRY | Special | 120 | 85% | 5 | — | Inflicts regular damage with no additional effect. |
| Spectral Thief | GHOST | Physical | 90 | 100% | 10 | — | Steals the target’s stat increases, then inflicts damage. |
| Speed Swap | PSYCHC | Status | — | — | 10 | — | Exchanges the user’s Speed with the target’s. |
| Spicy Extract | GRASS | Status | — | — | 15 | — | The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat. |
| Spider Web | BUG | Status | — | — | 10 | — | Prevents the target from leaving battle. |
| Spike Cannon | NORMAL | Physical | 20 | 100% | 15 | — | Hits 2-5 times in one turn. |
| Spikes | GROUND | Status | — | — | 20 | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
| Spiky Shield | GRASS | Status | — | — | 10 | — | Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. |
| Spin Out | STEEL | Physical | 100 | 100% | 5 | — | The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat. |
| Spirit Break | FAIRY | Physical | 75 | 100% | 15 | 100% | Has a chance to lower the target’s Special Attack by one stage. |
| Spirit Shackle | GHOST | Physical | 80 | 100% | 10 | — | Traps the target. |
| Spit Up | NORMAL | Special | — | 100% | 10 | — | Power is 100 times the amount of energy Stockpiled. |
| Spite | GHOST | Status | — | 100% | 10 | — | Lowers the PP of the target’s last used move by 4. |
| Splash | NORMAL | Status | — | — | 40 | — | Does nothing. |
| Splintered Stormshards | ROCK | Physical | 190 | — | 1 | — | Inflicts damage and removes any terrain present on the battlefield. |
| Splishy Splash | WATER | Special | 90 | 100% | 15 | 30% | Inflicts regular damage with no additional effect. |
| Spore | GRASS | Status | — | 100% | 15 | — | Puts the target to sleep. |
| Spotlight | NORMAL | Status | — | — | 15 | — | Forces the target’s opponents to aim at the target for the rest of the turn. |
| Springtide Storm | FAIRY | Special | 100 | 80% | 5 | — | The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats. |
| Stealth Rock | ROCK | Status | — | — | 20 | — | Causes damage when opposing Pokémon switch in. |
| Steam Eruption | WATER | Special | 110 | 95% | 5 | 30% | Has a chance to burn the target. |
| Steamroller | BUG | Physical | 65 | 100% | 20 | 30% | Has a chance to make the target flinch. |
| Steel Beam | STEEL | Special | 140 | 95% | 5 | — | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| Steel Roller | STEEL | Physical | 130 | 100% | 5 | — | Inflicts regular damage with no additional effect. |
| Steel Wing | STEEL | Physical | 70 | 90% | 25 | 10% | Has a chance to raise the user’s Defense by one stage. |
| Sticky Web | BUG | Status | — | — | 20 | — | Covers the opposing field, lowering opponents’ Speed by one stage upon switching in. |
| Stockpile | NORMAL | Status | — | — | 20 | — | Stores energy up to three times for use with Spit Up and Swallow. |
| Stoked Sparksurfer | ELECTR | Special | 175 | — | 1 | 100% | Has a chance to paralyze the target. |
| Stomp | NORMAL | Physical | 65 | 100% | 20 | 30% | Has a chance to make the target flinch. |
| Stomping Tantrum | GROUND | Physical | 75 | 100% | 10 | — | Has double power if the user’s last move failed. |
| Stone Axe | ROCK | Physical | 65 | 90% | 15 | — | The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target. |
| Stone Edge | ROCK | Physical | 100 | 80% | 5 | — | Has an increased chance for a critical hit. |
| Stored Power | PSYCHC | Special | 20 | 100% | 10 | — | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Storm Throw | FIGHTING | Physical | 60 | 100% | 10 | — | Always scores a critical hit. |
| Strange Steam | FAIRY | Special | 90 | 95% | 10 | 20% | Has a chance to confuse the target. |
| Strength | NORMAL | Physical | 80 | 100% | 15 | — | Inflicts regular damage with no additional effect. |
| Strength Sap | GRASS | Status | — | 100% | 10 | — | Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage. |
| String Shot | BUG | Status | — | 95% | 40 | — | Lowers the target’s Speed by two stages. |
| Struggle | NORMAL | Physical | 50 | — | 1 | — | User takes 1/4 its max HP in recoil. |
| Struggle Bug | BUG | Special | 50 | 100% | 20 | 100% | Has a chance to lower the target’s Special Attack by one stage. |
| Stuff Cheeks | NORMAL | Status | — | — | 10 | — | Cures the entire party of major status effects after inflicting damage. |
| Stun Spore | GRASS | Status | — | 75% | 30 | — | Paralyzes the target. |
| Submission | FIGHTING | Physical | 80 | 80% | 20 | — | User receives 1/4 the damage it inflicts in recoil. |
| Substitute | NORMAL | Status | — | — | 10 | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Subzero Slammer Physical | ICE | Physical | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Subzero Slammer Special | ICE | Special | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Sucker Punch | DARK | Physical | 70 | 100% | 5 | — | Only works if the target is about to use a damaging move. |
| Sunny Day | FIRE | Status | — | — | 5 | — | Changes the weather to sunny for five turns. |
| Sunsteel Strike | STEEL | Physical | 100 | 100% | 5 | — | Cannot be disrupted by abilities. |
| Super Fang | NORMAL | Physical | — | 90% | 10 | — | Inflicts damage equal to half the target’s HP. |
| Supercell Slam | ELECTR | Physical | 100 | 95% | 15 | — | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Superpower | FIGHTING | Physical | 120 | 100% | 5 | 100% | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| Supersonic | NORMAL | Status | — | 55% | 20 | — | Confuses the target. |
| Supersonic Skystrike Physical | FLYING | Physical | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Supersonic Skystrike Special | FLYING | Special | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Surf | WATER | Special | 90 | 100% | 15 | — | Inflicts regular damage and can hit Dive users. |
| Surging Strikes | WATER | Physical | 25 | 100% | 5 | — | Inflicts regular damage with no additional effect. |
| Swagger | NORMAL | Status | — | 85% | 15 | — | Raises the target’s Attack by two stages and confuses the target. |
| Swallow | NORMAL | Status | — | — | 10 | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
| Sweet Kiss | FAIRY | Status | — | 75% | 10 | — | Confuses the target. |
| Sweet Scent | NORMAL | Status | — | 100% | 20 | — | Lowers the target’s evasion by one stage. |
| Swift | NORMAL | Special | 60 | — | 20 | — | Never misses. |
| Switcheroo | DARK | Status | — | 100% | 10 | — | User and target swap items. |
| Swords Dance | NORMAL | Status | — | — | 20 | — | Raises the user’s Attack by two stages. |
| Synchronoise | PSYCHC | Special | 120 | 100% | 10 | — | Hits any Pokémon that shares a type with the user. |
| Synthesis | GRASS | Status | — | — | 5 | — | Heals the user by half its max HP. Affected by weather. |
| Syrup Bomb | GRASS | Special | 60 | 85% | 10 | — | The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns. |
| Tachyon Cutter | STEEL | Special | 50 | — | 10 | — | The user attacks by launching particle blades at the target twice in a row. This attack never misses. |
| Tackle | NORMAL | Physical | 40 | 100% | 35 | — | Inflicts regular damage with no additional effect. |
| Tail Glow | BUG | Status | — | — | 20 | — | Raises the user’s Special Attack by three stages. |
| Tail Slap | NORMAL | Physical | 25 | 85% | 10 | — | Hits 2-5 times in one turn. |
| Tail Whip | NORMAL | Status | — | 100% | 30 | — | Lowers the target’s Defense by one stage. |
| Tailwind | FLYING | Status | — | — | 15 | — | For three turns, friendly Pokémon have doubled Speed. |
| Take Down | NORMAL | Physical | 90 | 85% | 20 | — | User receives 1/4 the damage it inflicts in recoil. |
| Take Heart | PSYCHC | Status | — | — | 10 | — | The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats. |
| Tar Shot | ROCK | Status | — | 100% | 15 | — | The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves. |
| Taunt | DARK | Status | — | 100% | 20 | — | For the next few turns, the target can only use damaging moves. |
| Tearful Look | NORMAL | Status | — | — | 20 | — | Lowers the target’s Attack and Special Attack by one stage. |
| Teatime | NORMAL | Status | — | — | 10 | — | The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry. |
| Techno Blast | NORMAL | Special | 120 | 100% | 5 | — | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Tectonic Rage Physical | GROUND | Physical | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Tectonic Rage Special | GROUND | Special | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Teeter Dance | NORMAL | Status | — | 100% | 20 | — | Confuses the target. |
| Telekinesis | PSYCHC | Status | — | — | 15 | — | Moves have 100% accuracy against the target for three turns. |
| Teleport | PSYCHC | Status | — | — | 20 | — | Immediately ends wild battles. No effect otherwise. |
| Temper Flare | FIRE | Physical | 75 | 100% | 10 | — | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Tera Blast | NORMAL | Special | 80 | 100% | 10 | — | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Tera Starstorm | NORMAL | Special | 120 | 100% | 5 | — | With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon. |
| Terrain Pulse | NORMAL | Special | 50 | 100% | 10 | — | Inflicts regular damage with no additional effect. |
| Thief | DARK | Physical | 60 | 100% | 25 | — | Takes the target’s item. |
| Thousand Arrows | GROUND | Physical | 90 | 100% | 10 | 100% | Grounds the target, and hits even Flying-type or levitating Pokémon. |
| Thousand Waves | GROUND | Physical | 90 | 100% | 10 | — | Prevents the target from leaving battle. |
| Thrash | NORMAL | Physical | 120 | 100% | 10 | — | Hits every turn for 2-3 turns, then confuses the user. |
| Throat Chop | DARK | Physical | 80 | 100% | 15 | 100% | Prevents the target from using sound-based moves for two turns. |
| Thunder | ELECTR | Special | 110 | 70% | 10 | 30% | Has a chance to paralyze the target. |
| Thunder Cage | ELECTR | Special | 80 | 90% | 15 | 100% | Inflicts regular damage with no additional effect. |
| Thunder Fang | ELECTR | Physical | 65 | 95% | 15 | 10% | Has a chance to paralyze the target and a chance to make the target flinch. |
| Thunder Punch | ELECTR | Physical | 75 | 100% | 15 | 10% | Has a chance to paralyze the target. |
| Thunder Shock | ELECTR | Special | 40 | 100% | 30 | 10% | Has a chance to paralyze the target. |
| Thunder Wave | ELECTR | Status | — | 90% | 20 | — | Paralyzes the target. |
| Thunderbolt | ELECTR | Special | 90 | 100% | 15 | 10% | Has a chance to paralyze the target. |
| Thunderclap | ELECTR | Special | 70 | 100% | 5 | — | This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack. |
| Thunderous Kick | FIGHTING | Physical | 90 | 100% | 10 | 100% | Inflicts regular damage with no additional effect. |
| Tickle | NORMAL | Status | — | 100% | 20 | — | Lowers the target’s Attack and Defense by one stage. |
| Tidy Up | NORMAL | Status | — | — | 10 | — | The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user’s Attack and Speed stats. |
| Topsy Turvy | DARK | Status | — | — | 20 | — | Inverts the target’s stat modifiers. |
| Torch Song | FIRE | Special | 80 | 100% | 10 | — | The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat. |
| Torment | DARK | Status | — | 100% | 15 | — | Prevents the target from using the same move twice in a row. |
| Toxic | POISON | Status | — | 90% | 10 | — | Badly poisons the target, inflicting more damage every turn. |
| Toxic Spikes | POISON | Status | — | — | 20 | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| Toxic Thread | POISON | Status | — | 100% | 20 | — | Poisons the target and lowers its Speed by one stage. |
| Trailblaze | GRASS | Physical | 50 | 100% | 20 | — | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Transform | NORMAL | Status | — | — | 10 | — | User becomes a copy of the target until it leaves battle. |
| Tri Attack | NORMAL | Special | 80 | 100% | 10 | 20% | Has a chance to burn, freeze, or paralyze the target. |
| Trick | PSYCHC | Status | — | 100% | 10 | — | User and target swap items. |
| Trick Or Treat | GHOST | Status | — | 100% | 20 | — | Adds Ghost to the target’s types. |
| Trick Room | PSYCHC | Status | — | — | 5 | — | For five turns, slower Pokémon will act before faster Pokémon. |
| Triple Arrows | FIGHTING | Physical | 90 | 100% | 10 | — | The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch. |
| Triple Axel | ICE | Physical | 20 | 90% | 10 | — | Inflicts regular damage with no additional effect. |
| Triple Dive | WATER | Physical | 30 | 95% | 10 | — | The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row. |
| Triple Kick | FIGHTING | Physical | 10 | 90% | 10 | — | Hits three times, increasing power by 100% with each successful hit. |
| Trop Kick | GRASS | Physical | 70 | 100% | 15 | 100% | Lowers the target’s Attack by one stage after inflicting damage. |
| Trump Card | NORMAL | Special | — | — | 5 | — | Power increases when this move has less PP, up to a maximum of 200. |
| Twin Beam | PSYCHC | Special | 40 | 100% | 10 | — | The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row. |
| Twineedle | BUG | Physical | 25 | 100% | 20 | 20% | Hits twice in the same turn. Has a chance to poison the target. |
| Twinkle Tackle Physical | FAIRY | Physical | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Twinkle Tackle Special | FAIRY | Special | — | — | 1 | — | Inflicts regular damage with no additional effect. |
| Twister | DRAGON | Special | 40 | 100% | 20 | 20% | Has a chance to make the target flinch. |
| U Turn | BUG | Physical | 70 | 100% | 20 | — | User must switch out after attacking. |
| Upper Hand | FIGHTING | Physical | 65 | 100% | 15 | — | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Uproar | NORMAL | Special | 90 | 100% | 10 | — | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| V Create | FIRE | Physical | 180 | 95% | 5 | 100% | Lowers the user’s Defense, Special Defense, and Speed by one stage each. |
| Vacuum Wave | FIGHTING | Special | 40 | 100% | 30 | — | Inflicts regular damage with no additional effect. |
| Veevee Volley | NORMAL | Physical | — | — | 20 | — | Inflicts regular damage with no additional effect. |
| Venom Drench | POISON | Status | — | 100% | 20 | — | Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. |
| Venoshock | POISON | Special | 65 | 100% | 10 | — | Inflicts double damage if the target is Poisoned. |
| Vice Grip | NORMAL | Physical | 55 | 100% | 30 | — | Inflicts regular damage with no additional effect. |
| Victory Dance | FIGHTING | Status | — | — | 10 | — | The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats. |
| Vine Whip | GRASS | Physical | 45 | 100% | 25 | — | Inflicts regular damage with no additional effect. |
| Vital Throw | FIGHTING | Physical | 70 | — | 10 | — | Never misses. |
| Volt Switch | ELECTR | Special | 70 | 100% | 20 | — | User must switch out after attacking. |
| Volt Tackle | ELECTR | Physical | 120 | 100% | 15 | 10% | User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target. |
| Wake Up Slap | FIGHTING | Physical | 70 | 100% | 10 | — | If the target is asleep, has double power and wakes it up. |
| Water Gun | WATER | Special | 40 | 100% | 25 | — | Inflicts regular damage with no additional effect. |
| Water Pledge | WATER | Special | 80 | 100% | 10 | — | With Grass Pledge, halves opposing Pokémon’s Speed for four turns. |
| Water Pulse | WATER | Special | 60 | 100% | 20 | 20% | Has a chance to confuse the target. |
| Water Shuriken | WATER | Special | 15 | 100% | 20 | — | Hits 2–5 times. |
| Water Sport | WATER | Status | — | — | 15 | — | Halves all Fire-type damage. |
| Water Spout | WATER | Special | 150 | 100% | 5 | — | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Waterfall | WATER | Physical | 80 | 100% | 15 | 20% | Has a chance to make the target flinch. |
| Wave Crash | WATER | Physical | 120 | 100% | 10 | — | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
| Weather Ball | NORMAL | Special | 50 | 100% | 10 | — | If there be weather, this move has doubled power and the weather’s type. |
| Whirlpool | WATER | Special | 35 | 85% | 15 | 100% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| Whirlwind | NORMAL | Status | — | — | 20 | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Wicked Blow | DARK | Physical | 75 | 100% | 5 | — | Inflicts regular damage with no additional effect. |
| Wicked Torque | DARK | Physical | 80 | 100% | 10 | — | |
| Wide Guard | ROCK | Status | — | — | 10 | — | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| Wild Charge | ELECTR | Physical | 90 | 100% | 15 | — | User receives 1/4 the damage it inflicts in recoil. |
| Wildbolt Storm | ELECTR | Special | 100 | 80% | 10 | — | The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis. |
| Will O Wisp | FIRE | Status | — | 85% | 15 | — | Burns the target. |
| Wing Attack | FLYING | Physical | 60 | 100% | 35 | — | Inflicts regular damage with no additional effect. |
| Wish | NORMAL | Status | — | — | 10 | — | User will recover half its max HP at the end of the next turn. |
| Withdraw | WATER | Status | — | — | 40 | — | Raises the user’s Defense by one stage. |
| Wonder Room | PSYCHC | Status | — | — | 10 | — | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
| Wood Hammer | GRASS | Physical | 120 | 100% | 15 | — | User receives 1/3 the damage inflicted in recoil. |
| Work Up | NORMAL | Status | — | — | 30 | — | Raises the user’s Attack and Special Attack by one stage each. |
| Worry Seed | GRASS | Status | — | 100% | 10 | — | Changes the target’s ability to Insomnia. |
| Wrap | NORMAL | Physical | 15 | 90% | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Wring Out | NORMAL | Special | — | 100% | 5 | — | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| X Scissor | BUG | Physical | 80 | 100% | 15 | — | Inflicts regular damage with no additional effect. |
| Yawn | NORMAL | Status | — | — | 10 | — | Target sleeps at the end of the next turn. |
| Zap Cannon | ELECTR | Special | 120 | 50% | 5 | 100% | Has a chance to paralyze the target. |
| Zen Headbutt | PSYCHC | Physical | 80 | 90% | 15 | 20% | Has a chance to make the target flinch. |
| Zing Zap | ELECTR | Physical | 80 | 100% | 10 | 30% | Has a chance to make the target flinch. |
| Zippy Zap | ELECTR | Physical | 80 | 100% | 10 | 100% | Inflicts regular damage with no additional effect. |