Base Stats
HP150
ATK80
DEF44
SpA90
SpD54
SPE80
Total 498
Abilities
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
Boosts the Speed stat if the Pokémon's held item is used or lost.
Flare BoostHidden
Powers up special moves when the Pokémon is burned.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
GHOST
Physical
GHOSTPhysical
90100%10
1
Has a chance to make the target flinch.
GHOST
Physical
GHOSTPhysical
30100%1530%
1
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
30
1
Inflicts regular damage and can hit Pokémon in the air.
FLYING
Special
FLYINGSpecial
40100%35
1
Raises the user’s evasion by two stages.
NORMAL
Status
NORMALStatus
10
1
Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
GRASS
Status
GRASSStatus
100%10100%
12
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
16
Has double power if the target has a major status ailment.
GHOST
Special
GHOSTSpecial
65100%10
20
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
24
Power is 100 times the amount of energy Stockpiled.
NORMAL
Special
NORMALSpecial
100%10
24
Stores energy up to three times for use with Spit Up and Swallow.
NORMAL
Status
NORMALStatus
20
24
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
NORMAL
Status
NORMALStatus
10
31
User faints.
NORMAL
Physical
NORMALPhysical
200100%5
36
If the user faints this turn, the target automatically will, too.
GHOST
Status
GHOSTStatus
5
42
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
48
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
15
54
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM14
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM16
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
65100%2010%
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM27
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM29
Has double power if the target has a major status ailment.
GHOST
Special
GHOSTSpecial
65100%10
TM32
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM34
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
TM40
Has an increased chance for a critical hit.
FLYING
Special
FLYINGSpecial
6095%25
TM41
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
PSYCHC
Special
PSYCHCSpecial
20100%10
TM42
Inflicts damage equal to the user’s level.
GHOST
Special
GHOSTSpecial
100%15
TM43
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM65
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM82
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM92
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
TM97
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
9095%15
TM98
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM107
Burns the target.
FIRE
Status
FIREStatus
85%15
TM109
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
TM113
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
15
TM114
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM120
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM126
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM128
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
TM129
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM132
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
TM151
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
GHOST
Physical
GHOSTPhysical
90100%10
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM161
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM166
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM174
Resets all Pokémon’s stats, accuracy, and evasion.
ICE
Status
ICEStatus
30
TM177
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%10
TM180
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
TM181
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
TM193
If there be weather, this move has doubled power and the weather’s type.
NORMAL
Special
NORMALSpecial
50100%10
TM202
Sets the user’s and targets’s HP to the average of their current HP.
NORMAL
Status
NORMALStatus
20
TM207
Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
FIRE
Physical
FIREPhysical
75100%10
TM224
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10