Base Stats
HP75
ATK80
DEF110
SpA65
SpD90
SPE50
Total 470
Abilities
The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it snows.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to freeze the target.
ICE
Special
ICESpecial
40100%2510%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
6
Protects the user’s stats from being changed by enemy moves.
ICE
Status
ICEStatus
30
12
If there be weather, this move has doubled power and the weather’s type.
NORMAL
Special
NORMALSpecial
50100%10
18
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
24
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
30
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
36
Super-effective against Water.
ICE
Special
ICESpecial
70100%2010%
42
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
ICE
Status
ICEStatus
10
48
Reduces damage five turns, but must be used during hail.
ICE
Status
ICEStatus
20
54
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
90100%15
60
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM04
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM11
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
TM22
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
WATER
Special
WATERSpecial
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM34
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
TM46
Inflicts double damage if the user takes damage before attacking this turn.
ICE
Physical
ICEPhysical
60100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM52
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
ICE
Status
ICEStatus
10
TM59
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM69
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM74
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM77
Has a chance to make the target flinch.
WATER
Physical
WATERPhysical
80100%1520%
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM99
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM104
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TM110
Has a chance to lower the target’s Defense by one stage.
WATER
Physical
WATERPhysical
85100%1020%
TM123
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
90100%15
TM124
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
ICE
Physical
ICEPhysical
80100%15
TM128
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
TM134
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
TM135
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TM142
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
11080%5
TM143
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM187
Hits 2-5 times in one turn.
ICE
Physical
ICEPhysical
25100%30
TM193
If there be weather, this move has doubled power and the weather’s type.
NORMAL
Special
NORMALSpecial
50100%10
TM196
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
60100%20
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM208
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
WATER
Special
WATERSpecial
3585%15100%
TM216
Lowers the target’s Attack by two stages.
FLYING
Status
FLYINGStatus
100%15
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Restores 1/16 of the user’s max HP each turn.
WATER
Status
WATERStatus
20
User pays half its max HP to max out its Attack.
NORMAL
Status
NORMALStatus
10
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
User receives 1/2 the damage inflicted in recoil.
ROCK
Physical
ROCKPhysical
15080%5
Has a chance to make the target flinch.
ICE
Physical
ICEPhysical
8590%1030%
Changes the target’s type to Water.
WATER
Status
WATERStatus
100%20