Base Stats
HP95
ATK95
DEF85
SpA125
SpD75
SPE55
Total 530
Abilities
Boosts the Pokémon's Speed stat in harsh sunlight.
HarvestHidden
May create another Berry after one is used.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
65100%2030%
1
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
20100%25
1
Hits 2-5 times in one turn.
GRASS
Physical
GRASSPhysical
25100%30
1
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
50100%2510%
1
Has a chance to make the target flinch.
PSYCHC
Special
PSYCHCSpecial
80100%2010%
1
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
1
Puts the target to sleep.
PSYCHC
Status
PSYCHCStatus
60%20
1
Lowers the user’s Special Attack by two stages after inflicting damage.
GRASS
Special
GRASSSpecial
13090%5100%
1
Seeds the target, stealing HP from it every turn.
GRASS
Status
GRASSStatus
90%10
1
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
40100%15
1
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
1
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
1
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
1
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
1
Heals the user by half its max HP. Affected by weather.
GRASS
Status
GRASSStatus
5
1
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
1
User receives 1/3 the damage inflicted in recoil.
GRASS
Physical
GRASSPhysical
120100%15
1
Changes the target’s ability to Insomnia.
GRASS
Status
GRASSStatus
100%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM12
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TM16
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
65100%2010%
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM28
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM33
Never misses.
GRASS
Special
GRASSSpecial
6020
TM41
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
PSYCHC
Special
PSYCHCSpecial
20100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM54
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
TM56
Hits 2-5 times in one turn.
GRASS
Physical
GRASSPhysical
25100%30
TM59
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM71
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
TM74
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM75
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM81
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM84
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM88
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM92
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
TM98
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM109
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
TM111
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
TM119
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
TM120
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM129
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM137
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
GRASS
Status
GRASSStatus
10
TM138
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
PSYCHC
Status
PSYCHCStatus
10
TM148
Has a chance to poison the target.
POISON
Special
POISONSpecial
90100%1030%
TM149
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM159
Lowers the user’s Special Attack by two stages after inflicting damage.
GRASS
Special
GRASSSpecial
13090%5100%
TM161
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM168
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM178
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
5
TM191
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
TM194
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
55100%20
TM203
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM217
Hits the target two turns later.
PSYCHC
Special
PSYCHCSpecial
120100%10
TM218
Inflicts regular damage with no additional effect.
PSYCHC
Special
PSYCHCSpecial
80100%10
TM224
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
TM228
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
PSYCHC
Special
PSYCHCSpecial
75100%10