Base Stats
HP67
ATK45
DEF59
SpA63
SpD40
SPE36
Total 310
Abilities
Powers up Fire-type moves when the Pokémon's HP is low.
UnawareHidden
When attacking, the Pokémon ignores the target's stat changes.
Evolution Chain
Pokedex Entries
Pokemon ScarletIt lies on warm rocks and uses the heat absorbed by its square-shaped scales to create fire energy.
Pokemon VioletIts flame sac is small, so energy is always leaking out. This energy is released from the dent atop Fuecoco’s head and flickers to and fro.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to burn the target.
FIRE
Special
FIRESpecial
40100%2510%
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
7
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
12
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
60100%2530%
15
Destroys the target’s held berry.
FIRE
Special
FIRESpecial
60100%15
17
Target sleeps at the end of the next turn.
NORMAL
Status
NORMALStatus
10
21
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
25
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
20
28
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
32
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
36
Has a chance to burn the target.
FIRE
Special
FIRESpecial
11085%510%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM05
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
20100%10100%
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM08
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
6595%1510%
TM09
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
6595%1510%
TM19
Never misses.
FAIRY
Special
FAIRYSpecial
4015
TM24
Prevents the target from fleeing and inflicts damage for 2-5 turns.
FIRE
Special
FIRESpecial
3585%15100%
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM30
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
TM38
Inflicts regular damage. Raises the user’s Speed by one stage.
FIRE
Physical
FIREPhysical
50100%20100%
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM55
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM59
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM71
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
TM84
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM107
Burns the target.
FIRE
Status
FIREStatus
85%15
TM108
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
TM117
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TM118
Has a chance to burn the target.
FIRE
Special
FIRESpecial
9590%1010%
TM122
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TM125
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM141
Has a chance to burn the target.
FIRE
Special
FIRESpecial
11085%510%
TM144
With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
FIRE
Special
FIRESpecial
80100%10
TM156
Hits every turn for 2-3 turns, then confuses the user.
DRAGON
Physical
DRAGONPhysical
120100%10
TM157
Lowers the user’s Special Attack by two stages after inflicting damage.
FIRE
Special
FIRESpecial
13090%5100%
TM165
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
FIRE
Physical
FIREPhysical
120100%1510%
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM172
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
20
TM207
Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
FIRE
Physical
FIREPhysical
75100%10
TM224
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Can only be used after the user has eaten a berry.
POISON
Special
POISONSpecial
12090%10
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
Heals the user by half its max HP.
NORMAL
Status
NORMALStatus
5