Base Stats
HP68
ATK125
DEF65
SpA65
SpD115
SPE80
Total 518
Abilities
The Pokémon's determination boosts its Speed stat every time it flinches.
Powers up slicing moves.
JustifiedHidden
When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.
Evolution Chain
Lv. 20
Lv. 30
Dawn Stone
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
Has an increased chance for a critical hit.
NORMAL
Physical
NORMALPhysical
70100%20
1
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
WATER
Physical
WATERPhysical
70100%20
1
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
1
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
1
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
50100%2510%
1
Never misses.
FAIRY
Special
FAIRYSpecial
4015
1
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
1
Drains 75% of the damage inflicted to heal the user.
FAIRY
Special
FAIRYSpecial
50100%10
1
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
1
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
BUG
Physical
BUGPhysical
4095%20
1
Hits the target two turns later.
PSYCHC
Special
PSYCHCSpecial
120100%10
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
1
Puts the target to sleep.
PSYCHC
Status
PSYCHCStatus
60%20
1
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
1
Has an increased chance for a critical hit.
GRASS
Physical
GRASSPhysical
90100%15
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
WATER
Status
WATERStatus
10
1
Has an increased chance for a critical hit.
DARK
Physical
DARKPhysical
70100%15
1
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
65100%2010%
1
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
1
Ignores the target’s stat modifiers.
FIGHTING
Physical
FIGHTINGPhysical
90100%15
9
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
12
Hits through Protect and Detect.
NORMAL
Physical
NORMALPhysical
30100%10
15
Immediately ends wild battles. No effect otherwise.
PSYCHC
Status
PSYCHCStatus
20
18
Never misses.
FLYING
Physical
FLYINGPhysical
6020
23
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%40
28
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
35
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
42
Has an increased chance for a critical hit.
PSYCHC
Physical
PSYCHCPhysical
70100%20
49
Heals the target for half its max HP.
PSYCHC
Status
PSYCHCStatus
10
56
Prevents any priority moves from hitting friendly Pokémon this turn.
FIGHTING
Status
FIGHTINGStatus
15
56
Prevents any multi-target moves from hitting friendly Pokémon this turn.
ROCK
Status
ROCKStatus
10
63
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM02
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
TM04
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM12
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TM16
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
65100%2010%
TM17
Confuses the target.
GHOST
Status
GHOSTStatus
100%10
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM19
Never misses.
FAIRY
Special
FAIRYSpecial
4015
TM23
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM27
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM28
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM29
Has double power if the target has a major status ailment.
GHOST
Special
GHOSTSpecial
65100%10
TM32
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM33
Never misses.
GRASS
Special
GRASSSpecial
6020
TM34
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
TM36
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM37
Drains 75% of the damage inflicted to heal the user.
FAIRY
Special
FAIRYSpecial
50100%10
TM39
Lowers the target’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
65100%20100%
TM41
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
PSYCHC
Special
PSYCHCSpecial
20100%10
TM42
Inflicts damage equal to the user’s level.
GHOST
Special
GHOSTSpecial
100%15
TM43
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM54
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
TM57
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%40
TM58
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM59
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TM61
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM64
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
20
TM65
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM67
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
TM68
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
TM69
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM73
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
75100%10
TM74
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM75
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM79
Inflicts regular damage with no additional effect.
FAIRY
Special
FAIRYSpecial
80100%10
TM81
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM82
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM83
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM86
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM87
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM88
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM92
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
TM98
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM105
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
TM107
Burns the target.
FIRE
Status
FIREStatus
85%15
TM109
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
TM112
Never misses.
FIGHTING
Special
FIGHTINGSpecial
8020
TM114
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM117
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TM119
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
TM120
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM122
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TM126
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM129
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM134
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
TM138
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
PSYCHC
Status
PSYCHCStatus
10
TM139
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
FAIRY
Status
FAIRYStatus
10
TM149
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM150
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM158
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM161
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM167
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM181
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
TM184
Inflicts regular damage with no additional effect.
FIGHTING
Special
FIGHTINGSpecial
40100%30
TM190
Requires a turn to charge before attacking.
GRASS
Physical
GRASSPhysical
125100%10
TM192
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
150100%20
TM202
Sets the user’s and targets’s HP to the average of their current HP.
NORMAL
Status
NORMALStatus
20
TM203
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM212
Inflicts regular damage with no additional effect.
ICE
Physical
ICEPhysical
2090%10
TM213
Inflicts regular damage with no additional effect.
FIGHTING
Status
FIGHTINGStatus
10100%
TM217
Hits the target two turns later.
PSYCHC
Special
PSYCHCSpecial
120100%10
TM218
Inflicts regular damage with no additional effect.
PSYCHC
Special
PSYCHCSpecial
80100%10
TM221
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
TM227
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
FAIRY
Special
FAIRYSpecial
80100%10
TM229
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
FIGHTING
Physical
FIGHTINGPhysical
65100%15