Base Stats
HP108
ATK112
DEF118
SpA68
SpD72
SPE47
Total 525
Abilities
The Pokémon summons a sandstorm when it enters a battle.
Sand ForceHidden
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
60100%2530%
1
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
6595%1510%
1
Has a chance to freeze the target and a chance to make the target flinch.
ICE
Physical
ICEPhysical
6595%1510%
1
Lowers the target’s accuracy by one stage.
GROUND
Status
GROUNDStatus
100%15
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
1
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
6595%1510%
1
Target sleeps at the end of the next turn.
NORMAL
Status
NORMALStatus
10
12
Prevents the target from fleeing and inflicts damage for 2-5 turns.
GROUND
Physical
GROUNDPhysical
3585%15100%
16
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
20
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
24
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
28
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
32
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
20
38
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
44
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
50
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
56
Causes a one-hit KO.
GROUND
Physical
GROUNDPhysical
30%5
62
Heals the user by half its max HP.
NORMAL
Status
NORMALStatus
5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM05
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
20100%10100%
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM08
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
6595%1510%
TM09
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
6595%1510%
TM10
Has a chance to freeze the target and a chance to make the target flinch.
ICE
Physical
ICEPhysical
6595%1510%
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM28
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM35
Has a chance to lower the target’s Speed by one stage.
GROUND
Special
GROUNDSpecial
5595%15100%
TM36
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM51
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM55
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM84
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM86
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM89
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
FIGHTING
Physical
FIGHTINGPhysical
80100%10
TM99
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM108
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
TM116
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
20
TM117
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TM121
Power is higher when the user weighs more than the target, up to a maximum of 120.
STEEL
Physical
STEELPhysical
100%10
TM128
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM133
Has a chance to lower the target’s Special Defense by one stage.
GROUND
Special
GROUNDSpecial
90100%1010%
TM149
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM150
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM172
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
20
TM176
Prevents the target from fleeing and inflicts damage for 2-5 turns.
GROUND
Physical
GROUNDPhysical
3585%15100%
TM186
Inflicts regular damage with no additional effect.
GROUND
Physical
GROUNDPhysical
9595%10
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM209
Has a chance to lower the target’s accuracy by one stage.
WATER
Special
WATERSpecial
9085%1030%
TM215
Has a chance to burn the target.
GROUND
Special
GROUNDSpecial
70100%1030%
TM224
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
TM225
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
STEEL
Physical
STEELPhysical
100%10