Base Stats
HP45
ATK60
DEF30
SpA80
SpD50
SPE65
Total 330
Abilities
The Pokémon awakens from sleep twice as fast as other Pokémon.
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
UnnerveHidden
Unnerves opposing Pokémon and makes them unable to eat Berries.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to burn the target.
FIRE
Special
FIRESpecial
40100%2510%
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
4
Raises the user’s Attack by one stage.
NORMAL
Status
NORMALStatus
40
8
Has a chance to poison the target.
POISON
Special
POISONSpecial
3070%2040%
13
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
20
16
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
60100%2530%
20
Destroys the target’s held berry.
FIRE
Special
FIRESpecial
60100%15
25
Hits once for every conscious Pokémon the trainer has.
DARK
Physical
DARKPhysical
100%10
28
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
6595%1510%
32
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
37
The user retaliates with much greater force against the opponent that last inflicted damage on it.
DARK
Physical
DARKPhysical
1100%10
40
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
44
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
49
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
52
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
56
Has a chance to burn the target.
FIRE
Special
FIRESpecial
10050%5100%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM05
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
20100%10100%
TM06
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM08
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
6595%1510%
TM09
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
6595%1510%
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM20
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
GRASS
Physical
GRASSPhysical
50100%20
TM24
Prevents the target from fleeing and inflicts damage for 2-5 turns.
FIRE
Special
FIRESpecial
3585%15100%
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM30
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
TM35
Has a chance to lower the target’s Speed by one stage.
GROUND
Special
GROUNDSpecial
5595%15100%
TM38
Inflicts regular damage. Raises the user’s Speed by one stage.
FIRE
Physical
FIREPhysical
50100%20100%
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM62
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
TM63
Destroys Reflect and Light Screen.
PSYCHC
Physical
PSYCHCPhysical
85100%10
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM87
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM94
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM107
Burns the target.
FIRE
Status
FIREStatus
85%15
TM108
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
TM114
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM117
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TM118
Has a chance to burn the target.
FIRE
Special
FIRESpecial
9590%1010%
TM125
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM134
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
TM140
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
TM141
Has a chance to burn the target.
FIRE
Special
FIRESpecial
11085%510%
TM148
Has a chance to poison the target.
POISON
Special
POISONSpecial
90100%1030%
TM157
Lowers the user’s Special Attack by two stages after inflicting damage.
FIRE
Special
FIRESpecial
13090%5100%
TM165
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
FIRE
Physical
FIREPhysical
120100%1510%
TM168
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM172
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
20
TM175
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM177
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%10
TM183
Inflicts damage equal to half the target’s HP.
NORMAL
Physical
NORMALPhysical
90%10
TM195
Inflicts regular damage with no additional effect.
FIRE
Special
FIRESpecial
70100%5100%
TM199
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
75100%5
TM202
Sets the user’s and targets’s HP to the average of their current HP.
NORMAL
Status
NORMALStatus
20
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM207
Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
FIRE
Physical
FIREPhysical
75100%10
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%20
If the user faints this turn, the target automatically will, too.
GHOST
Status
GHOSTStatus
5
Hits through Protect and Detect.
NORMAL
Physical
NORMALPhysical
30100%10
Prevents the target from fleeing and inflicts damage for 2-5 turns.
FIRE
Special
FIRESpecial
3585%15100%
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%10
Only works if the target is about to use a damaging move.
DARK
Physical
DARKPhysical
70100%5
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
6595%1510%