Base Stats
HP90
ATK120
DEF80
SpA68
SpD108
SPE124
Total 590
Abilities
Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
Evolution Chain
Pokedex Entries
Pokemon ScarletIt resembles a Pokémon described in a dubious magazine as a Terrakion that had been modified by an evil organization.
Pokemon VioletIt was named after a mysterious object recorded in an old book. Its body seems to be metallic.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ELECTR
Status
ELECTRStatus
10
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
65100%25
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Inflicts regular damage with no additional effect.
ROCK
Physical
ROCKPhysical
5090%15
7
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
14
Has an increased chance for a critical hit.
NORMAL
Physical
NORMALPhysical
70100%20
21
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
28
Has an increased chance for a critical hit.
PSYCHC
Physical
PSYCHCPhysical
70100%20
35
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%20
42
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
49
Ignores the target’s stat modifiers.
FIGHTING
Physical
FIGHTINGPhysical
90100%15
56
The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.
ROCK
Physical
ROCKPhysical
95100%5
63
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
70
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
12085%10
77
Prevents any priority moves from hitting friendly Pokémon this turn.
FIGHTING
Status
FIGHTINGStatus
15
84
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
91
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM04
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
TM06
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM27
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM28
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM36
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM51
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM54
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
TM58
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM59
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TM65
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM76
Hits 2-5 times in one turn.
ROCK
Physical
ROCKPhysical
2590%10
TM83
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM87
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM88
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM99
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM104
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TM105
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
TM120
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM136
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ELECTR
Status
ELECTRStatus
10
TM147
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
TM149
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM150
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM167
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM190
Requires a turn to charge before attacking.
GRASS
Physical
GRASSPhysical
125100%10
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM220
Inflicts regular damage with no additional effect.
ROCK
Special
ROCKSpecial
12090%10100%
TM221
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%