Base Stats
HP90
ATK130
DEF88
SpA70
SpD108
SPE104
Total 590
Abilities
Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
Evolution Chain
Pokedex Entries
Pokemon ScarletMany of its physical characteristics match those of a Virizion from the future that was covered in a paranormal magazine.
Pokemon VioletAccording to the few eyewitness accounts that exist, it used its shining blades to julienne large trees and boulders.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
7
Never misses.
GRASS
Special
GRASSSpecial
6020
14
Has double power if a friendly Pokémon fainted last turn.
NORMAL
Physical
NORMALPhysical
70100%5
21
Prevents any priority moves from hitting friendly Pokémon this turn.
FIGHTING
Status
FIGHTINGStatus
15
28
Has an increased chance for a critical hit.
DARK
Physical
DARKPhysical
70100%15
35
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
42
Ignores the target’s stat modifiers.
FIGHTING
Physical
FIGHTINGPhysical
90100%15
49
Has an increased chance for a critical hit.
GRASS
Physical
GRASSPhysical
90100%15
56
The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
PSYCHC
Physical
PSYCHCPhysical
80100%15
63
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
70
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
77
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
12085%10
84
User switches places with the friendly Pokémon opposite it.
PSYCHC
Status
PSYCHCStatus
15
91
Requires a turn to charge before attacking.
GRASS
Physical
GRASSPhysical
125100%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM04
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
TM06
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM20
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
GRASS
Physical
GRASSPhysical
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM27
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM32
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM33
Never misses.
GRASS
Special
GRASSSpecial
6020
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM53
Never misses.
STEEL
Physical
STEELPhysical
7010
TM57
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%40
TM58
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM65
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM81
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM87
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM88
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM92
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM104
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TM105
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
TM111
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
TM119
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
TM129
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM134
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
TM136
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ELECTR
Status
ELECTRStatus
10
TM137
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
GRASS
Status
GRASSStatus
10
TM138
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
PSYCHC
Status
PSYCHCStatus
10
TM147
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM158
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM159
Lowers the user’s Special Attack by two stages after inflicting damage.
GRASS
Special
GRASSSpecial
13090%5100%
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM167
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TM168
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM178
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
5
TM190
Requires a turn to charge before attacking.
GRASS
Physical
GRASSPhysical
125100%10
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM213
Inflicts regular damage with no additional effect.
FIGHTING
Status
FIGHTINGStatus
10100%
TM221
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
TM223
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ELECTR
Status
ELECTRStatus
10
Makes the target act last this turn.
DARK
Status
DARKStatus
100%15