Base Stats
HP60
ATK90
DEF60
SpA53
SpD50
SPE72
Total 385
Abilities
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
Evolution Chain
Tower Of Darkness
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
40100%1550%
4
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
8
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
30
12
Never misses.
FLYING
Physical
FLYINGPhysical
6020
16
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
20
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
24
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
28
Prevents any moves from hitting the user this turn.
FIGHTING
Status
FIGHTINGStatus
5
32
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
20
36
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
40
Has a chance to confuse the target.
FIGHTING
Physical
FIGHTINGPhysical
10050%5100%
44
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%20
48
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
52
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
150100%20
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM06
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM12
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TM14
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM27
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM31
Has a chance to raise the user’s Attack by one stage.
STEEL
Physical
STEELPhysical
5095%3510%
TM39
Lowers the target’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
65100%20100%
TM43
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM55
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM58
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM59
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TM60
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM64
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
20
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM67
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
TM68
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
TM69
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM88
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM99
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM134
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
TM167
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM192
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
150100%20
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15