Base Stats
HP62
ATK50
DEF58
SpA73
SpD54
SPE72
Total 369
Abilities
The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender.
Unnerves opposing Pokémon and makes them unable to eat Berries.
MoxieHidden
When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
5
Has a chance to burn the target.
FIRE
Special
FIRESpecial
40100%2510%
8
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
11
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
15
Lowers the target’s Attack and Special Attack by one stage.
NORMAL
Status
NORMALStatus
100%30100%
20
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
23
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
6595%1510%
28
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
33
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
NORMAL
Special
NORMALSpecial
40100%15
36
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
39
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
43
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
46
Destroys the target’s held berry.
FIRE
Special
FIRESpecial
60100%15
50
Lowers the user’s Special Attack by two stages after inflicting damage.
FIRE
Special
FIRESpecial
13090%5100%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM05
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
20100%10100%
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM08
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
6595%1510%
TM09
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
6595%1510%
TM14
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM20
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
GRASS
Physical
GRASSPhysical
50100%20
TM24
Prevents the target from fleeing and inflicts damage for 2-5 turns.
FIRE
Special
FIRESpecial
3585%15100%
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM28
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM30
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
TM32
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM38
Inflicts regular damage. Raises the user’s Speed by one stage.
FIRE
Physical
FIREPhysical
50100%20100%
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM55
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM63
Destroys Reflect and Light Screen.
PSYCHC
Physical
PSYCHCPhysical
85100%10
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM87
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM107
Burns the target.
FIRE
Status
FIREStatus
85%15
TM108
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
TM117
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TM118
Has a chance to burn the target.
FIRE
Special
FIRESpecial
9590%1010%
TM125
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM141
Has a chance to burn the target.
FIRE
Special
FIRESpecial
11085%510%
TM147
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
TM157
Lowers the user’s Special Attack by two stages after inflicting damage.
FIRE
Special
FIRESpecial
13090%5100%
TM165
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
FIRE
Physical
FIREPhysical
120100%1510%
TM168
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM172
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
20
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM205
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Copies the user’s ability onto the target.
NORMAL
Status
NORMALStatus
100%15
Prevents the target from fleeing and inflicts damage for 2-5 turns.
FIRE
Special
FIRESpecial
3585%15100%
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
FIRE
Physical
FIREPhysical
120100%1510%
Target sleeps at the end of the next turn.
NORMAL
Status
NORMALStatus
10