Base Stats
HP71
ATK102
DEF78
SpA52
SpD55
SPE92
Total 450
Abilities
Powers up Bug-type moves when the Pokémon's HP is low.
Tinted LensHidden
The Pokémon can use “not very effective” moves to deal regular damage.
Evolution Chain
Pokedex Entries
Pokemon ScarletWhen it decides to fight all out, it stands on its previously folded legs to enter Showdown Mode. It neutralizes its enemies in short order.
Pokemon VioletIt uses its normally folded third set of legs when in Showdown Mode. This places a huge burden on its body, so it can’t stay in this mode for long.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
Lowers the target’s Attack by one stage after inflicting damage.
BUG
Physical
BUGPhysical
80100%15100%
1
Prevents any moves from hitting the user this turn.
FIGHTING
Status
FIGHTINGStatus
5
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
4
Has a chance to lower the target’s Special Attack by one stage.
BUG
Special
BUGSpecial
50100%20100%
6
Has a chance to make the target flinch.
GHOST
Physical
GHOSTPhysical
30100%1530%
9
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
60100%10
11
Hits twice in one turn.
FIGHTING
Physical
FIGHTINGPhysical
30100%30
14
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
18
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
22
If target has a berry, inflicts double damage and uses the berry.
BUG
Physical
BUGPhysical
60100%20
28
Hits through Protect and Detect.
NORMAL
Physical
NORMALPhysical
30100%10
32
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
36
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
40
Only works if the target is about to use a damaging move.
DARK
Physical
DARKPhysical
70100%5
44
Can only be used as the first move after the user enters battle.
BUG
Physical
BUGPhysical
90100%10
48
User bounces high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
8585%530%
53
The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
FIGHTING
Physical
FIGHTINGPhysical
12090%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM04
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
TM06
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM12
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TM15
Has a chance to lower the target’s Special Attack by one stage.
BUG
Special
BUGSpecial
50100%20100%
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM20
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
GRASS
Physical
GRASSPhysical
50100%20
TM21
The user attacks by pouncing on the target. This also lowers the target's Speed stat.
BUG
Physical
BUGPhysical
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM27
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM39
Lowers the target’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
65100%20100%
TM43
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM58
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM60
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM87
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM88
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM94
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TM95
Drains half the damage inflicted to heal the user.
BUG
Physical
BUGPhysical
80100%10
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM105
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
TM134
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM162
Has a chance to lower the target’s Special Defense by one stage.
BUG
Special
BUGSpecial
90100%1010%
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM177
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%10
TM181
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
TM182
If target has a berry, inflicts double damage and uses the berry.
BUG
Physical
BUGPhysical
60100%20
TM185
Lowers the target’s Attack by one stage after inflicting damage.
BUG
Physical
BUGPhysical
80100%15100%
TM199
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
75100%5
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM219
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
7090%10100%
TM221
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%