Base Stats
HP70
ATK110
DEF100
SpA50
SpD60
SPE50
Total 440
Abilities
Hard armor protects the Pokémon from critical hits.
Powers up moves that make direct contact.
Powers up the Steel-type moves of the Pokémon and its allies.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
1
Can only be used as the first move after the user enters battle. Causes the target to flinch.
NORMAL
Physical
NORMALPhysical
40100%10100%
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
1
Raises the user’s Attack and accuracy by one stage.
DARK
Status
DARKStatus
15
1
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
1
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
STEEL
Physical
STEELPhysical
100%10
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
12
Scatters money on the ground worth five times the user’s level.
NORMAL
Physical
NORMALPhysical
40100%20
16
Has a chance to raise the user’s Attack by one stage.
STEEL
Physical
STEELPhysical
5095%3510%
20
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
24
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
31
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
1880%15
36
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
42
Has an increased chance for a critical hit.
NORMAL
Physical
NORMALPhysical
70100%20
48
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
54
Hits every turn for 2-3 turns, then confuses the user.
NORMAL
Physical
NORMALPhysical
120100%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM02
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
TM03
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%20
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM20
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
GRASS
Physical
GRASSPhysical
50100%20
TM22
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
WATER
Special
WATERSpecial
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM31
Has a chance to raise the user’s Attack by one stage.
STEEL
Physical
STEELPhysical
5095%3510%
TM43
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM55
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM57
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%40
TM58
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM60
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM61
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM62
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM71
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
TM80
Randomly selects and uses any move in the game.
NORMAL
Status
NORMALStatus
10
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM87
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM88
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM94
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TM99
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TM102
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12080%530%
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM104
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TM105
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
TM108
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
TM114
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM116
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
20
TM117
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TM121
Power is higher when the user weighs more than the target, up to a maximum of 120.
STEEL
Physical
STEELPhysical
100%10
TM126
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM127
Has a chance to lower the target’s Attack by one stage.
FAIRY
Physical
FAIRYPhysical
9090%1010%
TM128
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM132
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
TM140
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM166
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TM167
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TM170
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
STEEL
Special
STEELSpecial
14095%5
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM177
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%10
TM180
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
TM181
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
TM199
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
75100%5
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM205
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
TM221
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
TM223
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
TM224
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10