Base Stats
HP50
ATK65
DEF90
SpA35
SpD35
SPE15
Total 290
Abilities
Evolution Chain
Pokedex Entries
No Pokedex entries for this generation.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 35 | — |
| 6 | User faints. | NORMAL | Physical | NORMALPhysical | 200 | 100% | 5 | — |
| 9 | If target has a berry, inflicts double damage and uses the berry. | BUG | Physical | BUGPhysical | 60 | 100% | 20 | — |
| 12 | User receives 1/4 the damage it inflicts in recoil. | NORMAL | Physical | NORMALPhysical | 90 | 85% | 20 | — |
| 17 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | NORMAL | Physical | NORMALPhysical | 50 | 100% | 40 | 100% |
| 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ROCK | Physical | ROCKPhysical | 30 | 90% | 20 | — |
| 23 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | GHOST | Status | GHOSTStatus | — | — | 10 | — |
| 28 | Scatters Spikes, hurting opposing Pokémon that switch in. | GROUND | Status | GROUNDStatus | — | — | 20 | — |
| 31 | Power is doubled if the target has already moved this turn. | DARK | Physical | DARKPhysical | 50 | 100% | 10 | — |
| 34 | User faints. | NORMAL | Physical | NORMALPhysical | 250 | 100% | 5 | — |
| 39 | Raises the user’s Defense by two stages. | STEEL | Status | STEELStatus | — | — | 15 | — |
| 42 | Power raises when the user has lower Speed, up to a maximum of 150. | STEEL | Physical | STEELPhysical | — | 100% | 5 | — |
| 45 | User receives 1/3 the damage inflicted in recoil. | NORMAL | Physical | NORMALPhysical | 120 | 100% | 15 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| TM01 | User receives 1/4 the damage it inflicts in recoil. | NORMAL | Physical | NORMALPhysical | 90 | 85% | 20 | — |
| TM07 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM15 | Has a chance to lower the target’s Special Attack by one stage. | BUG | Special | BUGSpecial | 50 | 100% | 20 | 100% |
| TM21 | The user attacks by pouncing on the target. This also lowers the target's Speed stat. | BUG | Physical | BUGPhysical | 50 | 100% | 20 | — |
| TM25 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM28 | Has a chance to lower the target’s Speed by one stage. | GROUND | Physical | GROUNDPhysical | 60 | 100% | 20 | 100% |
| TM32 | Never misses. | NORMAL | Special | NORMALSpecial | 60 | — | 20 | — |
| TM36 | Has a chance to lower the target’s Speed by one stage. | ROCK | Physical | ROCKPhysical | 60 | 95% | 15 | 100% |
| TM45 | Inflicts double damage if the target is Poisoned. | POISON | Special | POISONSpecial | 65 | 100% | 10 | — |
| TM47 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM49 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM50 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM51 | Changes the weather to a sandstorm for five turns. | ROCK | Status | ROCKStatus | — | — | 10 | — |
| TM55 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 80 | 100% | 10 | — |
| TM66 | Has a chance to paralyze the target. | NORMAL | Physical | NORMALPhysical | 85 | 100% | 15 | 30% |
| TM70 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM71 | Inflicts regular damage with no additional effect. | GRASS | Physical | GRASSPhysical | 80 | 100% | 15 | — |
| TM74 | Reduces damage from physical attacks by half. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| TM75 | Reduces damage from special attacks by 50% for five turns. | PSYCHC | Status | PSYCHCStatus | — | — | 30 | — |
| TM76 | Hits 2-5 times in one turn. | ROCK | Physical | ROCKPhysical | 25 | 90% | 10 | — |
| TM83 | Has a chance to poison the target. | POISON | Physical | POISONPhysical | 80 | 100% | 20 | 30% |
| TM85 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM86 | Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 75 | 90% | 10 | 30% |
| TM90 | Scatters Spikes, hurting opposing Pokémon that switch in. | GROUND | Status | GROUNDStatus | — | — | 20 | — |
| TM91 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | POISON | Status | POISONStatus | — | — | 20 | — |
| TM103 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM104 | Raises the user’s Defense by two stages. | STEEL | Status | STEELStatus | — | — | 15 | — |
| TM106 | Has an increased chance for a critical hit. | GROUND | Physical | GROUNDPhysical | 80 | 95% | 10 | — |
| TM111 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 75 | 100% | 10 | — |
| TM116 | Causes damage when opposing Pokémon switch in. | ROCK | Status | ROCKStatus | — | — | 20 | — |
| TM124 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | ICE | Physical | ICEPhysical | 80 | 100% | 15 | — |
| TM130 | Ally’s next move inflicts half more damage. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| TM134 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 15 | — |
| TM162 | Has a chance to lower the target’s Special Defense by one stage. | BUG | Special | BUGSpecial | 90 | 100% | 10 | 10% |
| TM168 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 120 | 100% | 10 | — |
| TM171 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | NORMAL | Special | NORMALSpecial | 80 | 100% | 10 | — |
| TM176 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | GROUND | Physical | GROUNDPhysical | 35 | 85% | 15 | 100% |
| TM178 | Disables moves and immunities that involve flying or levitating for five turns. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM180 | Power raises when the user has lower Speed, up to a maximum of 150. | STEEL | Physical | STEELPhysical | — | 100% | 5 | — |
| TM182 | If target has a berry, inflicts double damage and uses the berry. | BUG | Physical | BUGPhysical | 60 | 100% | 20 | — |
| TM185 | Lowers the target’s Attack by one stage after inflicting damage. | BUG | Physical | BUGPhysical | 80 | 100% | 15 | 100% |
| TM202 | Sets the user’s and targets’s HP to the average of their current HP. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| TM204 | User receives 1/3 the damage inflicted in recoil. | NORMAL | Physical | NORMALPhysical | 120 | 100% | 15 | — |
| TM224 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | GHOST | Status | GHOSTStatus | — | — | 10 | — |
Egg Moves (All Games)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Inflicts twice the damage the user received from the last physical hit it took. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 20 | — |
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | NORMAL | Physical | NORMALPhysical | — | 100% | 15 | — |
Hits 2-5 times in one turn. | BUG | Physical | BUGPhysical | 25 | 95% | 20 | — |
User swaps Attack and Defense. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
Prevents the target from fleeing and inflicts damage for 2-5 turns. | GROUND | Physical | GROUNDPhysical | 35 | 85% | 15 | 100% |
Never misses. | NORMAL | Special | NORMALSpecial | 60 | — | 20 | — |
Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | POISON | Status | POISONStatus | — | — | 20 | — |