Base Stats
HP85
ATK120
DEF80
SpA85
SpD75
SPE85
Total 530
Abilities
Powers up Water-type moves when the Pokémon's HP is low.
MoxieHidden
When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.
Evolution Chain
Pokedex Entries
Pokemon ScarletA single kick from a Quaquaval can send a truck rolling. This Pokémon uses its powerful legs to perform striking dances from far-off lands.
Pokemon VioletDancing in ways that evoke far-away places, this Pokémon mesmerizes all that see it. Flourishes of its decorative water feathers slice into its foes.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
WATER
Physical
WATERPhysical
80100%10
1
Hits twice in one turn.
NORMAL
Physical
NORMALPhysical
3590%10
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
1
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
40100%25
7
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
10
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
60100%35
13
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
40100%20
17
Lowers the target’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
65100%20100%
17
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
21
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
WATER
Physical
WATERPhysical
70100%20
27
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
32
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
30
38
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
12075%5
43
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
47
Has a chance to lower the target’s Defense by one stage.
WATER
Physical
WATERPhysical
85100%1020%
52
Lowers the target’s Attack by two stages.
FLYING
Status
FLYINGStatus
100%15
58
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
64
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
WATER
Physical
WATERPhysical
120100%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM04
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM11
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
TM12
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TM14
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM19
Never misses.
FAIRY
Special
FAIRYSpecial
4015
TM22
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
WATER
Special
WATERSpecial
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM27
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM32
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM34
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
TM39
Lowers the target’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
65100%20100%
TM40
Has an increased chance for a critical hit.
FLYING
Special
FLYINGSpecial
6095%25
TM43
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM58
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM60
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM64
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
20
TM65
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM87
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM88
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM110
Has a chance to lower the target’s Defense by one stage.
WATER
Physical
WATERPhysical
85100%1020%
TM122
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TM123
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
90100%15
TM124
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
ICE
Physical
ICEPhysical
80100%15
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM132
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
TM134
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
TM139
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
FAIRY
Status
FAIRYStatus
10
TM142
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
11080%5
TM145
With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
WATER
Special
WATERSpecial
80100%10
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM154
User foregoes its next turn to recharge.
WATER
Special
WATERSpecial
15090%5
TM160
Has a chance to confuse the target.
FLYING
Special
FLYINGSpecial
11070%1030%
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM164
User receives 1/3 the damage inflicted in recoil.
FLYING
Physical
FLYINGPhysical
120100%15
TM167
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM181
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
TM196
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
60100%20
TM203
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM205
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
TM208
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
WATER
Special
WATERSpecial
3585%15100%
TM212
Inflicts regular damage with no additional effect.
ICE
Physical
ICEPhysical
2090%10
TM213
Inflicts regular damage with no additional effect.
FIGHTING
Status
FIGHTINGStatus
10100%
TM216
Lowers the target’s Attack by two stages.
FLYING
Status
FLYINGStatus
100%15
TM229
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
FIGHTING
Physical
FIGHTINGPhysical
65100%15
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%20