Base Stats
HP95
ATK100
DEF85
SpA108
SpD70
SPE70
Total 528
Abilities
Powers up Water-type moves when the Pokémon's HP is low.
Shell ArmorHidden
A hard shell protects the Pokémon from critical hits.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
Has an increased chance for a critical hit.
NORMAL
Physical
NORMALPhysical
70100%20
1
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
12085%10
1
Changes the target’s type to Water.
WATER
Status
WATERStatus
100%20
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30
1
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
40100%25
13
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
30
18
Has a chance to lower the target’s Defense by one stage.
WATER
Physical
WATERPhysical
7595%1050%
21
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
BUG
Physical
BUGPhysical
4095%20
25
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
29
Never misses.
FLYING
Physical
FLYINGPhysical
6020
34
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
40100%20
39
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
46
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
9090%10
51
Has double power if a friendly Pokémon fainted last turn.
NORMAL
Physical
NORMALPhysical
70100%5
58
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
63
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
11080%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM06
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM11
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM22
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
WATER
Special
WATERSpecial
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM27
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM28
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM30
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
TM32
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM34
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
TM43
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM46
Inflicts double damage if the user takes damage before attacking this turn.
ICE
Physical
ICEPhysical
60100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM52
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
ICE
Status
ICEStatus
10
TM53
Never misses.
STEEL
Physical
STEELPhysical
7010
TM55
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM57
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%40
TM58
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM65
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM77
Has a chance to make the target flinch.
WATER
Physical
WATERPhysical
80100%1520%
TM81
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM87
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM88
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM94
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM105
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
TM106
Has an increased chance for a critical hit.
GROUND
Physical
GROUNDPhysical
8095%10
TM110
Has a chance to lower the target’s Defense by one stage.
WATER
Physical
WATERPhysical
85100%1020%
TM122
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TM123
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
90100%15
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM135
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TM142
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
11080%5
TM143
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TM145
With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
WATER
Special
WATERSpecial
80100%10
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM154
User foregoes its next turn to recharge.
WATER
Special
WATERSpecial
15090%5
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM181
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
TM184
Inflicts regular damage with no additional effect.
FIGHTING
Special
FIGHTINGSpecial
40100%30
TM196
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
60100%20
TM199
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
75100%5
TM208
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
WATER
Special
WATERSpecial
3585%15100%
TM221
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
TM229
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
FIGHTING
Physical
FIGHTINGPhysical
65100%15
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
WATER
Physical
WATERPhysical
70100%20
Uses the target’s last used move.
NORMAL
Status
NORMALStatus
20
Prevents any moves from hitting the user this turn.
FIGHTING
Status
FIGHTINGStatus
5
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
Has an increased chance for a critical hit.
DARK
Physical
DARKPhysical
70100%15
Ignores the target’s stat modifiers.
FIGHTING
Physical
FIGHTINGPhysical
90100%15
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40