Base Stats
HP40
ATK65
DEF35
SpA40
SpD35
SPE75
Total 290
Abilities
Boosts the Speed stat if the Pokémon's held item is used or lost.
The Pokémon steals the held item from attackers that made direct contact with it.
PranksterHidden
Gives priority to the Pokémon's status moves.
Evolution Chain
Pokedex Entries
Pokemon ScarletThough usually a mellow Pokémon, it will sink its sharp, poison-soaked front teeth into any that anger it, causing paralysis in the object of its ire.
Pokemon VioletTo keep enemies away from its territory, it paints markings around its nest using a poisonous liquid that has an acrid odor.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
5
Lowers the target’s Special Defense by two stages.
POISON
Special
POISONSpecial
40100%20100%
8
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
60100%2530%
8
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
1880%15
11
User and target swap items.
DARK
Status
DARKStatus
100%10
14
Has a chance to badly poison the target.
POISON
Physical
POISONPhysical
50100%1550%
18
Raises the target’s Special Attack by one stage and confuses the target.
DARK
Status
DARKStatus
100%15
21
Has an increased chance for a critical hit.
NORMAL
Physical
NORMALPhysical
70100%20
25
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
29
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
33
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
36
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
40
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
45
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12080%530%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM05
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
20100%10100%
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM13
Lowers the target’s Special Defense by two stages.
POISON
Special
POISONSpecial
40100%20100%
TM14
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM20
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
GRASS
Physical
GRASSPhysical
50100%20
TM21
The user attacks by pouncing on the target. This also lowers the target's Speed stat.
BUG
Physical
BUGPhysical
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM35
Has a chance to lower the target’s Speed by one stage.
GROUND
Special
GROUNDSpecial
5595%15100%
TM43
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM45
Inflicts double damage if the target is Poisoned.
POISON
Special
POISONSpecial
65100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM55
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM60
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM62
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM80
Randomly selects and uses any move in the game.
NORMAL
Status
NORMALStatus
10
TM83
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM87
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM88
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM102
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12080%530%
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM122
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM132
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
TM140
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
TM148
Has a chance to poison the target.
POISON
Special
POISONSpecial
90100%1030%
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM175
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM181
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
TM183
Inflicts damage equal to half the target’s HP.
NORMAL
Physical
NORMALPhysical
90%10
TM203
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM205
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
TM214
Has a chance to poison the target.
POISON
Special
POISONSpecial
95100%1010%
TM219
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
7090%10100%
TM221
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Uses the target’s last used move.
NORMAL
Status
NORMALStatus
20
Has an increased chance for a critical hit and a chance to poison the target.
POISON
Physical
POISONPhysical
70100%2010%
Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
DARK
Status
DARKStatus
100%20100%
Inflicts damage equal to half the target’s HP.
NORMAL
Physical
NORMALPhysical
90%10
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10