Base Stats
HP80
ATK130
DEF60
SpA40
SpD80
SPE120
Total 510
Abilities
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
Boosts the Speed stat if the Pokémon's held item is used or lost.
Poison TouchHidden
May poison a target when the Pokémon makes contact.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep.
POISON
Physical
POISONPhysical
80100%15
1
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
40100%1550%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
6
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
12
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
18
Has a chance to raise the user’s Attack by one stage.
STEEL
Physical
STEELPhysical
5095%3510%
24
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
30
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
36
Raises the user’s Attack and accuracy by one stage.
DARK
Status
DARKStatus
15
42
Has an increased chance for a critical hit.
NORMAL
Physical
NORMALPhysical
70100%20
48
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
54
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
60
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM04
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM12
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TM13
Lowers the target’s Special Defense by two stages.
POISON
Special
POISONSpecial
40100%20100%
TM14
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM20
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
GRASS
Physical
GRASSPhysical
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM26
Has an increased chance for a critical hit and a chance to poison the target.
POISON
Physical
POISONPhysical
50100%2510%
TM27
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM31
Has a chance to raise the user’s Attack by one stage.
STEEL
Physical
STEELPhysical
5095%3510%
TM32
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM36
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM39
Lowers the target’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
65100%20100%
TM43
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM45
Inflicts double damage if the target is Poisoned.
POISON
Special
POISONSpecial
65100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM55
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM57
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%40
TM58
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM60
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM61
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM64
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
20
TM67
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM81
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM83
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM86
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM87
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM88
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM91
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
POISON
Status
POISONStatus
20
TM102
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12080%530%
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM105
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
TM114
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM129
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM134
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
TM140
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
TM148
Has a chance to poison the target.
POISON
Special
POISONSpecial
90100%1030%
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM158
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM167
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM175
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM177
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%10
TM184
Inflicts regular damage with no additional effect.
FIGHTING
Special
FIGHTINGSpecial
40100%30
TM192
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
150100%20
TM199
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
75100%5
TM213
Inflicts regular damage with no additional effect.
FIGHTING
Status
FIGHTINGStatus
10100%
TM214
Has a chance to poison the target.
POISON
Special
POISONSpecial
95100%1010%
TM221
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
TM229
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
FIGHTING
Physical
FIGHTINGPhysical
65100%15