Base Stats
HP75
ATK100
DEF95
SpA40
SpD70
SPE110
Total 490
Abilities
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Sheer ForceHidden
Removes any additional effects from the Pokémon's moves, but increases the moves' power.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30
5
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
10
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
15
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
60100%10
20
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
65100%25
25
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
30
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
35
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
NORMAL
Physical
NORMALPhysical
90100%10
40
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
45
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
50
Hits every turn for 2-3 turns, then confuses the user.
NORMAL
Physical
NORMALPhysical
120100%10
55
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
60
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM06
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM20
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
GRASS
Physical
GRASSPhysical
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM28
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM34
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
TM36
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM51
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM53
Never misses.
STEEL
Physical
STEELPhysical
7010
TM55
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM59
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM84
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM86
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM99
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM114
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM123
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
90100%15
TM125
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TM126
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM134
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
TM135
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TM141
Has a chance to burn the target.
FIRE
Special
FIRESpecial
11085%510%
TM143
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TM147
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
TM149
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM150
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM156
Hits every turn for 2-3 turns, then confuses the user.
DRAGON
Physical
DRAGONPhysical
120100%10
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM166
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TM167
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TM168
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM186
Inflicts regular damage with no additional effect.
GROUND
Physical
GROUNDPhysical
9595%10
TM199
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
75100%5
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM205
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
TM221
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
TM224
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5