Base Stats
HP72
ATK120
DEF98
SpA50
SpD98
SPE72
Total 510
Abilities
Prevents status conditions in harsh sunlight.
When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
Sweet VeilHidden
Prevents the Pokémon and its allies from falling asleep.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
Lowers the target’s Attack by one stage after inflicting damage.
GRASS
Physical
GRASSPhysical
70100%15100%
1
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
100%15
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
1
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
12085%10
1
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
NORMAL
Physical
NORMALPhysical
50100%40100%
1
Has an increased chance for a critical hit.
GRASS
Physical
GRASSPhysical
5595%25
1
Does nothing.
NORMAL
Status
NORMALStatus
40
1
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
16
Lowers the target’s evasion by one stage.
NORMAL
Status
NORMALStatus
100%20
22
Never misses.
GRASS
Special
GRASSSpecial
6020
28
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
65100%2030%
34
Confuses the target.
NORMAL
Status
NORMALStatus
100%20
40
Raises a selected ally’s Special Defense by one stage.
FAIRY
Status
FAIRYStatus
20
46
Lowers the user’s Special Attack by two stages after inflicting damage.
GRASS
Special
GRASSSpecial
13090%5100%
58
If the user misses, it takes half the damage it would have inflicted in recoil.
FIGHTING
Physical
FIGHTINGPhysical
13090%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM02
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM12
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TM14
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM20
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
GRASS
Physical
GRASSPhysical
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM32
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM33
Never misses.
GRASS
Special
GRASSSpecial
6020
TM37
Drains 75% of the damage inflicted to heal the user.
FAIRY
Special
FAIRYSpecial
50100%10
TM39
Lowers the target’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
65100%20100%
TM43
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM56
Hits 2-5 times in one turn.
GRASS
Physical
GRASSPhysical
25100%30
TM59
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TM60
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM71
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
TM74
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM75
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM79
Inflicts regular damage with no additional effect.
FAIRY
Special
FAIRYSpecial
80100%10
TM81
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM87
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM111
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
TM119
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
TM127
Has a chance to lower the target’s Attack by one stage.
FAIRY
Physical
FAIRYPhysical
9090%1010%
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM137
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
GRASS
Status
GRASSStatus
10
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM159
Lowers the user’s Special Attack by two stages after inflicting damage.
GRASS
Special
GRASSSpecial
13090%5100%
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM168
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM181
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
TM190
Requires a turn to charge before attacking.
GRASS
Physical
GRASSPhysical
125100%10
TM194
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
55100%20
TM205
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
TM206
Inflicts regular damage.
GRASS
Physical
GRASSPhysical
90100%15
TM212
Inflicts regular damage with no additional effect.
ICE
Physical
ICEPhysical
2090%10