Base Stats
HP25
ATK35
DEF70
SpA95
SpD55
SPE45
Total 325
Abilities
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Evolution Chain
Pokedex Entries
Pokemon RubyMAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this POKéMON clinging to the breaker box.
Pokemon SapphireMAGNEMITE floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This POKéMON becomes incapable of flight if its internal electrical supply is depleted.
Pokemon EmeraldThe units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
Pokemon FireRedIt moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.
Pokemon LeafGreenUses antigravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
3595%35
6
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
40100%3010%
11
Confuses the target.
NORMAL
Status
NORMALStatus
55%20
16
Inflicts 20 points of damage.
NORMAL
Physical
NORMALPhysical
90%20
21
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
26
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
65100%2030%
32
Ensures that the user’s next move will hit the target.
NORMAL
Status
NORMALStatus
5
38
Never misses.
NORMAL
Physical
NORMALPhysical
6020
44
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
50
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
10050%5100%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM05
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
70%20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
85%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Physical
NORMALPhysical
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12070%1030%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM34
Never misses.
ELECTR
Special
ELECTRSpecial
6020
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM43
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
70100%2030%
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
Move Tutor (Emerald / FireRed / LeafGreen / XD)
MoveTypeCatType/CatPwrAccPPEff %
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
Copies the target’s last used move.
NORMAL
Status
NORMALStatus
10
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
Move Tutor (Emerald / XD)
MoveTypeCatType/CatPwrAccPPEff %
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
Move Tutor (Emerald)
MoveTypeCatType/CatPwrAccPPEff %
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
3090%20
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Physical
NORMALPhysical
40100%1530%
Never misses.
NORMAL
Physical
NORMALPhysical
6020
Locations
Pokemon RubyNew Mauville Entrance, New MauvilleAvailable ▾
Pokemon SapphireNew Mauville Entrance, New MauvilleAvailable ▾
Pokemon EmeraldNew Mauville Entrance, New MauvilleAvailable ▾
Pokemon FireRedKanto Power PlantAvailable ▾
Pokemon LeafGreenKanto Power PlantAvailable ▾
Pokemon ColosseumUnavailable
Pokemon XDBreed MagnetonObtainable