Base Stats
HP50
ATK60
DEF95
SpA120
SpD70
SPE70
Total 465
Abilities
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Evolution Chain
Pokedex Entries
Pokemon RubyMAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this POKéMON.
Pokemon SapphireMAGNETON emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this POKéMON inside a POKé BALL.
Pokemon EmeraldIt is actually three MAGNEMITE linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.
Pokemon FireRedA linked cluster formed of several MAGNEMITE. It discharges powerful magnetic waves at high voltage.
Pokemon LeafGreenFormed by several MAGNEMITE linked together. They frequently appear when sunspots flare up.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
1
Confuses the target.
NORMAL
Status
NORMALStatus
55%20
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
3595%35
1
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
40100%3010%
16
Inflicts 20 points of damage.
NORMAL
Physical
NORMALPhysical
90%20
21
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
26
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
65100%2030%
35
Ensures that the user’s next move will hit the target.
NORMAL
Status
NORMALStatus
5
44
Has a chance to burn, freeze, or paralyze the target.
NORMAL
Physical
NORMALPhysical
80100%1020%
53
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
62
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
10050%5100%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM05
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
70%20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
85%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Physical
NORMALPhysical
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM15
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12070%1030%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM34
Never misses.
ELECTR
Special
ELECTRSpecial
6020
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM43
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
70100%2030%
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
Move Tutor (Emerald / FireRed / LeafGreen / XD)
MoveTypeCatType/CatPwrAccPPEff %
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
Copies the target’s last used move.
NORMAL
Status
NORMALStatus
10
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
Move Tutor (Emerald / XD)
MoveTypeCatType/CatPwrAccPPEff %
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
Move Tutor (Emerald)
MoveTypeCatType/CatPwrAccPPEff %
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
3090%20
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Physical
NORMALPhysical
40100%1530%
Never misses.
NORMAL
Physical
NORMALPhysical
6020
Locations
Pokemon RubyNew MauvilleAvailable ▾
Pokemon SapphireNew MauvilleAvailable ▾
Pokemon EmeraldNew MauvilleAvailable ▾
Pokemon FireRedCerulean Cave 1F, Cerulean Cave 2F, Cerulean Cave B1F, Kanto Power PlantAvailable ▾
Pokemon LeafGreenCerulean Cave 1F, Cerulean Cave 2F, Cerulean Cave B1F, Kanto Power PlantAvailable ▾
Pokemon ColosseumUnavailable
Pokemon XDCipher Key Lair 4FAvailable ▾