Base Stats
HP50
ATK70
DEF50
SpA50
SpD50
SPE70
Total 340
Abilities
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Pokedex Entries
Pokemon RubyTo make prey faint, VIBRAVA generates ultrasonic waves by vigorously making its two wings vibrate. This POKéMON’s ultrasonic waves are so powerful, they can bring on headaches in people.
Pokemon SapphireVIBRAVA’s wings have not yet completed the process of growing. Rather than flying long distances, they are more useful for generating ultrasonic waves by vibrating.
Pokemon EmeraldIt looses ultrasonic waves by rubbing its wings together. Since a VIBRAVA’s wings are still in the process of growing, it can only fly short distances.
Pokemon FireRedIt generates ultrasonic waves by violently flapping its wings. After making its prey faint, it melts the prey with acid.
Pokemon LeafGreenIt generates ultrasonic waves by violently flapping its wings. After making its prey faint, it melts the prey with acid.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Has a chance to make the target flinch. | DARK | Special | DARKSpecial | 60 | 100% | 25 | 30% |
| 1 | Never misses. | DARK | Special | DARKSpecial | 60 | — | 20 | — |
| 1 | Lowers the target’s accuracy by one stage. | GROUND | Status | GROUNDStatus | — | 100% | 15 | — |
| 1 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | GROUND | Physical | GROUNDPhysical | 15 | 70% | 15 | 100% |
| 33 | Has a chance to lower the target’s Defense by one stage. | DARK | Special | DARKSpecial | 80 | 100% | 15 | 20% |
| 35 | Has a chance to paralyze the target. | DRAGON | Special | DRAGONSpecial | 60 | 100% | 20 | 30% |
| 41 | Lowers the target’s Defense by two stages. | NORMAL | Status | NORMALStatus | — | 85% | 40 | — |
| 49 | Changes the weather to a sandstorm for five turns. | ROCK | Status | ROCKStatus | — | — | 10 | — |
| 57 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM02 | User flies high into the air, dodging all attacks, and hits next turn. | FLYING | Physical | FLYINGPhysical | 70 | 95% | 15 | — |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 100% | 15 | — |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 20 | 100% | 15 | 50% |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 85% | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Physical | NORMALPhysical | 1 | 100% | 15 | — |
| TM11 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM15 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM19 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 75 | 100% | 5 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM22 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 120 | 100% | 10 | — |
| TM26 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 100 | 100% | 10 | — |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM28 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 60 | 100% | 10 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM37 | Changes the weather to a sandstorm for five turns. | ROCK | Status | ROCKStatus | — | — | 10 | — |
| TM39 | Has a chance to lower the target’s Speed by one stage. | ROCK | Physical | ROCKPhysical | 50 | 80% | 10 | 100% |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM43 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | 30% |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM47 | Has a chance to raise the user’s Defense by one stage. | STEEL | Physical | STEELPhysical | 70 | 90% | 25 | 10% |
Move Tutor (Emerald / FireRed / LeafGreen / XD)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Has a chance to paralyze the target. | NORMAL | Physical | NORMALPhysical | 85 | 100% | 15 | 30% |
User receives 1/3 the damage inflicted in recoil. | NORMAL | Physical | NORMALPhysical | 120 | 100% | 15 | — |
Copies the target’s last used move. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Move Tutor (Emerald / FireRed / LeafGreen)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 75 | 90% | 10 | 30% |
Move Tutor (Emerald / XD)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
Move Tutor (Emerald)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Has a chance to lower the target’s accuracy by one stage. | GROUND | Physical | GROUNDPhysical | 20 | 100% | 10 | 100% |
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 15 | 30% |
Never misses. | NORMAL | Physical | NORMALPhysical | 60 | — | 20 | — |
Locations
Pokemon RubyEvolve from TrapinchObtainable
Pokemon SapphireEvolve from TrapinchObtainable
Pokemon EmeraldEvolve from TrapinchObtainable
Pokemon FireRedUnavailable
Pokemon LeafGreenUnavailable
Pokemon ColosseumShadow Pokemon Lab Bf1Available ▾
Pokemon XDEvolve from TrapinchObtainable