Generation IV › Golduck
#0055Generation IV
Golduck
WATER
Duck Pokémon
Sprites
| Height | 1.7 m |
| Weight | 76.6 kg |
| Category | Duck Pokémon |
| Catch Rate | 75 |
| Growth | Medium |
| Gender | M 50% / F 50% |
| Egg Groups | Water1, Ground |
| Friendship | 70 |
Base Stats
HP80
ATK82
DEF78
SpA95
SpD80
SPE85
Total 500
Abilities
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
Eliminates the effects of weather.
Pokedex Entries
Pokemon DiamondA Pokémon that lives in lakes. It swims faster than any human swimming champion.
Pokemon PearlThe flippers of its well-developed limbs give it shocking speed. It is the best swimmer among Pokémon.
Pokemon PlatinumIt is seen swimming dynamically and elegantly using its well-developed limbs and flippers.
Pokemon HeartGoldWhen it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow.
Pokemon SoulSilverIt appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 35 | — |
| 1 | Lowers the target’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 30 | — |
| 1 | Inflicts regular damage with no additional effect. | WATER | Special | WATERSpecial | 40 | 100% | 25 | — |
| 1 | Halves all Fire-type damage. | WATER | Status | WATERStatus | — | — | 15 | — |
| 14 | Disables the target’s last used move for 1-8 turns. | NORMAL | Status | NORMALStatus | — | 80% | 20 | — |
| 18 | Has a chance to confuse the target. | PSYCHC | Special | PSYCHCSpecial | 50 | 100% | 25 | 10% |
| 22 | Has a chance to confuse the target. | WATER | Special | WATERSpecial | 60 | 100% | 20 | 20% |
| 27 | Hits 2-5 times in one turn. | NORMAL | Physical | NORMALPhysical | 18 | 80% | 15 | — |
| 31 | Lowers the target’s Defense by two stages. | NORMAL | Status | NORMALStatus | — | 85% | 40 | — |
| 37 | Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| 44 | Has a chance to make the target flinch. | PSYCHC | Physical | PSYCHCPhysical | 80 | 90% | 15 | 20% |
| 50 | Raises the user’s Special Defense by two stages. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| 56 | Inflicts regular damage with no additional effect. | WATER | Special | WATERSpecial | 120 | 80% | 5 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM03 | Inflicts regular damage and can hit Dive users. | WATER | Special | WATERSpecial | 95 | 100% | 15 | — |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 100% | 15 | — |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 15 | 50% |
| HM07 | Has a chance to make the target flinch. | WATER | Physical | WATERPhysical | 80 | 100% | 15 | 20% |
| HM08 | Has a chance to confuse the target. | NORMAL | Physical | NORMALPhysical | 90 | 85% | 20 | 20% |
| TM01 | If the user takes damage before attacking, the attack is canceled. | FIGHTING | Physical | FIGHTINGPhysical | 150 | 100% | 20 | — |
| TM03 | Has a chance to confuse the target. | WATER | Special | WATERSpecial | 60 | 100% | 20 | 20% |
| TM04 | Raises the user’s Special Attack and Special Defense by one stage. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 85% | 10 | — |
| TM07 | Changes the weather to a hailstorm for five turns. | ICE | Status | ICEStatus | — | — | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 1 | 100% | 15 | — |
| TM13 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 95 | 100% | 10 | 10% |
| TM14 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 120 | 70% | 5 | 10% |
| TM15 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM18 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM23 | Has a chance to lower the target’s Defense by one stage. | STEEL | Physical | STEELPhysical | 100 | 75% | 15 | 30% |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM28 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 80 | 100% | 10 | — |
| TM29 | Has a chance to lower the target’s Special Defense by one stage. | PSYCHC | Special | PSYCHCSpecial | 90 | 100% | 10 | 10% |
| TM31 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM40 | Never misses. | FLYING | Physical | FLYINGPhysical | 60 | — | 20 | — |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM43 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | 30% |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM52 | Has a chance to lower the target’s Special Defense by one stage. | FIGHTING | Special | FIGHTINGSpecial | 120 | 70% | 5 | 10% |
| TM55 | Has double power against Pokémon that have less than half their max HP remaining. | WATER | Special | WATERSpecial | 65 | 100% | 10 | — |
| TM56 | Throws held item at the target; power depends on the item. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| TM58 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM65 | Has an increased chance for a critical hit. | GHOST | Physical | GHOSTPhysical | 70 | 100% | 15 | — |
| TM68 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM70 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM77 | Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM78 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM82 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM83 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | — | 100% | 15 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Inflicts regular damage with no additional effect. | WATER | Physical | WATERPhysical | 40 | 100% | 20 | — |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 35 | — |
| 1 | Lowers the target’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 30 | — |
| 1 | Inflicts regular damage with no additional effect. | WATER | Special | WATERSpecial | 40 | 100% | 25 | — |
| 1 | Halves all Fire-type damage. | WATER | Status | WATERStatus | — | — | 15 | — |
| 14 | Disables the target’s last used move for 1-8 turns. | NORMAL | Status | NORMALStatus | — | 80% | 20 | — |
| 18 | Has a chance to confuse the target. | PSYCHC | Special | PSYCHCSpecial | 50 | 100% | 25 | 10% |
| 22 | Has a chance to confuse the target. | WATER | Special | WATERSpecial | 60 | 100% | 20 | 20% |
| 27 | Hits 2-5 times in one turn. | NORMAL | Physical | NORMALPhysical | 18 | 80% | 15 | — |
| 31 | Lowers the target’s Defense by two stages. | NORMAL | Status | NORMALStatus | — | 85% | 40 | — |
| 37 | Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| 44 | Has a chance to make the target flinch. | PSYCHC | Physical | PSYCHCPhysical | 80 | 90% | 15 | 20% |
| 50 | Raises the user’s Special Defense by two stages. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| 56 | Inflicts regular damage with no additional effect. | WATER | Special | WATERSpecial | 120 | 80% | 5 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM03 | Inflicts regular damage and can hit Dive users. | WATER | Special | WATERSpecial | 95 | 100% | 15 | — |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 100% | 15 | — |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 15 | 50% |
| HM07 | Has a chance to make the target flinch. | WATER | Physical | WATERPhysical | 80 | 100% | 15 | 20% |
| HM08 | Has a chance to confuse the target. | NORMAL | Physical | NORMALPhysical | 90 | 85% | 20 | 20% |
| TM01 | If the user takes damage before attacking, the attack is canceled. | FIGHTING | Physical | FIGHTINGPhysical | 150 | 100% | 20 | — |
| TM03 | Has a chance to confuse the target. | WATER | Special | WATERSpecial | 60 | 100% | 20 | 20% |
| TM04 | Raises the user’s Special Attack and Special Defense by one stage. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 85% | 10 | — |
| TM07 | Changes the weather to a hailstorm for five turns. | ICE | Status | ICEStatus | — | — | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 1 | 100% | 15 | — |
| TM13 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 95 | 100% | 10 | 10% |
| TM14 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 120 | 70% | 5 | 10% |
| TM15 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM18 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM23 | Has a chance to lower the target’s Defense by one stage. | STEEL | Physical | STEELPhysical | 100 | 75% | 15 | 30% |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM28 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 80 | 100% | 10 | — |
| TM29 | Has a chance to lower the target’s Special Defense by one stage. | PSYCHC | Special | PSYCHCSpecial | 90 | 100% | 10 | 10% |
| TM31 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM40 | Never misses. | FLYING | Physical | FLYINGPhysical | 60 | — | 20 | — |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM43 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | 30% |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM52 | Has a chance to lower the target’s Special Defense by one stage. | FIGHTING | Special | FIGHTINGSpecial | 120 | 70% | 5 | 10% |
| TM55 | Has double power against Pokémon that have less than half their max HP remaining. | WATER | Special | WATERSpecial | 65 | 100% | 10 | — |
| TM56 | Throws held item at the target; power depends on the item. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| TM58 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM65 | Has an increased chance for a critical hit. | GHOST | Physical | GHOSTPhysical | 70 | 100% | 15 | — |
| TM68 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM70 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM77 | Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM78 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM82 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM83 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | — | 100% | 15 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Inflicts regular damage with no additional effect. | WATER | Physical | WATERPhysical | 40 | 100% | 20 | — |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 35 | — |
| 1 | Lowers the target’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 30 | — |
| 1 | Inflicts regular damage with no additional effect. | WATER | Special | WATERSpecial | 40 | 100% | 25 | — |
| 1 | Halves all Fire-type damage. | WATER | Status | WATERStatus | — | — | 15 | — |
| 14 | Disables the target’s last used move for 1-8 turns. | NORMAL | Status | NORMALStatus | — | 80% | 20 | — |
| 18 | Has a chance to confuse the target. | PSYCHC | Special | PSYCHCSpecial | 50 | 100% | 25 | 10% |
| 22 | Has a chance to confuse the target. | WATER | Special | WATERSpecial | 60 | 100% | 20 | 20% |
| 27 | Hits 2-5 times in one turn. | NORMAL | Physical | NORMALPhysical | 18 | 80% | 15 | — |
| 31 | Lowers the target’s Defense by two stages. | NORMAL | Status | NORMALStatus | — | 85% | 40 | — |
| 37 | Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| 44 | Has a chance to make the target flinch. | PSYCHC | Physical | PSYCHCPhysical | 80 | 90% | 15 | 20% |
| 50 | Raises the user’s Special Defense by two stages. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| 56 | Inflicts regular damage with no additional effect. | WATER | Special | WATERSpecial | 120 | 80% | 5 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM03 | Inflicts regular damage and can hit Dive users. | WATER | Special | WATERSpecial | 95 | 100% | 15 | — |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 100% | 15 | — |
| HM05 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | WATER | Special | WATERSpecial | 15 | 70% | 15 | 100% |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 15 | 50% |
| HM07 | Has a chance to make the target flinch. | WATER | Physical | WATERPhysical | 80 | 100% | 15 | 20% |
| HM08 | Has a chance to confuse the target. | NORMAL | Physical | NORMALPhysical | 90 | 85% | 20 | 20% |
| TM01 | If the user takes damage before attacking, the attack is canceled. | FIGHTING | Physical | FIGHTINGPhysical | 150 | 100% | 20 | — |
| TM03 | Has a chance to confuse the target. | WATER | Special | WATERSpecial | 60 | 100% | 20 | 20% |
| TM04 | Raises the user’s Special Attack and Special Defense by one stage. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 85% | 10 | — |
| TM07 | Changes the weather to a hailstorm for five turns. | ICE | Status | ICEStatus | — | — | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 1 | 100% | 15 | — |
| TM13 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 95 | 100% | 10 | 10% |
| TM14 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 120 | 70% | 5 | 10% |
| TM15 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM18 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM23 | Has a chance to lower the target’s Defense by one stage. | STEEL | Physical | STEELPhysical | 100 | 75% | 15 | 30% |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM28 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 80 | 100% | 10 | — |
| TM29 | Has a chance to lower the target’s Special Defense by one stage. | PSYCHC | Special | PSYCHCSpecial | 90 | 100% | 10 | 10% |
| TM31 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM40 | Never misses. | FLYING | Physical | FLYINGPhysical | 60 | — | 20 | — |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM43 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | 30% |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM52 | Has a chance to lower the target’s Special Defense by one stage. | FIGHTING | Special | FIGHTINGSpecial | 120 | 70% | 5 | 10% |
| TM55 | Has double power against Pokémon that have less than half their max HP remaining. | WATER | Special | WATERSpecial | 65 | 100% | 10 | — |
| TM56 | Throws held item at the target; power depends on the item. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| TM58 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM65 | Has an increased chance for a critical hit. | GHOST | Physical | GHOSTPhysical | 70 | 100% | 15 | — |
| TM68 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM70 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM77 | Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM78 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM82 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM83 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | — | 100% | 15 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Move Tutor (Platinum / HeartGold / SoulSilver)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Inflicts regular damage with no additional effect. | WATER | Physical | WATERPhysical | 90 | 90% | 10 | — |
User dives underwater, dodging all attacks, and hits next turn. | WATER | Physical | WATERPhysical | 80 | 100% | 10 | — |
Power doubles every turn this move is used in succession after the first, maxing out after five turns. | BUG | Physical | BUGPhysical | 10 | 95% | 20 | — |
Has a chance to freeze the target. | ICE | Physical | ICEPhysical | 75 | 100% | 15 | 10% |
Has a chance to lower the target’s Speed by one stage. | ICE | Special | ICESpecial | 55 | 95% | 15 | 100% |
Has a chance to lower the target’s accuracy by one stage. | GROUND | Special | GROUNDSpecial | 20 | 100% | 10 | 100% |
Has a chance to confuse the target. | BUG | Special | BUGSpecial | 75 | 100% | 15 | 10% |
Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 40 | 100% | 15 | 30% |
Never misses. | NORMAL | Special | NORMALSpecial | 60 | — | 20 | — |
Has a chance to make the target flinch. | PSYCHC | Physical | PSYCHCPhysical | 80 | 90% | 15 | 20% |
Move Tutor (HeartGold / SoulSilver)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 15 | 30% |
Inflicts more damage to heavier targets, with a maximum of 120 power. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 20 | — |
Copies the target’s ability. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
Changes the target’s ability to Insomnia. | GRASS | Status | GRASSStatus | — | 100% | 10 | — |
Locations
Pokemon DiamondEterna City, Great Marsh 1, Great Marsh 2, Great Marsh 3...Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Celestic Town | Surf | Lv 20-40 | 10% |
| Eterna City | Surf | Lv 20-40 | 10% |
| Great Marsh 1 | WalkGreat Marsh Daily Slot 3 Of 32 | Lv 26 | 10% |
| Great Marsh 2 | WalkGreat Marsh Daily Slot 3 Of 32 | Lv 26 | 10% |
| Great Marsh 3 | WalkGreat Marsh Daily Slot 3 Of 32 | Lv 24 | 10% |
| Great Marsh 4 | WalkGreat Marsh Daily Slot 3 Of 32 | Lv 24 | 10% |
| Great Marsh 5 | WalkGreat Marsh Daily Slot 3 Of 32 | Lv 22 | 10% |
| Great Marsh 6 | WalkGreat Marsh Daily Slot 3 Of 32 | Lv 22 | 10% |
| Lake Acuity | Surf | Lv 20-40 | 10% |
| Lake Valor | Surf | Lv 20-40 | 10% |
| Lake Verity After Galactic Intervention | Surf | Lv 20-40 | 10% |
| Lake Verity Before Galactic Intervention | Surf | Lv 20-40 | 10% |
| Oreburgh Gate B1F | Surf | Lv 20-40 | 5% |
| Ravaged Path | Surf | Lv 20-40 | 5% |
| Resort | Surf | Lv 40-55 | 100% |
| Sendoff Spring | Walk | Lv 53-54 | 20% |
| Sendoff Spring | Surf | Lv 40-55 | 100% |
| Sinnoh Route 203 | Surf | Lv 20-40 | 10% |
| Sinnoh Route 204 North Towards Floaroma Town | Surf | Lv 20-40 | 10% |
| Sinnoh Route 204 South Towards Jubilife City | Surf | Lv 20-40 | 10% |
| Sinnoh Route 205 East Towards Eterna City | Surf | Lv 20-40 | 10% |
| Sinnoh Route 208 | Surf | Lv 20-40 | 10% |
| Sinnoh Route 209 | Surf | Lv 20-40 | 10% |
| Sinnoh Route 210 West Towards Celestic Town | Surf | Lv 20-40 | 10% |
| Sinnoh Route 212 North Towards Hearthome City | Surf | Lv 20-40 | 10% |
| Sinnoh Route 214 | Surf | Lv 20-40 | 10% |
| Sinnoh Route 225 | Surf | Lv 40-55 | 70% |
| Sinnoh Sea Route 226 | Walk | Lv 51-53 | 10% |
| Sinnoh Sea Route 230 | Walk | Lv 52 | 10% |
| Twinleaf Town | Surf | Lv 20-40 | 10% |
Pokemon PearlEterna City, Great Marsh 1, Great Marsh 2, Great Marsh 3...Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Celestic Town | Surf | Lv 20-40 | 10% |
| Eterna City | Surf | Lv 20-40 | 10% |
| Great Marsh 1 | WalkGreat Marsh Daily Slot 3 Of 32 | Lv 26 | 10% |
| Great Marsh 2 | WalkGreat Marsh Daily Slot 3 Of 32 | Lv 26 | 10% |
| Great Marsh 3 | WalkGreat Marsh Daily Slot 3 Of 32 | Lv 24 | 10% |
| Great Marsh 4 | WalkGreat Marsh Daily Slot 3 Of 32 | Lv 24 | 10% |
| Great Marsh 5 | WalkGreat Marsh Daily Slot 3 Of 32 | Lv 22 | 10% |
| Great Marsh 6 | WalkGreat Marsh Daily Slot 3 Of 32 | Lv 22 | 10% |
| Lake Acuity | Surf | Lv 20-40 | 10% |
| Lake Valor | Surf | Lv 20-40 | 10% |
| Lake Verity After Galactic Intervention | Surf | Lv 20-40 | 10% |
| Lake Verity Before Galactic Intervention | Surf | Lv 20-40 | 10% |
| Oreburgh Gate B1F | Surf | Lv 20-40 | 5% |
| Ravaged Path | Surf | Lv 20-40 | 5% |
| Resort | Surf | Lv 40-55 | 100% |
| Sendoff Spring | Walk | Lv 53-54 | 20% |
| Sendoff Spring | Surf | Lv 40-55 | 100% |
| Sinnoh Route 203 | Surf | Lv 20-40 | 10% |
| Sinnoh Route 204 North Towards Floaroma Town | Surf | Lv 20-40 | 10% |
| Sinnoh Route 204 South Towards Jubilife City | Surf | Lv 20-40 | 10% |
| Sinnoh Route 205 East Towards Eterna City | Surf | Lv 20-40 | 10% |
| Sinnoh Route 208 | Surf | Lv 20-40 | 10% |
| Sinnoh Route 209 | Surf | Lv 20-40 | 10% |
| Sinnoh Route 210 West Towards Celestic Town | Surf | Lv 20-40 | 10% |
| Sinnoh Route 212 North Towards Hearthome City | Surf | Lv 20-40 | 10% |
| Sinnoh Route 214 | Surf | Lv 20-40 | 10% |
| Sinnoh Route 225 | Surf | Lv 40-55 | 70% |
| Sinnoh Sea Route 226 | Walk | Lv 51-53 | 10% |
| Sinnoh Sea Route 230 | Walk | Lv 52 | 10% |
| Twinleaf Town | Surf | Lv 20-40 | 10% |
Pokemon PlatinumEterna City, Ravaged Path, Oreburgh Gate B1F, Sendoff Spring...Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Celestic Town | Surf | Lv 20-40 | 10% |
| Eterna City | Surf | Lv 20-40 | 10% |
| Lake Acuity | Walk | Lv 39-40 | 15% |
| Lake Acuity | Surf | Lv 20-40 | 10% |
| Lake Valor | WalkRadar Off | Lv 40 | 10% |
| Lake Valor | Walk | Lv 41 | 5% |
| Lake Valor | Surf | Lv 20-40 | 10% |
| Lake Verity After Galactic Intervention | Surf | Lv 20-40 | 10% |
| Lake Verity Before Galactic Intervention | Surf | Lv 20-40 | 10% |
| Oreburgh Gate B1F | Surf | Lv 20-40 | 5% |
| Ravaged Path | Surf | Lv 20-40 | 5% |
| Resort | Surf | Lv 35-55 | 90% |
| Sendoff Spring | Surf | Lv 20-40 | 100% |
| Sinnoh Route 203 | Surf | Lv 20-40 | 10% |
| Sinnoh Route 204 North Towards Floaroma Town | Surf | Lv 20-40 | 10% |
| Sinnoh Route 204 South Towards Jubilife City | Surf | Lv 20-40 | 10% |
| Sinnoh Route 205 East Towards Eterna City | Surf | Lv 20-40 | 10% |
| Sinnoh Route 208 | Surf | Lv 20-40 | 10% |
| Sinnoh Route 209 | Surf | Lv 20-40 | 10% |
| Sinnoh Route 210 West Towards Celestic Town | Surf | Lv 20-40 | 10% |
| Sinnoh Route 212 North Towards Hearthome City | Surf | Lv 20-40 | 10% |
| Sinnoh Route 214 | Surf | Lv 20-40 | 10% |
| Sinnoh Route 225 | Surf | Lv 35-55 | 90% |
| Twinleaf Town | Surf | Lv 20-40 | 10% |
Pokemon HeartGoldIlex Forest, Johto Route 35, Seafoam Islands 1F, Seafoam Islands B1F...Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Cerulean Cave 1F | Surf | Lv 40 | 10% |
| Cerulean Cave 2F | Surf | Lv 40 | 10% |
| Cerulean Cave B1F | Surf | Lv 40 | 10% |
| Ilex Forest | Surf | Lv 10-20 | 10% |
| Johto Route 35 | Surf | Lv 15-31 | 10% |
| Johto Safari Zone Zone Wetland | WalkTime Night | Lv 17 | 20% |
| Kanto Route 6 | Surf | Lv 10 | 10% |
| Mt Silver 1F Top | WalkRadio Off | Lv 48 | 10% |
| Mt Silver 2F | WalkRadio Off | Lv 48 | 10% |
| Mt Silver 3F | Walk | Lv 48 | 20% |
| Mt Silver 4F | Walk | Lv 48 | 20% |
| Mt Silver 4F | WalkRadio Off | Lv 48 | 10% |
| Mt Silver Mountainside | Walk | Lv 51 | 5% |
| Mt Silver Top | Walk | Lv 48 | 20% |
| Mt Silver Top | WalkRadio OffTime Morning | Lv 48 | 10% |
| Mt Silver Top | WalkRadio OffTime Day | Lv 48 | 10% |
| Seafoam Islands 1F | WalkRadio Off | Lv 32 | 10% |
| Seafoam Islands B1F | WalkRadio Off | Lv 34 | 10% |
| Seafoam Islands B1F | Walk | Lv 32 | 4% |
| Seafoam Islands B2F | WalkRadio Off | Lv 35 | 10% |
| Seafoam Islands B2F | Walk | Lv 33 | 4% |
| Seafoam Islands B3F | WalkRadio Off | Lv 36 | 10% |
| Seafoam Islands B3F | Walk | Lv 34 | 4% |
| Seafoam Islands B4F | WalkRadio Off | Lv 38 | 10% |
| Seafoam Islands B4F | Walk | Lv 37 | 4% |
Pokemon SoulSilverIlex Forest, Johto Route 35, Seafoam Islands 1F, Seafoam Islands B1F...Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Cerulean Cave 1F | Surf | Lv 40 | 10% |
| Cerulean Cave 2F | Surf | Lv 40 | 10% |
| Cerulean Cave B1F | Surf | Lv 40 | 10% |
| Ilex Forest | Surf | Lv 10-20 | 10% |
| Johto Route 35 | Surf | Lv 15-31 | 10% |
| Johto Safari Zone Zone Wetland | WalkTime Night | Lv 17 | 20% |
| Kanto Route 6 | Surf | Lv 10 | 10% |
| Mt Silver 1F Top | WalkRadio Off | Lv 48 | 10% |
| Mt Silver 2F | WalkRadio Off | Lv 48 | 10% |
| Mt Silver 3F | Walk | Lv 48 | 20% |
| Mt Silver 4F | Walk | Lv 48 | 20% |
| Mt Silver 4F | WalkRadio Off | Lv 48 | 10% |
| Mt Silver Mountainside | Walk | Lv 51 | 5% |
| Mt Silver Top | Walk | Lv 48 | 20% |
| Mt Silver Top | WalkRadio OffTime Morning | Lv 48 | 10% |
| Mt Silver Top | WalkRadio OffTime Day | Lv 48 | 10% |
| Seafoam Islands 1F | WalkRadio Off | Lv 32 | 10% |
| Seafoam Islands B1F | WalkRadio Off | Lv 34 | 10% |
| Seafoam Islands B1F | Walk | Lv 32 | 4% |
| Seafoam Islands B2F | WalkRadio Off | Lv 35 | 10% |
| Seafoam Islands B2F | Walk | Lv 33 | 4% |
| Seafoam Islands B3F | WalkRadio Off | Lv 36 | 10% |
| Seafoam Islands B3F | Walk | Lv 34 | 4% |
| Seafoam Islands B4F | WalkRadio Off | Lv 38 | 10% |
| Seafoam Islands B4F | Walk | Lv 37 | 4% |