Base Stats
HP80
ATK82
DEF78
SpA95
SpD80
SPE85
Total 500
Abilities
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
Eliminates the effects of weather.
Swift SwimHidden
Boosts the Pokémon's Speed stat in rain.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
40100%20
1
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
50100%2510%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30
1
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
40100%25
9
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
1880%15
12
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
15
Disables the target’s last used move for 1-8 turns.
NORMAL
Status
NORMALStatus
100%20
18
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
21
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
24
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
9090%10
27
Changes the target’s type to Water.
WATER
Status
WATERStatus
100%20
30
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
36
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
40
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
11080%5
45
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
PSYCHC
Status
PSYCHCStatus
10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM11
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
TM12
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TM16
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
65100%2010%
TM17
Confuses the target.
GHOST
Status
GHOSTStatus
100%10
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM20
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
GRASS
Physical
GRASSPhysical
50100%20
TM22
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
WATER
Special
WATERSpecial
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM32
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM34
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
TM35
Has a chance to lower the target’s Speed by one stage.
GROUND
Special
GROUNDSpecial
5595%15100%
TM39
Lowers the target’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
65100%20100%
TM43
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM54
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
TM55
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM58
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM59
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TM61
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM69
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM75
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM77
Has a chance to make the target flinch.
WATER
Physical
WATERPhysical
80100%1520%
TM80
Randomly selects and uses any move in the game.
NORMAL
Status
NORMALStatus
10
TM81
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM87
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM98
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
TM101
Inflicts regular damage with no additional effect.
ROCK
Special
ROCKSpecial
80100%20
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM110
Has a chance to lower the target’s Defense by one stage.
WATER
Physical
WATERPhysical
85100%1020%
TM120
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM122
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TM123
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
90100%15
TM128
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
TM129
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM135
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TM140
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
TM142
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
11080%5
TM143
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM158
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM174
Resets all Pokémon’s stats, accuracy, and evasion.
ICE
Status
ICEStatus
30
TM181
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
TM184
Inflicts regular damage with no additional effect.
FIGHTING
Special
FIGHTINGSpecial
40100%30
TM192
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
150100%20
TM196
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
60100%20
TM203
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM205
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
TM208
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
WATER
Special
WATERSpecial
3585%15100%
TM209
Has a chance to lower the target’s accuracy by one stage.
WATER
Special
WATERSpecial
9085%1030%
TM217
Hits the target two turns later.
PSYCHC
Special
PSYCHCSpecial
120100%10
TM228
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
PSYCHC
Special
PSYCHCSpecial
75100%10