Base Stats
HP65
ATK50
DEF35
SpA115
SpD95
SPE95
Total 455
Abilities
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Evolution Chain
Pokedex Entries
Pokemon DiamondIts cries sound like human speech. However, it is impossible to tell what it is trying to say.
Pokemon PearlIts cries sound like human speech. However, it is impossible to tell what it is trying to say.
Pokemon PlatinumIts cries sound like human speech. However, it is impossible to tell what it is trying to say.
Pokemon HeartGoldIt rocks its body rhythmically. It appears to alter the rhythm depending on how it is feeling.
Pokemon SoulSilverIt speaks a language similar to that of humans. However, it seems to use dancing to communicate.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to paralyze the target.
GHOST
Physical
GHOSTPhysical
20100%3030%
1
Puts the target to sleep.
NORMAL
Status
NORMALStatus
75%10
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
1
Has a chance to freeze the target.
ICE
Special
ICESpecial
40100%2510%
15
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
1585%10
18
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
21
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
5
25
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%20
28
If the target is asleep, has double power and wakes it up.
FIGHTING
Physical
FIGHTINGPhysical
60100%10
33
Inflicts double damage if the user takes damage before attacking this turn.
ICE
Physical
ICEPhysical
60100%10
39
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
44
Power increases against targets with more HP remaining, up to a maximum of 121 power.
NORMAL
Special
NORMALSpecial
100%5
49
User and target both faint after three turns.
NORMAL
Status
NORMALStatus
512%
55
Has a chance to freeze the target.
ICE
Special
ICESpecial
12070%510%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
150100%20
TM03
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
85%10
TM07
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM12
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
95100%1010%
TM14
Has a chance to freeze the target.
ICE
Special
ICESpecial
12070%510%
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM41
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM43
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
70100%2030%
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
40100%10
TM48
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
TM52
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM53
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
80100%1010%
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM58
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM60
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
60100%5
TM66
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM67
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM70
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
100%20
TM72
Inflicts double damage if the user takes damage before attacking this turn.
ICE
Physical
ICEPhysical
60100%10
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM78
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM82
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM83
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
100%15
TM85
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM86
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM92
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
Move Tutor (Platinum / HeartGold / SoulSilver)
MoveTypeCatType/CatPwrAccPPEff %
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
20100%10100%
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Move Tutor (HeartGold / SoulSilver)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
Cures the entire party of major status effects.
NORMAL
Status
NORMALStatus
54%
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
Copies the target’s ability.
PSYCHC
Status
PSYCHCStatus
10
Locations
Pokemon DiamondEvolve from SmoochumObtainable
Pokemon PearlEvolve from SmoochumObtainable
Pokemon PlatinumSnowpoint Temple B1F, Snowpoint Temple B2F, Snowpoint Temple B3F, Snowpoint Temple B4F...Available ▾
Pokemon HeartGoldIce Path 1F, Ice Path B1F, Ice Path B2F, Ice Path B3F...Available ▾
Pokemon SoulSilverIce Path 1F, Ice Path B1F, Ice Path B2F, Ice Path B3F...Available ▾